
Hard Surface 3D Artist // Industria II // HL2:RTX // @hl2rtxofficial // Orbifold Studios
United States
Joined January 2017
- Tweets575
- Following564
- Followers463
- Likes2.9K
Pinned Tweet
Excited to finally showcase one of my contributions to HL2-RTX on @ArtStationHQ artstation.com/artwork/WBNER…
Was fun to render and write about, Enjoy!
Mikael retweeted
INDUSTRIA 2 Update 6 is Live on Steam 👀
- major reworks of 7 maps
- loads of new 3d assets
- reduced RAM usage by 70%
- full audio level passes and new assets
- bug fixes
+so much more
INDUSTRIA II is out now!
I had the opportunity to contribute to the project,
proud to see the team bring it to release!
Mikael retweeted
INDUSTRIA 2 is out NOW on Steam 👀
Play as Nora and jump into a strange parallel dimension overrun by a hostile AI in this narrative FPS campaign with Survival-Horror elements and a diegetic inventory.
I've been very proud to help contribute to this trailer for Create Aeronautics, A fantastic Minecraft mod allows you to build anything from airships to planes and cars in Minecraft, with physics!
youtu.be/SO8tpWfZjGk?si=aV1N…
Mikael retweeted
Vince Gilligan had the ‘PLURIBIUS’ credits include “this show was made by humans”
“I hate AI. AI is the world’s most expensive and energy-intensive plagiarism machine”
(Source: variety.com/2025/tv/news/plu…)
Mikael retweeted
This week, a little taste of class - a fancy chair and fancy railings, by Mikael Dufresne and Tarek Siela respectively!
Don your ray-tracing suit and apply at hl2rtx.com!
Mikael retweeted
hey all, this is the new trailer for our game👀
INDUSTRIA 2 is a narrative FPS about nora being stuck in a parallel dimension. and yes, it has survival-horror elements!
(wishlist link below)
The night before the Half-Life 2 RTX demo. A project we’ve been working on for two years so far. A project ever evolving.
I’m excited to see others reactions to assets that I’ve helped to shape.
Please leave feedback! This is for the fans to explore and shape.
λ
It’s nerve-wracking shipping a demo, but it’s a necessary step for something this complex. Feedback is always important, I want the final product to simultaneously shine, and be dark and gritty.
Rise & Shine!
Half-Life 2 RTX demo coming March 18th. Relive the groundbreaking Half-Life 2 reimagined with full ray tracing, remastered assets, and NVIDIA DLSS 4 with Multi Frame Generation.
Learn More: nvda.ws/4isyvLv
#RTXRemix
Mikael retweeted
Rise & Shine!
Half-Life 2 RTX demo coming March 18th. Relive the groundbreaking Half-Life 2 reimagined with full ray tracing, remastered assets, and NVIDIA DLSS 4 with Multi Frame Generation.
Learn More: nvda.ws/4isyvLv
#RTXRemix
Hopefully people like what we've done. I've been pretty proud of it.
Our Store page is now live and ready for wishlisting! store.steampowered.com/app/2…
And if you'd like a behind-the-scenes look at the development of HL2RTX, check out this interview with the team's leads: youtube.com/watch?v=5FZ49Ou8…
Mikael retweeted
Still looking 👀
As always, appreciate any leads!
Putting this out there as things are getting pretty dire...
Looking for work, 3 years experience in UE as a prop/environment artist. Volunteering on @hl2rtxofficial to keep my skills sharp.
Happy with any form of remote work (contract, freelance etc)
RTs appreciated
#gamedev
Mikael retweeted
Pulse Rifle for @hl2rtxofficial
more on > artstation.com/artwork/1N8xq…
Mikael retweeted
The next chapter in our RTX journey, in collaboration with @nvidia @NVIDIAGeForce is live, right here! Take a stroll through a remastered Nova Prospekt, and if you want to be a part of making this happen, apply at hl2rtx.com!
youtu.be/R0-F8sPprmA?si=AnpZ…





























