23๐Ÿ‡ฎ๐Ÿ‡น

Catania, Sicily
Joined June 2017
Davide retweeted
I'm so thrilled to finally announce that my tracker vStats has been officially reviewed and approved by Riot Games! This means that from now on, you'll be able to login with your Riot account from their secure authentication system (RSO). With this approval, I'll be releasing soon a desktop tracker app as well, featuring live games too while staying fully compliant with Riot TOS. Users will be 100% safe using it, no sketchy methods to retrieve live games info like almost any other app. Everything will be through Riot, no bans, maximum transparency and all the data you need. Stay tuned.
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Davide retweeted
Ciao a tutti! Sto lavorando a un progetto esports per il 2027 e mi chiedevo se ci fosse qualcuno, tra privati o aziende, interessato a investire o semplicemente a saperne di piรน. Se vi incuriosisce il progetto, scrivetemi pure in DM. Grazie! ๐Ÿ™Œ
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Davide retweeted
This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3โ€“10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkaneโ€™s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha
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I'm looking for work! (freelance or full-time) I'm a Broadcast Producer, director, and observer with 10 years of experience. I'm based in Italy, but I'm open to relocating and traveling (Italian passport) DMs open and email in the image
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Path to Faceit LV10
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FGC I need your help. May God forgive me for buying 1 month of premium X in order to post this video. We have only 3 days The goal might rise automatically so don't worry about reaching it, just do what you can. RTs appreciated. Link of charity in first comment
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WYM no spike spawning at a grand final game ๐Ÿ˜ญ plz support this small indie company guysโ€ฆ
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And now Hyperion has fallen๐Ÿ˜ˆ๐Ÿ™Œ Ngl this is top 3 boss fights of all time imoโ€ผ๏ธThe music, the arena, the bullet hell is just all so PEAK. Bonus points to anyone who knows what song Hyperion is playing on the organ๐Ÿ‘€
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๐–๐ž ๐๐ข๐๐งโ€™๐ญ ๐ฐ๐š๐ง๐ญ ๐ญ๐จ ๐ž๐ง๐ ๐จ๐ฎ๐ซ ๐•๐š๐ฅ๐จ๐ซ๐š๐ง๐ญ ๐ฌ๐ญ๐จ๐ซ๐ฒ ๐ฅ๐ข๐ค๐ž ๐ญ๐ก๐ข๐ฌ - ๐›๐ฎ๐ญ ๐ฐ๐ž ๐ค๐ข๐ง๐ ๐จ๐Ÿ ๐ก๐š๐ ๐ญ๐จ. ๐˜๐จ๐ฎโ€™๐ ๐›๐ž ๐ฌ๐ก๐จ๐œ๐ค๐ž๐ ๐ข๐Ÿ ๐ฒ๐จ๐ฎ ๐ค๐ง๐ž๐ฐ ๐ก๐จ๐ฐ ๐›๐ซ๐จ๐ค๐ž๐ง ๐ญ๐ก๐ž ๐ฌ๐ฒ๐ฌ๐ญ๐ž๐ฆ ๐ซ๐ž๐š๐ฅ๐ฅ๐ฒ ๐ข๐ฌ. ๐‡๐ž๐ซ๐žโ€™๐ฌ ๐ญ๐ก๐ž ๐ญ๐ซ๐ฎ๐ญ๐ก ๐ง๐จ๐›๐จ๐๐ฒ ๐ฐ๐š๐ง๐ญ๐ฌ ๐ญ๐จ ๐ฌ๐š๐ฒ ๐จ๐ฎ๐ญ ๐ฅ๐จ๐ฎ๐. ๐€๐ง๐ ๐๐จ๐ง'๐ญ ๐Ÿ๐จ๐ซ๐ ๐ž๐ญ, ๐ฃ๐ฎ๐๐ ๐ž ๐ฎ๐ฌ ๐›๐ฒ ๐จ๐ฎ๐ซ ๐š๐œ๐ญ๐ข๐จ๐ง๐ฌ, ๐ง๐จ๐ญ ๐ฌ๐จ๐ฆ๐ž ๐ž๐๐ ๐ฒ ๐ญ๐ฐ๐ž๐ž๐ญ๐ฌ. We supported the scene, even as Tier 2 and Tier 3 Valorant were dragged into the ground. We never expected to be picked for the franchise. We were never mad about it. The environment in T2 was terrible, but we stayed. Make fun of us, troll us, insult us, who cares. We care about players and orgs actually surviving in T2. We care about Valorant as an esport for everyone, not just Tier 1. Most fans have no idea how broken the system is. It canโ€™t work. Itโ€™s not sustainable. ๐ด๐‘›๐‘‘ ๐‘™๐‘Ž๐‘ก๐‘’๐‘Ÿ, ๐‘ค๐‘’ ๐‘ค๐‘–๐‘™๐‘™ ๐‘Ÿ๐‘’๐‘ฃ๐‘’๐‘Ž๐‘™ ๐‘กโ„Ž๐‘’ ๐‘Ž๐‘š๐‘œ๐‘ข๐‘›๐‘ก ๐‘œ๐‘“ ๐‘š๐‘œ๐‘›๐‘’๐‘ฆ ๐‘ค๐‘’ โ€˜๐‘ค๐‘Ž๐‘ ๐‘ก๐‘’๐‘‘โ€™. Outside of the franchise, Valorant survives because of