Michael Marcin retweeted
declaring a new term:
A Bach Faucet is a situation where a generative system makes an endless supply of some content at or above the quality of some culturally-valued original, but the endless supply of it makes it no longer rare, and thus less valuable
Michael Marcin retweeted
Today's my last day at @IOInteractive and I got a cake. ❤️
Michael Marcin retweeted
Q&A and customer service workers should be viewed as a valid career path. It's not just the development fields like design, programming, audio and art that matter. ALL of it matters and all roles are important and should have career growth.
Michael Marcin retweeted
significant speed ups in some specific cases, but multi-core and GPU acceleration brought back the prospect of integer factor speed ups. With today’s CPU/GPU systems you can be 100x over scalar C++ code, or 10,000x over loops in python, but most apps work ok without the effort.
Michael Marcin retweeted
Dota 2 has been out for 12 years (starting from its unveil at Gamescom 2011). 7 billion matches over 12 years is approximately 18 matches per second over the entire life time of the game so far.
Michael Marcin retweeted
When I helped engineer the matchmaking for Dota 2 at Valve (aka Game Coordinator) I chose a 32 bit value (up to 4 billion) for the match-id. I estimated at one game per second, that's 126 years.
I was wrong, Dota 2 quickly moved to more than 15 games per second. Oops.
Michael Marcin retweeted
Classic WoW technical lead developer Brian Birmingham has left Blizzard Entertainment under protest, after refusing to give out an undeservedly low employee evaluation in order to fill competitive stack ranking quotas required by executive leadership.
wowhead.com/news/classic-wow…
Michael Marcin retweeted
Another definition of the gamedev glossary included into the devteambook.
Multiplayer: A small feature easy to integrate I mean come on you made the whole game every asset is already done!
Michael Marcin retweeted
A thread of AAA video game teams with multi-million dollar budgets failing at the task of creating a window to render into:
Michael Marcin retweeted
Tech companies are all just trying to do what the video game industry mastered decades ago.
Facebook: virtual worlds
Netflix: licensed games
Twitter: forcing employees to work 16 hours a day
Michael Marcin retweeted
This painting is from 1833.
It's by Thomas Cole, an artist of extraordinary imaginative power.
But The Titan's Goblet isn't even his masterpiece...
Michael Marcin retweeted
Hey friends - we've open sourced the code to 1995's Microsoft 3D Movie Maker github.com/microsoft/Microso… Thanks to @jeffwilcox and the Microsoft OSS office as well our friends in legal and those who continue to put up with me being a nudzh. Thanks to @foone for the idea! Enjoy.
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Michael Marcin retweeted
Replying to @DaveVoyles
It's a problem if the architecture isn't clear and there's no clearly defined interfaces between the systems. You want at least document the public interfaces of each system, so that teams on the other side understand it. Code comments are fine for implementation level details.
Michael Marcin retweeted
If you're interested in reading how we managed to go back to the original tapes, and the challenges encountered along the way, you can check it out in this article: bigfinishgames.com/tex-murph…
Michael Marcin retweeted
Another huge factor is that when these decisions are REALLY made, it's not an abstract weighing of pros and cons. It's "we have 50 individual fires and 40 buckets of water, CHOOSE WISELY, MOTHERFUCKER. CHOOSE NOW AND LIVE WITH IT." So, you know... it gets complicated.
Michael Marcin retweeted
Needed a good story to distract from ~things~ So I present to you: Mothman's little brother
Michael Marcin retweeted
It is with heavy hearts that we say RIP to one of the greatest WoW players of all time, Reckful.
Our hearts go out to his mother, father, brother, and all his closest frineds.
In honor of Reckful’s legacy, we will be dedicating our next events to mental health awareness.
💙
Michael Marcin retweeted
It's significantly cooler than "dumped," we manually reassembled the game from its source code, spread across 40ish dying floppy disks left forgotten in its programmer's basement for 30 years. Nobody has ever seen this game before, as it was never announced.






























