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Arcade, Retro Gaming, Hacking, Synths 🇪🇺 🇫🇷

France
Joined August 2019
Photo by FunkyCochise (@FCochise)Photo by FunkyCochise (@FCochise)Photo by FunkyCochise (@FCochise)Photo by FunkyCochise (@FCochise)Photo by FunkyCochise (@FCochise)Photo by FunkyCochise (@FCochise)Photo by FunkyCochise (@FCochise)Photo by FunkyCochise (@FCochise)Photo by FunkyCochise (@FCochise)Photo by FunkyCochise (@FCochise)
Pang #Arcade débarque sur #Sega #Megadrive #Genesis en Version 1.0 ici : mlouvet.itch.io/pang-megadri…
🤖 Made with AI
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Cabbage patch kid disponible sur #Sega #MasterSystem à cette adresse : mlouvet.itch.io/cabbage-patc…
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FunkyCochise retweeted
This is what’s going on in the lab now. Several computers connected to dedicated setups to validate existing work vs hardware and official data sheets at a level of detail we could not afford before. #MiSTerFPGA
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FunkyCochise retweeted
Filter effects on Konami games. RE work explained
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OK, last tech post about Zero Wing. This is the custom layer tool I built. This allowed me to group priority tile sets from the games three background layers, which then get composited into one of the six parallax layers on the NeoGeo.
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コナミブース最高やんかッ‼️ #グラディウス #TGS #TGS2026 #東京ゲームショウ30th
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It's been a while since my last core release! Ring King arcade core for #MiSTerFPGA is now available.
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MiSTer FPGA CV1k core just got sound
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Again, preamble, if you don't like this feel free to ignore it. Marble Madness II #MiSTerFPGA core released! Yes, this is vibe coded, however, it uses real fpga schematics for known chips and is a full fpga implementation. Enjoy it! Or, well, don't. github.com/kandowontu/Marble…
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Replying to @_ShootTheCore
The actual implementation requires much more information. I need to precisely measure everything from detailed information such as blitter's tRCD cycle, latency between the blitter FIFO and SDRAM, etc. Additionally, I need to verify the blending formula through pixel capture.
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FunkyCochise retweeted
Operation Wolf has an audio filter only on one of the PCM channels. This is a feature present in real hardware which has not been emulated before. Coming up tomorrow on a new #MiSTerFPGA core
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FunkyCochise retweeted
The uPD78C11 core is back! I originally made this core for Rainbow Islands, and it emulates the C-Chip. I had set it to private due to some bugs, but Claude put together a test bench in just 30 minutes to fix them, so I can now make it public again. github.com/ika-musume/IKA87A…
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I think I've done something unique here: an entirely AI generated cycle-accurate CPU FPGA implementation. By given the agent access to a hardware harness that allowed it to run test code on the CPU and analyze it's responses it was able to recreate it in verilog.
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FunkyCochise retweeted
Fixed a nasty glitch in Parodius (see missing line in CREDIT) that was due to a previously unknown operation of the Konami CPU. I had taken note of the unknown CPU operation and jwestfall69 (MAME) proposed the solution. Thank you!
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FunkyCochise retweeted
Phase shifting these disparate VDPs with different horizontal and vertical resolutions until the overlay was perfect with the real PCB.
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Paprium on MiSTer — V.04 is out 🎮 ✅ Missing music cues now play (Stage Clear, Continue, Game Over) ✅ X/Y/Z buttons now work (kinda) 🔧 SDRAM tweak that may help reduce some of the odd enemy animation glitches EverDrive-Pro style, on FPGA 👇 github.com/MisterPezz82/Papr…
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