Part 2 of the procedural planets blog is live: ueta.xyz/2024/11/journey-to-…
This entry is a deep dive into creating a procedural grid mesh that will later be used to create a custom terrain system.
#UnrealEngine5 #TechArt
I have decided to start a technical art/programming blog. My first entry is dedicated to my journey towards developing procedural planets in UE5. ueta.xyz/2024/10/journey-to-…
#UnrealEngine5
New addition to the UE 2D plugin I am working on: silhouette masking for y sorted sprites. This version includes the ability to sample the character's color so a flat color is avoided. #UnrealEngine5
Here are the first two extensions in my plugin that extends Paper2D's workflow. Custom import pipeline to automatically set proper texture settings, and an entry to the Sprite Actions menu to batch set the sprite pivot mode. #UnrealEngine5
It's been over 2 years, but I've finally recorded a quick follow up to creating a viewport inside an editor utility widget. Contains some fixes to directional/sky light, and adds support for Lumen.
youtu.be/lXZsZ9R0EY0?si=3nAt…
#UE5
Replying to @ChrisZukoArt
That highlighted area is HNNG. Beautiful tooling UI.
I finally have enough visible work from Quixel/Epic that I can partake in #PortfolioDay for the first time! Here are some tech art goodies.
artstation.com/josephjames
I have never had to work harder at beating bosses in any game than I have in Lies of P; I've beat almost all of From's games, and none of them come close to how brutal Lies of P is.
Fun scaling gizmo example with a modular building piece from Quixel's library. #UnrealEngine5 #UE5 #TechArt @UnrealEngine
If you can, creating a project cleanup toolkit is one of the best things you can do for yourself and your team mates. Check out the one I built during my time at Quixel, which was used to help get a number of projects onto the marketplace. artstation.com/artwork/lD6on…
#UE5 #TechArt
Check out this custom scaling gizmo for #UnrealEngine5 that I built. #TechArt #UE5
artstation.com/artwork/KePlQ…
Probably this iridescence material. Haven't had time to work on neat shaders in years, so had to dig for this one.












