Emory (@EmoryIsMe) header
Emory (@EmoryIsMe) profile picture

Previously: Technical Artist at Quixel-Epic Games.

Joined May 2012
Part 2 of the procedural planets blog is live: ueta.xyz/2024/11/journey-to-… This entry is a deep dive into creating a procedural grid mesh that will later be used to create a custom terrain system. #UnrealEngine5 #TechArt
1
3
10
702
I have decided to start a technical art/programming blog. My first entry is dedicated to my journey towards developing procedural planets in UE5. ueta.xyz/2024/10/journey-to-… #UnrealEngine5
1
10
91
5,618
New addition to the UE 2D plugin I am working on: silhouette masking for y sorted sprites. This version includes the ability to sample the character's color so a flat color is avoided. #UnrealEngine5
6
242
Here are the first two extensions in my plugin that extends Paper2D's workflow. Custom import pipeline to automatically set proper texture settings, and an entry to the Sprite Actions menu to batch set the sprite pivot mode. #UnrealEngine5
2
1
16
707
Choosing violence rn @hippowombat
1
137
It's been over 2 years, but I've finally recorded a quick follow up to creating a viewport inside an editor utility widget. Contains some fixes to directional/sky light, and adds support for Lumen. youtu.be/lXZsZ9R0EY0?si=3nAt… #UE5
13
1
77
6,135
Replying to @ChrisZukoArt
That highlighted area is HNNG. Beautiful tooling UI.
1
1
63
I finally have enough visible work from Quixel/Epic that I can partake in #PortfolioDay for the first time! Here are some tech art goodies. artstation.com/josephjames
3
28
2,565
I have never had to work harder at beating bosses in any game than I have in Lies of P; I've beat almost all of From's games, and none of them come close to how brutal Lies of P is.
1
155
Fun scaling gizmo example with a modular building piece from Quixel's library. #UnrealEngine5 #UE5 #TechArt @UnrealEngine
5
422
If you can, creating a project cleanup toolkit is one of the best things you can do for yourself and your team mates. Check out the one I built during my time at Quixel, which was used to help get a number of projects onto the marketplace. artstation.com/artwork/lD6on… #UE5 #TechArt
9
66
6,829
Check out this custom scaling gizmo for #UnrealEngine5 that I built. #TechArt #UE5 artstation.com/artwork/KePlQ…
4
2
31
2,626
Probably this iridescence material. Haven't had time to work on neat shaders in years, so had to dig for this one.
3
157