passion - people accept minimal wages just to keep the scene alive: CEOs, editors, social media managers, players, coaches, broadcast talentโ€ฆ everyone. Salaries race to the bottom. Prize money never arrives. We still havenโ€™t received ours. Yet we still stayed because we believed things could get better. Because we care about the game, our fans, and the community. Weโ€™ve proven that again and again. We invested in boot camps, in mental coaching, a full coaching staff, and a whole content team around competitive Valorant. We built up a gaming facility. ๐ด๐‘™๐‘™ ๐‘คโ„Ž๐‘–๐‘™๐‘’ โ€˜๐‘œ๐‘›๐‘™๐‘ฆ ๐‘๐‘’๐‘–๐‘›๐‘” ๐‘–๐‘› ๐‘‡2.โ€™ We played in leagues with broken broadcasts - sometimes no broadcast at all. We didnโ€™t receive the prize money we earned. We were blocked from signing betting sponsors (which are essential for surviving in esports if you are not in T1). We couldn't represent any of our sponsors in watch parties. Still, we built a full content team around Valorant. We signed multiple creators. We posted nonstop short- and long-form content. We built one of the most popular Valorant podcasts. We supported a Game Changers roster from scratch to consistent top 3 placements. We always defined ourselves through performance. But even achievement couldnโ€™t support longevity. Game Changer was a complete failure during our time. Organizations keep the GC scene running by supporting the teams, but no matter how successful they are, it's still a financial disaster. Sure, orgs canโ€™t live off prize pools alone - but if you win it all, you expect to be able to break even. The broadcasts for our GC games were unacceptable. Audio broken. Streams lagging. Impossible to pitch to sponsors. Prize pools were a joke - only two EU slots for global events. Riot did not care. Period. We spent another โ‚ฌ300k doing our part to grow the Gamechanger scene. And for what? For nothing. We did all this because we believed we were building something meaningful for fans and players. It is still our fault. We should have left earlier. We could have saved 50% of the budget and invested in Counter-Strike. We should also have done a better job securing sponsorships and hiring a larger sales team; instead, we focused on investing in our teams. We signed the best players we could. We owed it to our fans to provide the best possible rosters. In year two, Riot spat in the face of every T2 org by reducing the franchise partnership (for Ascension winners) from 2 years to 1 year only - a catastrophe for everyone involved. A year later, the system changes again, with new rules and new stakes. How is any organization outside of the franchise supposed to build success in a constantly changing system? Sharing this might help others avoid making the same mistake and invest in titles, systems, and events that are worth it. We spent 1.5Mioโ‚ฌ over 2 years in a broken system because we loved the esport & the community, and because we believed Riot would improve the system. โ€œ๐˜๐จ๐ฎ ๐ฌ๐ก๐จ๐ฎ๐ฅ๐ ๐ง๐จ๐ญ ๐ก๐š๐ฏ๐ž ๐›๐ž๐ž๐ง ๐ฌ๐จ ๐ž๐๐ ๐ฒ ๐š๐ง๐ ๐ฌ๐š๐ข๐, '๐•๐š๐ฅ๐จ๐ซ๐š๐ง๐ญ ๐ฐ๐š๐ฌ ๐ž๐š๐ฌ๐ฒ.โ€ Yes. Absolutely, we should. We deserve to poke some fun at it. To be a bit edgy and cringe. We deserve to highlight the broken scene, to ragebait, to shed some light on it, finally. If it costs us some of our image, so be it. At least people see it. At least people talk about it. If thereโ€™s even a slight chance that it sparks change, then every post, every joke, every rant was worth it. Peace.
