JefferY § retweeted
🚨 Lucasfilm are "aggressively" pushing for a Star Wars Battlefront 3 according to a new rumour!
Both DICE and Bungie are in talks over a new Battlefront game.
this mod lets you replace every character in the game. Gears of War E-Day can be filled with Halo's ODST while Master Chief and Noble Team fight off Brutes. every cutscene is animated and acted out just fine too, and Spartan visors reflect the game world accurately.
JefferY § retweeted
This moment was talked about in high school lunches / homerooms for MONTHS after this.
I still can’t believe we haven’t seen a game have a natural/built in demo player or Forge mode since HALO 3 in 2007.
JefferY § retweeted
First look at LEGO Joker Wall Art based on ‘Detective Comics #880’.
Will cost $169.99
JefferY § retweeted
"Bond is an imperialist, misogynist sociopath who goes around bedding women and swilling martinis and killing people."
JefferY § retweeted
Replying to @MarathonDevTeam
I think the extraction mode has some main pain points that are making it hard to engage with (especially like what my understanding of an extraction shooter is) in my experience. These are my thoughts:
Main problems:
- "BR gameplay" ~ hunting lobby before doing PvE
- Spawn rushes
- Harsh death spirals pricing players out
- Unrewarding, unexciting loot
Contributing factors/problems and potential solutions from my experience:
- Dinner bells & other sounds being too identifiable/obvious makes both POIs (close sounds) and the map (far, cross POI sounds) feel too small. Also feels impossible to play stealthy and avoid players.
- Economy & loot on maps aren't great, it often doesn't feel worth looting the map, even for materials it feels stingy. This leads to players absolutely being the best source of loot, so they constantly hunt each other.
- I'd like more value for materials/barter. The store has decent options, but is still very limited for solid competitive weapons to use against some of the larger power spikes. A greater selection of buildcrafting atoms for barter as well as recipes for weapons/schemas would make it feel far more self-sufficient to play the way you want, rather than having to rely hunting other players - while making the map loot feel worthwhile.
- Death spirals price players out as a result of limited stock on essentials & buildcrafting items, little to no way of efficiently building up resources (mats & credits), and limited competitive options (like the bully) not being present. After enough deaths, it feels like its simply time to stop playing with no way to catch back up without hunting other players. Surviving players in the population hoard and stock up seemingly unlimited amounts of utility and resources that are limited stock daily, making the gap larger.
- Runs are all or nothing, resulting in nothing for most. Requiring exfil to feel like progress was made, prices out players most of the time. I'd like to see more "direct deposit" and ways on the map (maybe DCONs?) to transfer things to the vault mid run. Increased rewards for contracts that feel like they make progress (even on death) would be helpful. An insured slot system (on a cooldown of some sort, similar to DMZ) could help as well.
- Spawn system is too predictable, and there isn't enough events/opportunities to do early into the match. Players use the dead air as opportunity to clear the map of other players before doing things that might be vulnerable or worthwhile. In Cryo, spawn rushes feel to variable and don't allow players to progress through the map as the game would suggest. I feel side door connecting rushes should be level 3, and more ads spawn in the wings to reach that - allowing most pvp to happen in the middle.
Whoever made it to the bottom of this wall of text, thanks for reading <3



























