Felaryn retweeted
NetEase announced that CN #WoWForever has reached an all-time record for concurrent players, with over 1 MILLION players online simultaneously!
They also claim that WoW China is seeing its highest number of returning players ever.
Azeroth is booming in China!
Felaryn retweeted
Villagers speak in hushed tones about the legend of the dreaded Kobold miner…
Thanks for participating in the WoW: Forever beta!

ALT A text-heavy infographic detailing “BETA BY THE NUMBERS” from WoW: Forever Beta player telemetry. 9 panels feature stats. From left to right in rows of 3: “8,862,354 CHARACTERS CREATED,” “THE HALL OF THANES - DEADLIEST DUNGEON,” “9,959,014 PVP KILLS,” “1,889,084 SKYBORNE,” “KOBOLD MINER - DEADLIEST ENEMY,” “1,248,125 DUELS FOUGHT,” “612,096 UNDEAD PALADINS,” “1,157,204 DEATHS FROM FALLING,” & “HILLSBRAD FOOTHILLS - ZONE WITH MOST PVP.
Felaryn retweeted
In lieu of flowers, memorial contributions may be made to:
Johns Hopkins Alzheimer’s Disease Research Center Fund
alzresearch.org/giving/
Alzheimer’s Foundation of America Caregiver Resources
alzfdn.org/donate/
Photo Credit: Tommy Garcia
Felaryn retweeted
Straight from @Warcraft themselves talking about
What wow forever is & isn't
Felaryn retweeted
What is World of Warcraft: Forever, and where does it sit in relation to Modern & Classic?
📺 blizz.ly/4yXBymU
Felaryn retweeted
I'm seeing a lot of discourse about who WoW Forever is being made for and while I cannot speak for anyone else on the team I can speak for myself. I am making WoW forever for the classic gamer and for the millions of people who have had their accounts lapse over the years because they were not satisfied with changes that were made to the game. Whether those changes were to the art style, the story, social aspects, game design, or changes to their favorite class.
I did not spend the last year of my life relearning and mastering how to do things like we did it 20+ years ago for retail players. I could have taken it easy and just kept doing things like I had done for the past 8 years on retail...because I was much more familiar with it and it actually takes a lot less time to do (height maps on textures do a ton of heavy lifting). Because the reality is that the majority of retail players wouldn't care and would probably actually prefer it. But I felt I had a duty to uphold an artistic vision and integrity that millions of people expect from us. But not just for our players, but for my co-workers past and present who worked on it over 20 years ago. If I could not create something that resembled their work then I failed not only them...but myself.
Please do not take this as me throwing any shade at retail players or the retail team because I am one myself...but I wanted to make Forever as authentic of a Vanilla experience as possible. This involves making decisions wildly different than retail. It means holding the line against changes that create a domino affect down the road. It means keeping friction and inconveniences in the game. It means finding friends and forming groups with strangers and being social!! Because WoWs social aspects have always been the pillar of the game and over the years it has slowly been chiseled away at with changes that allow you play alone.
Since the day I started working on the Riverglades I have lived by three sayings.
"Convenience is the death of the journey."
"If you're making a game for everyone then you're making it for no one."
"Every change we make incurs a debt to the authenticity of the game and sooner or later that debt will be paid."
These are my core beliefs and I had a specific group of people I was targeting with my work. These beliefs cannot be shaken and I will try to hold the line against anything that goes against them and will continue to pester the team about things that feel out of place.
That being said, my hope is that Forever will pull in as many people as possible, whether you are a retail gamer, a classic gamer, someone who hasn't played in years, or even a new player. I hope you can all remember what made this game so special in the first place and that starts with understanding why we are so passionate about keeping it authentic.
Felaryn retweeted
This 'overwhelmingly positive' Steam Next Fest autobattler demo feels like someone bolted a Path of Exile-style map onto Halls of Torment, and I fear for my future productivity. pc-gamer.visitlink.me/0CPjJd
Felaryn retweeted
reminder that not everyone can enjoy new content the second it drops. majority of players have outside jobs and aren’t content creators so they aren’t able to really play until weekends.
it’s very easy to add a spoiler warning before posting. be considerate of others! :)
Felaryn retweeted
More than three years in the making, the first chapter of Chronicles of the Second War has been released! Remastering the Warcraft 2 Horde campaign in the Warcraft 3 Reforged engine, the mod includes modern features, voice acting, and custom designs.
wowhead.com/news/chronicles-…
Felaryn retweeted
Are you excited for Season of Discovery? (PLEASE RETWEET - GATHERING AS MUCH INFO AS POSSIBLE
65%YES
35%NO
3,832 votes • Final results Felaryn retweeted
The Pale Beyond is more than just "Frostpunk on a boat." trib.al/l4wYgSv
Felaryn retweeted
DRAGONFLIGHT launches 29th of November
Giving away #Dragonflight heroic edition curtesy of @Blizzard_ANZ -NA/OCE ONLY
What do you need to do?
☑️ Follow
❤️ Like
🔁 Retweet
🐲Comment your favorite thing about DF from what you've seen so far.
Winners revealed 28/11
#WoW_Partner
Felaryn retweeted
🐉I'm giving away 3 Dragonflight Heroic Editions🐉
☑️ Follow Me and @Warcraft
✅Like
💙Like & Retweet
✍️Comment - Fave WoW Character!
Winner will be announced on November 26th (NA Only)! #WoW_Partner #Dragonflight
Felaryn retweeted
YO! #Dragonflight launches on Nov 28th and I have a few Heroic Edition keys I'll be giving away!
1 Key on Twitter
2 Keys on stream twitch.tv/mcilreavey
Winners announced 11/28!
To Enter:
✔️Follow
❤️Like
🔁Retweet
📝Reply with what you're most excited for
#WoW_Partner
Felaryn retweeted
Blizzard removing old art prop from the game and having a very inferior remaster is a big no no. So here is my take.








