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Hi everyone! Today I am starting my new job as a cameraman. For my first picture, here is the PCIFIC Esports roster! ๐Ÿ‡น๐Ÿ‡ท
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๐ŸŽ‰ GIVEAWAY ALERT ๐ŸŽ‰ To celebrate 1500 followers and my birthday @PulsarGears, @solsticepads and @teevogear have teamed up with me to provide you with amazing gear! ๐Ÿ† THREE Lucky Winners will receive: 1st - Teevolution Terra Pro + RapidSync Dongle 2nd - Solstice: Arrival Mousepad 3rd - 30% discount on Pulsar's EU website (EU ONLY) ๐ŸŽŸ๏ธ TO ENTER: - Follow @swift_reviews @solsticepads @teevogear @PulsarGears - Like & Retweet - Tag 2 friends ๐Ÿ“… ENDS ON 10TH OCTOBER 2025 ๐ŸŒ WORLDWIDE (except for Pulsar's code) Huge thanks to @hayjX for providing me with this graphic! @aimerzHQ
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Moments before they all went loco on the server. @madafps @s0mcs @joejedwards @brawk @ethanarnold @skubacs @NRGgg
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Actualizaciรณn sobre nuestra plaza de VCT:
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wow the first boss #silksong
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๐ŸŽ‰ CAMPIONI DEL MIGLIOR CAMPIONATO REGIONALE DEL MONDO ๐ŸŽ‰ Asรญ levanta @DNSTYgg su primer tรญtulo de la #RisingMediaMarkt en la final de San Javier ๐Ÿ™Œ๐Ÿผ @MediaMarktGames @mundojovenRM
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Davide retweeted
๐ŸŽ‰ I've launched a new project related to VALORANT A brand new modern-looking stats tracking website with all the features you need to check your ingame performance and see who you played against. ๐Ÿ“ฃ Some of the first release features: โœ… [+] Current Rank & RR for every tier (not Imm+) โœ… [+] Peak Rank and Season โœ… [+] Global account statistics โž• [++] Hovering the mouse on each one will show you a 1 week old stat rewind to check if there was an improvement. โœ… [+] Quick last 5 matches RR gain / loss โœ… [+] Full match history with detailed infos โž• [++] Agent, parties, K/D/A, ... & also utility usage! ๐ŸŒ Check it out at vstats.xyz โ—๏ธ You can report any bug to me in DMs ๐Ÿซถ๐Ÿป
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AAA looking for someone that works for @UPS @UPS_IT since my boxes have been stuck in the same place for more than 10 days without any info. I tried calling but I still get no information at all about this situation. PLEASE @UPS
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Davide retweeted
Please make the lower bracket matches bo5's. There is a 3 day break in between anyway, the players would be so down
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๐Ÿ”ด CRITICAL ART LAN STREAM TOMORROW AT 7:00 PM BST! ๐Ÿ“บ Catch it on Twitch.tv/TheJaltaLeague
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Davide retweeted
LFT HC/AC/Analyst - Any region - Open to tryouts After a 10 month stint with @kroniclesgg management have decided not to renew. Looking for a new home :> DM here or on discord ell_rtio for Portfolio Likes and RTs appreciated <3 liquipedia.net/valorant/Ell
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