Lucas (@ElLucasF) header
Lucas (@ElLucasF) profile picture

3D Animator 🦾

Joined January 2015
Photo by Lucas (@ElLucasF)Photo by Lucas (@ElLucasF)Photo by Lucas (@ElLucasF)Photo by Lucas (@ElLucasF)Photo by Lucas (@ElLucasF)Photo by Lucas (@ElLucasF)Photo by Lucas (@ElLucasF)Photo by Lucas (@ElLucasF)Photo by Lucas (@ElLucasF)Photo by Lucas (@ElLucasF)
Grand Theft Auto VI pre-loading is now available for everyone who has pre-ordered. If you still have yet to pre-order, now’s the time to make sure you're prepared for November 19: rsg.ms/f3048d3
2,846
14,891
2,210
111,886
6,430,090
NVIDIA built an AI model that generates 3D character animations from text, and you can now use it through Scenario. 🎮 It's called Kimodo, a motion-generation model developed by @NVIDIA researchers using more than 700 hours of optical motion-capture data. Instead of generating video frames, Kimodo produces actual skeleton motion that can be transferred to 3D characters. The model was designed for both character animation and humanoid robotics. 🧠 What makes it interesting? Kimodo doesn't just turn a prompt into a random sequence of poses. You can also control how the character moves. ▪️ Text-to-motion: Describe walking, running, dancing, jumping, gestures, or object interactions. ▪️ Keyframe constraints: Specify particular poses at certain moments and let the model generate motion between them. ▪️ Hand and foot constraints: Control where the character's hands or feet should be positioned. ▪️ Movement paths: Draw waypoints or a continuous route that the character should follow. ▪️ Prompt sequences: Combine multiple actions into a longer animation. For example, you could describe: A character walks toward a table, picks up an object, turns around, and runs away. Then provide positional constraints to control the character's route. ⚙️ How does it work? Kimodo uses a motion diffusion architecture with two prediction stages. The first handles the character's global movement through space. The second generates the corresponding body poses. Separating those problems helps reduce common animation artifacts such as sliding feet and unnatural root movement. 🎬 Now available in Scenario Scenario added Kimodo to its model catalog on November 6. The integration supports: ▪️ Motion clips up to approximately 10 seconds per prompt. ▪️ 30 FPS skeletal animation. ▪️ Multiple prompts within a sequence. ▪️ BVH exports using the 77-joint SOMA skeleton. ▪️ NPZ exports for additional processing. But there's an important limitation. Kimodo generates motion, not a finished 3D character. You'll still need a character mesh, textures, rigging, and retargeting to your target skeleton. The model also works with a simplified internal skeleton, so fine finger animation isn't automatically guaranteed. 🔓 Can you run it yourself? NVIDIA has published Kimodo's research code, model weights, and a local motion-authoring demonstration. The Scenario integration offers a more convenient hosted workflow, with usage subject to its credit system. Why this matters Character animation is one of the more time-consuming stages of 3D production. Kimodo points toward a workflow where developers describe an action, generate a motion draft, constrain the movement, and refine it in their usual animation tools. And the same technology could help generate training demonstrations for humanoid robots. 🔗 Research & demos: research.nvidia.com/labs/sil… 🔗 Scenario: scenario.com/ #NVIDIA #GameDevelopment #AIAnimation #Robotics #3DArt
4
12
3
215
9,755
K/DA HEATBRINGER runway sequence 2DFX animation by Fortiche.
2
589
22
6,609
205,927
Lucas retweeted
Wtf is this😵‍💫 easyui.site
5
4
1
62
14,086
Lucas retweeted
自分用MotionTrailツール。 軽量動作、リアルタイム、キーを移動させても重くならない、最小限のポップアップウィンドウで邪魔にならない。 いい感じだ!
