Founder and tech tinkerer, Started Rustunit 🦀, GitUI and https://xitter.cf/t.co/2TtLeFPi7B, this-week-in-rust co-author, #indie #gamedev 🎮, #rust 🥑

Joined December 2009
Rust 1.84.1 has been released, fixing a few regressions that accidentally slipped into Rust 1.84.0. 🐛🪲🐞 Check out the announcement for details: blog.rust-lang.org/2025/01/3…
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Rust 1.84.0 has been released!🌈🦀✨ This release includes Cargo's new MSRV aware resolver, a new trait solver for checking coherence, new pointer provenance APIs and docs, integer square root methods, and more! Check out the blog post and release notes: blog.rust-lang.org/2025/01/0…
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Bevy is finally registered as a game engine on itch.io! You can now label your game as "made with bevy" by adding it to its metadata. itch.io/game-development/eng…
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Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, and more! bevyengine.org/news/bevy-0-1…
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Rust 1.83 just got released! This time, nice const improvements. Check out the release post: blog.rust-lang.org/2024/11/2…
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Really interesting deep dive into virtual geometry (Nanite) in Bevy 0.15: jms55.github.io/posts/2024-1…
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I am happy to share the second speaker of our next virtual #Bevy meetup (November 21st): Bryan presenting "Proving compilers aren't hard with the Bevy Linter" - Learn how to write your own code lints! Join us meetup.com/bevy-game-develop… #rustlang #gamedev 🦀🎮 @BevyEngine
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Our maintainer Alice was just a guest on the Developer Voices podcast titled Architecting a Rust Game Engine. Give it a listen! pod.link/developer-voices/ep…
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