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https://xitter.gq/t.co/d5m2EdW6c6 The Dublin Unity User Group is gathering Irish #Unity3D devs who chat and listen to speakers on last Weds of the month. Join us!

Dublin City, Ireland
Joined September 2015
A huge thanks to Dominique Boutin @dom3d of @DIGITgamestudio, who are currently hiring. ;) If folks have questions on engine optimisations that would make for deep dives on @unity3d tweet us here @DublinUnityUG.
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Wow, @StarTrekFleet is spectacularly complex under the hood
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The long road to making @unity3d stable for @StarTrekFleet
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Creating a culture of validation: The validation day.
Having automated checks for scene complexity reduced optimisation time and made it clear when they had extra processing time that was going to waste.
Mechanim in @unity3d, while very usefull, is not great for UI animations as its flag system keeps over complicating things.
An intresting dead end was an attempt to use vectors for the @StarTrekFleet interface, they found that it didnt create that much of an advantage and simple gradients would slow everything down. They went back to bitmaps.
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The "overdraw budget score" is how @DIGITgamestudio made the limitations of the engine for those creating the UI of @StarTrekFleet