1
2
44
2,665
Open source file sync with encrypted cloud storage and easy sharing, no account, email or phone number required, from Finland 🇫🇮
3
27
277
8,867
Inspector Interactive Component bencho.dev
31
40
4
995
34,144
Free and open-source offline AI image upscaler for Linux, macOS, and Windows, built with a Linux-first philosophy and an optional paid cloud-based version
9
21
1
252
7,210
wip 中手骨の骨入れたらめっちゃ生っぽくてほんとうにありがとうございます #VRChat
11
332
12
3,915
106,021
NVIDIA EgoHandが一人称視点の単眼映像から手の3次元形状を復元 🔹1コマ9ミリ秒で処理(Blackwell世代の画像処理装置) 🔹モデル・推論処理・学習手順をすべて公開 公開2週間で2万5000回超のダウンロード 開発:NVIDIA 情報元はリプ欄。
1
13
1
86
5,723
3DCGループアニメーション参考 その場走りでクオリティを上げる 10秒モーションのうち5秒後に切り替わり ◇リアルな(に近いと思わせる)速い走り ・胴体の反りをつくる 胸をはる(誇張の走りとの差別化でもある)  前への推進力を感じさせる ・腕ふりを大きく  前も後ろも 他色々
12
95
3,205
アニメーション【走り方での可動域越え】 全力で大げさにするポイント:蹴り上げ ・関節の可動域は力を加える事で広げることができる ・スピードが速いと可動域オーバーもダイナミックさに繋がる(ただし匙加減がある) 画像は、蹴り上げ時の可動域越えの例 ◇骨盤と太もも ◇太ももとふくらはぎ
41
350
8,290
We're giving away a Hogwarts Legacy custom wrapped NVIDIA GeForce RTX 5090 to celebrate its official release with DLSS 5 🪄 To enter: 🟢 Share this post 🟢 Comment #RTXON Terms and Conditions: nvidia.com/en-us/geforce/con…
84,721
72,180
7,669
67,549
5,834,240
mattiaslind.gumroad.com/l/mp…🔶Introducing mPainter(Alpha)! An open source texturing application with blender at its core, plus a bunch of custom goodies like a new brush-engine etc. Work with layers, and import the blender materials you already have in a familiar texturing interface😊#b3d #blender #texture #app
19
67
4
680
36,021
Sharing Möbius: A unified motion-language model that bridges human motion understanding and generation to support motion captioning, text-to-motion, temporal completion, and instruction-guided editing. 🌐 Project: jiazhishu.github.io/mobius/ 💻 GitHub: github.com/JiazhiShu/mobius-…
16
91
8
827
54,286
再掲、Mayaのカメラにこのコンポジットラインをつけれるスクリプトをnoteにて公開しています ↓ note.com/hekiten10/n/nd2cc34…
81
1
773
19,269
MotionBricksTi で公開予定です(Nvidia製らしく。怒られるかもしれないが)。簡単な紹介映像作りました。実際にMotionBricksのモーション使ってみた映像を後半入れてます。マニアックなソフトだからそんなに需要無いとは思いますがw公開準備中なので利用されたい方はもうしばらくお待ちください。
9
70
2,959
MayaのBifrost Riggingを利用したモジュラーリグツール。自動割り当て→ビルドでリグができ人型のピッカーとMetaHumanのフェイスボードもPySideで。 UE5のModular RigやHoudiniのAPEXのような作り方をMayaでも。 #maya3d #bifrost
15
1
106
4,476
再掲、Maya用 モーション軌跡作成スクリプト(Python) 既存のモーショントレイルで困る ❌ 「頂点(Vertex)の軌跡が取れない…」 ❌ 「表示すると動作が重い…」 を解決するスクリプトを作りました! 🔴 過去の軌跡(赤) 🟡 未来の軌跡(黄) ⚪️ 全体軌跡&ロケーター を一括生成!アーク調整に最適です🎥 詳しくは以下のnoteから note.com/hekiten10/n/n040d58… #Maya #3dAnimation #MayaPython
1
25
2
237
6,083