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Pluggity plug! Melkhior's Mansion, isometric, retro, pixel art, free, what more could you ask for? Download from bitglint.itch.io/melkhiors-m…
@hot_piping @alberto_mcalby #melkhiorsmansion #gamedev #monogame #indiedev #pixelart
Richard Jordan retweeted
"I spent a year working on my game, but because it has the AI label, no-one is buying it." 😭
Then presents game trailer that looks like incongruous garbage!
It ain't the AI tag that's putting folks off fella!
Anyway, here's some more from Beep's Escape (where no AI was used)
Trying out a trapdoor fade effect in Melkhior's Tower, for when a level is completed in time trial mode. The fade will help with a smooth transition to the result screen.
bitglint.itch.io/melkhiors-t…
#melkhiorstower #playdate #gamedev #indiedev #pixelart
Richard Jordan retweeted
I found a GIF of the animation. Color clash made this a real challenge, to keep the yellow center following a smooth arc.
Richard Jordan retweeted
Here's the full launch trailer for Beep's Escape, featuring the waterfall animation, jumping fireballs and explosions, and a genuine loading screen, all fully ZX Spectrum compliant.
Enjoy!
Richard Jordan retweeted
Me: "I don't like the output of generative AI, and here are some ways I think it negatively impacts us."
Them: "LOSER! LUDDITE! GET WITH THE TIMES OR DIE! SNOWFLAKE!"
Triggered much? 🤣
Anyway, here's some more Beep's Escape to brighten up your timeline. 😍
Richard Jordan retweeted
Wandering around castle Knight Lore. #zxspectrum #retrogaming #retrogames #retrodev #madewithgodot #indiedev
Richard Jordan retweeted
In celebration of Crash Live 2026, I’m launching SpecForge… TODAY! 😎🎉🥳
spectrumnez.com/?launch
Not posted much about Melkhior's Tower recently because it's nearing completion and I don't want to give stuff away. Working on the launcher effect and title screen today.
bitglint.itch.io/melkhiors-t…
#melkhiorstower #playdate #gamedev #indiedev #pixelart #screenshotsaturday
Richard Jordan retweeted
youtube.com/watch?v=6zELxIx3…
Well this is shaping up nicely....
Thought I’d add a Zelda 2 style ranged attack that works when you’re at full health (health bar is fake atm which is why it’s working even though I’m getting hit). #indiegame #gamedev #indiedev #pixelart #metroidvania #gaming
Richard Jordan retweeted
15 seconds of in game action from Melkhior's Tower, my upcoming title exclusive to the Playdate. Can't give too much away, but the first iteration of all levels is now complete. 221 rooms in total.
bitglint.itch.io/melkhiors-t…
#melkhiorstower #playdate #gamedev #indiedev #pixelart
Richard Jordan retweeted
OK, back to the bottom of the screen and giving the little robot a little more wiggle room (16 char rows instead of 12). However, this version takes more time and space. I also need to check if this is stable on a real Electron. Did I say I thrive on self-imposed constraints? 😂
Richard Jordan retweeted
Indie Retro News: Shadows of Belial - A stunning new game for your ZX Spectrum 128k by RetroWorks indieretronews.com/2026/10/s… #retrogaming #gaming #zxspectrum @RVGPodcast @TheRetroAsylum @ClassicReplay @ZXDev2015 @zxspectrum_club @zx_spectrum_30
Richard Jordan retweeted
#c64 pretty much all rooms and puzzles done now. Enemy system next
Richard Jordan retweeted
A shoutout to the amazing @armyoftrollsfor his incredible Kynseed artwork. There are many personal references for the team in there and it is just so cosy!
P.S - Don't forget Kynseed is out on all consoles and PC now.
#pixelart #Nintendo #PlayStation #XBOX #indiegames
Richard Jordan retweeted
Razing Core for SEGA Master System is now available on itch (see follow up).
#homebrew #mastersystem



















