Lucas retweeted
Grand Theft Auto VI pre-loading is now available for everyone who has pre-ordered.
If you still have yet to pre-order, now’s the time to make sure you're prepared for November 19: rsg.ms/f3048d3
Grand Theft Auto VI: Pre-Load Now
Lucas retweeted
NVIDIA built an AI model that generates 3D character animations from text, and you can now use it through Scenario. 🎮
It's called Kimodo, a motion-generation model developed by @NVIDIA researchers using more than 700 hours of optical motion-capture data.
Instead of generating video frames, Kimodo produces actual skeleton motion that can be transferred to 3D characters.
The model was designed for both character animation and humanoid robotics.
🧠 What makes it interesting?
Kimodo doesn't just turn a prompt into a random sequence of poses.
You can also control how the character moves.
▪️ Text-to-motion: Describe walking, running, dancing, jumping, gestures, or object interactions.
▪️ Keyframe constraints: Specify particular poses at certain moments and let the model generate motion between them.
▪️ Hand and foot constraints: Control where the character's hands or feet should be positioned.
▪️ Movement paths: Draw waypoints or a continuous route that the character should follow.
▪️ Prompt sequences: Combine multiple actions into a longer animation.
For example, you could describe:
A character walks toward a table, picks up an object, turns around, and runs away.
Then provide positional constraints to control the character's route.
⚙️ How does it work?
Kimodo uses a motion diffusion architecture with two prediction stages.
The first handles the character's global movement through space.
The second generates the corresponding body poses.
Separating those problems helps reduce common animation artifacts such as sliding feet and unnatural root movement.
🎬 Now available in Scenario
Scenario added Kimodo to its model catalog on November 6.
The integration supports:
▪️ Motion clips up to approximately 10 seconds per prompt.
▪️ 30 FPS skeletal animation.
▪️ Multiple prompts within a sequence.
▪️ BVH exports using the 77-joint SOMA skeleton.
▪️ NPZ exports for additional processing.
But there's an important limitation.
Kimodo generates motion, not a finished 3D character.
You'll still need a character mesh, textures, rigging, and retargeting to your target skeleton.
The model also works with a simplified internal skeleton, so fine finger animation isn't automatically guaranteed.
🔓 Can you run it yourself?
NVIDIA has published Kimodo's research code, model weights, and a local motion-authoring demonstration.
The Scenario integration offers a more convenient hosted workflow, with usage subject to its credit system.
Why this matters
Character animation is one of the more time-consuming stages of 3D production.
Kimodo points toward a workflow where developers describe an action, generate a motion draft, constrain the movement, and refine it in their usual animation tools.
And the same technology could help generate training demonstrations for humanoid robots.
🔗 Research & demos: research.nvidia.com/labs/sil…
🔗 Scenario: scenario.com/
#NVIDIA #GameDevelopment #AIAnimation #Robotics #3DArt
Lucas retweeted
Open source file sync with encrypted cloud storage and easy sharing, no account, email or phone number required, from Finland 🇫🇮

ALT Iris Drive app card: "Sync files across devices and encrypted cloud storage with simple sharing. No account or email needed." Tags: Free, Open Source (MIT), File Sync Tool, Mac, Windows, Linux, Android, iPhone, Android Tablet, iPad, Online, Finland, EU. Above, a browser window shows the Iris: The Freedom Toolkit start page with app icons including Drive, Chat, Contacts, Wallet, Calendar, Docs, Meet, Maps, Social, Audio, Video, Boards, Nostr VPN, Git, and Quick Share. Alternative to Syncthing and FreeFileSync.
Lucas retweeted
Free and open-source offline AI image upscaler for Linux, macOS, and Windows, built with a Linux-first philosophy and an optional paid cloud-based version
Lucas retweeted
NVIDIA EgoHandが一人称視点の単眼映像から手の3次元形状を復元
🔹1コマ9ミリ秒で処理(Blackwell世代の画像処理装置)
🔹モデル・推論処理・学習手順をすべて公開
公開2週間で2万5000回超のダウンロード
開発:NVIDIA
情報元はリプ欄。
Lucas retweeted
3DCGループアニメーション参考
その場走りでクオリティを上げる
10秒モーションのうち5秒後に切り替わり
◇リアルな(に近いと思わせる)速い走り
・胴体の反りをつくる
胸をはる(誇張の走りとの差別化でもある)
前への推進力を感じさせる
・腕ふりを大きく
前も後ろも
他色々
Lucas retweeted
アニメーション【走り方での可動域越え】
全力で大げさにするポイント:蹴り上げ
・関節の可動域は力を加える事で広げることができる
・スピードが速いと可動域オーバーもダイナミックさに繋がる(ただし匙加減がある)
画像は、蹴り上げ時の可動域越えの例
◇骨盤と太もも
◇太ももとふくらはぎ
Lucas retweeted
We're giving away a Hogwarts Legacy custom wrapped NVIDIA GeForce RTX 5090 to celebrate its official release with DLSS 5 🪄
To enter:
🟢 Share this post
🟢 Comment #RTXON
Terms and Conditions: nvidia.com/en-us/geforce/con…
Lucas retweeted
mattiaslind.gumroad.com/l/mp…🔶Introducing mPainter(Alpha)!
An open source texturing application with blender at its core, plus a bunch of custom goodies like a new brush-engine etc.
Work with layers, and import the blender materials you already have in a familiar texturing interface😊#b3d #blender #texture #app
Lucas retweeted
Sharing Möbius: A unified motion-language model that bridges human motion understanding and generation to support motion captioning, text-to-motion, temporal completion, and instruction-guided editing.
🌐 Project: jiazhishu.github.io/mobius/
💻 GitHub: github.com/JiazhiShu/mobius-…
Lucas retweeted
MotionBricksTi で公開予定です(Nvidia製らしく。怒られるかもしれないが)。簡単な紹介映像作りました。実際にMotionBricksのモーション使ってみた映像を後半入れてます。マニアックなソフトだからそんなに需要無いとは思いますがw公開準備中なので利用されたい方はもうしばらくお待ちください。
Lucas retweeted
再掲、Maya用 モーション軌跡作成スクリプト(Python)
既存のモーショントレイルで困る
❌ 「頂点(Vertex)の軌跡が取れない…」
❌ 「表示すると動作が重い…」 を解決するスクリプトを作りました!
🔴 過去の軌跡(赤)
🟡 未来の軌跡(黄)
⚪️ 全体軌跡&ロケーター
を一括生成!アーク調整に最適です🎥
詳しくは以下のnoteから
note.com/hekiten10/n/n040d58…
#Maya #3dAnimation #MayaPython
























