FunkyCochise retweeted
I thought I'd have a go at this AI porting gold rush, so here is my attempt at Rolling Thunder for the NeoGeo. Enjoy.
hoffman.home.blog/2026/10/28…
FunkyCochise retweeted
Pang #Arcade débarque sur #Sega #Megadrive #Genesis en Version 1.0 ici : mlouvet.itch.io/pang-megadri…
🤖 Made with AI
FunkyCochise retweeted
Cabbage patch kid disponible sur #Sega #MasterSystem à cette adresse : mlouvet.itch.io/cabbage-patc…
FunkyCochise retweeted
OK, last tech post about Zero Wing. This is the custom layer tool I built. This allowed me to group priority tile sets from the games three background layers, which then get composited into one of the six parallax layers on the NeoGeo.
Took longer than expected, but it's out ko-fi.com/post/MiSTer-releas…
It's been a while since my last core release! Ring King arcade core for #MiSTerFPGA is now available.
FunkyCochise retweeted
Raiden 1.8 for MiSTer FPGA - The Biggest Update Yet! youtu.be/DGaAtGgo1uE?si=Vy9L… via @YouTube
FunkyCochise retweeted
Again, preamble, if you don't like this feel free to ignore it.
Marble Madness II #MiSTerFPGA core released!
Yes, this is vibe coded, however, it uses real fpga schematics for known chips and is a full fpga implementation.
Enjoy it! Or, well, don't.
github.com/kandowontu/Marble…
FunkyCochise retweeted
Replying to @_ShootTheCore
The actual implementation requires much more information. I need to precisely measure everything from detailed information such as blitter's tRCD cycle, latency between the blitter FIFO and SDRAM, etc. Additionally, I need to verify the blending formula through pixel capture.
FunkyCochise retweeted
The uPD78C11 core is back! I originally made this core for Rainbow Islands, and it emulates the C-Chip. I had set it to private due to some bugs, but Claude put together a test bench in just 30 minutes to fix them, so I can now make it public again.
github.com/ika-musume/IKA87A…
FunkyCochise retweeted
I think I've done something unique here: an entirely AI generated cycle-accurate CPU FPGA implementation. By given the agent access to a hardware harness that allowed it to run test code on the CPU and analyze it's responses it was able to recreate it in verilog.
FunkyCochise retweeted
github.com/MisterPezz82/Papr…
Paprium on MiSTer — V.05 is out 🕹️
Hidden ARCADE MODE (no ROM patching needed)
Mode button = insert coin
Stage select, all 25 stages in OSD
Level 1 door graphics fixed
thanks @krikzz @xgbadree
FunkyCochise retweeted
Phase shifting these disparate VDPs with different horizontal and vertical resolutions until the overlay was perfect with the real PCB.
Sega Mega Play MiSTer core beta with multi-slot game support. github.com/iequalshane/MegaP…
FunkyCochise retweeted
Paprium on MiSTer — V.04 is out 🎮
✅ Missing music cues now play (Stage Clear, Continue, Game Over)
✅ X/Y/Z buttons now work (kinda)
🔧 SDRAM tweak that may help reduce some of the odd enemy animation glitches
EverDrive-Pro style, on FPGA 👇
github.com/MisterPezz82/Papr…

























