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Join me in shaping the future of the Metaverse 🌐🚀 𝕏 | Product Manager, Medium Blogger | Let's unlock infinite possibilities together!

Earth2
Joined March 2021
Photo by E2Analyst🌏2️⃣ (@E2Analyst)Photo by E2Analyst🌏2️⃣ (@E2Analyst)Photo by E2Analyst🌏2️⃣ (@E2Analyst)Photo by E2Analyst🌏2️⃣ (@E2Analyst)Photo by E2Analyst🌏2️⃣ (@E2Analyst)Photo by E2Analyst🌏2️⃣ (@E2Analyst)Photo by E2Analyst🌏2️⃣ (@E2Analyst)Photo by E2Analyst🌏2️⃣ (@E2Analyst)Photo by E2Analyst🌏2️⃣ (@E2Analyst)Photo by E2Analyst🌏2️⃣ (@E2Analyst)
Most promises are attempts to time travel. We try to control future selves we haven’t yet met.
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hey, @grok, who was the most famous person to visit my profile. It doesn't need to be a mutual, don't tag them, just say who it was
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We think fear holds us back, but it doesn’t. It channels us. Fear isn’t a wall; it’s a compass. Whether you freeze or charge ahead, you’re still obeying fear. The only question is: which fear is in control? Choose wisely!
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Shorter version with keep takeaways: The Chapter 1 release for Earth 2 is going to be a little late, about 1–2 weeks past the end of Q2. E2 team has been working hard behind the scenes with lots of progress on both the game and server side. It’s still early (pre-alpha), so some bugs are expected, but playtesting has been really promising. A full update article is coming this weekend. The wait is almost over! And real gameplay is close!
🚨#Earth2 update 🌏✌️ First I'd like to apologise to our community for the lateness of this message. I was still considering a traditional last timezone #Q2 release but honestly we could use a little more time. As you can see in the screen recording, we've been extremely busy the past 3 months with multiple commits per day on average from our dev team & this recording is only of commits made directly to our #E2V1 repository. It does not include #BE / Server repository commits or tasks completed for custom development from our VFX, SFX, Concept Art & Animation teams or the countless other points of progressive development. While there are some in our community who would better understand what multiple daily repo commits means, the video footage just helps others to visualise how much work goes into the development of just one facet of Earth 2, and even though we may not publish a lot of public updates, we are extremely busy & focused on development & progress behind the scenes. Sometimes you lose track of time with so many different developments in progress. Excitingly for everyone, Chapter 1 is a very big release for us & includes some very important updates that will introduce the foundations for activity & experiences inside #E2V1. There are many moving parts & many new mechanisms we've had to design, develop & implement into an incredibly large, seamless, open world just to make Chapter 1 possible. We're also building a persistent world, meaning we're not just developing for a single player local PC environment, which would be much, much easier, but instead requires a lot of API & server integration for almost every feature implemented - and that doesn't even involve the multiplayer networking element which we've also made good progress on throughout #Q2. We're not implementing API & server integration only for a persistent world, but also to mitigate against hacking. I just wanted to provide this update & apologise for the lateness of this notification. Remember, we are still in a pre-alpha stage so there are inevitably going to be bugs & issues. Seeing as though we are going to miss #Q2 anyway, we could use another week or two to fix some known bugs & make it a little smoother. It won't be longer than that & even though it's not a lot of additional time in the big picture, I still said #Q2 & I apologise that we are going to overshoot that time frame. We will aim to publish an article this weekend to provide everyone with an in depth explanation behind the early access release & I think that article will help our community understand just how much work has gone into the past 3 months by our team. I guess I could have made this post short & sweet but I wanted to provide additional context so thanks for reading through. To end on a more positive note, hands on play testing has been very eye opening to possibilities & immersion #E2V1 offers. There are so many opportunities waiting & so many directions to take .. it really is very exciting. Another positive point is I believe this will be the final quarter of waiting in boredom / pain as moving forward we'll have feet on the ground inside #E2V1 & once it is stable we will be able to release subsequent updates faster. #Earth2 #Metaverse #RealityThreads #E2V1 #PreAlpha
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BREAKING: Jony Ive not joining OpenAI?! 👀 Every mention… vanished. Something big just shifted behind the scenes. Hearing something about they moving with another company!!
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No one is coming. No algorithm. No mentor. No “Good Karma.” Just you, your will, and whether you fucking moved or sat still. Success isn’t luck. it’s compounding agency. You either build the pattern or get programmed by someone who did.
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Startups don’t die from failure. They die from sticking to the wrong idea for too long. The real founder instinct is knowing when to kill your darling and build what the market actually wants. Pivot too early, you abandon gold. Pivot too late, you burn runway, team, and soul. Nail the timing and everything else compounds.
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This guy is like AGI will come for your jobs! Like the whole point of super intelligence was for it to work 9-5 jobs!!
We know AGI is here, once we start seeing widespread hysteria and existential crisis among people as we lose our jobs and purpose en masse.
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ChatGPT O3 Pro diagnosed me with having FOMMO - Fear of missing micro‑opportunities! 🤒
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Replying to @Apple
@Apple: Is there an opt out option for the new liquid glass design?
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What’s your honest take on the new Apple UX design?
14%🚀Brain-melting brilliance
86%💩 Total trash
7 votes • Final results
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If it’s really “liquid glass,” in iPhone shouldn’t I be seeing the chip, the wiring etc? What am I missing?? WWDC25
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Just because you can build something doesn’t mean you should.
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No one cares about your metrics. No one cares about your vision. Until you make something they can feel. So get quiet, get gritty, and make your product impossible to ignore.
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There was a moment when Web3 gaming felt like a door to something bigger. Then it became clear: It wasn’t play, it was work. It wasn’t community, it was speculation. And now that the yield’s dried up, the apps are blinking out, like fireflies after the storm.
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Which generation do you belong to? 👇 Vote below!
5%Boomer (1946–1964)
15%Gen X (1965–1980)
70%Millennial (1981–1996)
10%Gen Z (1997–2012)
40 votes • Final results
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After you’ve been in Web3 gaming for 4 years You end up in 1 of these 4 houses. #web3 #cryptoGaming #metaverse
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Every day you wait, doubt grows a little louder. Start before it becomes the voice you trust.
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