Feng Zhu Design (@FengZhuDesign) header
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Founder & CEO: https://xitter.gq/t.co/Pbr5sFZUMr Free Tutorials: https://xitter.gq/t.co/zK2AQ2GYTU Older Work: https://xitter.gq/t.co/C7DtDfBPUM Insta: https://xitter.gq/t.co/TIU0UYJySe

Singapore & Los Angeles
Joined August 2009
Photo by Feng Zhu Design (@FengZhuDesign)Photo by Feng Zhu Design (@FengZhuDesign)Photo by Feng Zhu Design (@FengZhuDesign)Photo by Feng Zhu Design (@FengZhuDesign)Photo by Feng Zhu Design (@FengZhuDesign)Photo by Feng Zhu Design (@FengZhuDesign)Photo by Feng Zhu Design (@FengZhuDesign)Photo by Feng Zhu Design (@FengZhuDesign)
Had a great and fun interview with Jan Urschel and Emmanuel Shiu on the Art Department podcast. Check it out below: youtube.com/watch?v=aAdvpM4K…
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Awesome! Fun movie to work on w/ great designers and a very creative director.
Valerian and the City of a Thousand Planets: The Art of the Film. This book features a wealth concept art for aliens, ships, and locations that will appeal to any sci-fi fan! Artist credits below 👇
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STAR WARS poster by Noriyoshi Ohrai, 1978.
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Feng Zhu Design retweeted
WHAT THE FUCK ?? 😍
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Feng Zhu Design retweeted
POV: Anakin Skywalker and Mace Windu just crashed your Star Wars: Revenge of the Sith screening strw.rs/6009F0DLz
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Relic of a forgotten war. What stories do these silent giants hold? #scifi #warbot
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Cityscape #conceptart of the #fifthelement movie
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One of my favorite designs from Fifth Element.
The Zorg ZF-1 #conceptart I made in 1992 for the #fifthelement movie. (Closed version in 🧵)
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Elemental stone #conceptart I made in the #90s for the #fifthelement movie. #conceptartist
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My wild imagination from 26 years go (read the text on that first image lol). Game dev in the late 90s and early 2000s was the wild wild west. Can just create whatever's on your mind and "ship it!" 😂
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Late 90s game dev concept designs. Good times.
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Love Jen's work. Incredible talent!
Oh hi, it's me! Thanks for taking the time to chat with me @gameinformer 🙏
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Four hours of design sketching! This was a fun one to record; felt like I was back in the FZD classroom again. youtube.com/watch?v=1HwN6OWB…
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Seeing all the recent game studio closures, I wonder if there's a better way to do this. Having worked in both games/films industries, perhaps the director/studio pipeline can also work for big AAA games. Keep the creative teams small and fund/grow the larger development teams.
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Some game studios are already doing this (basically internal development, such as at Nintendo). However, most game studios still operate with huge independent development teams. When that studio is closed, so much talent is lost. There's got to be a better way.
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Episode 112 of Design Cinema is out. I analyze the easy vs hard contents when preparing a portfolio. Learn where to focus your design energy, even when doing the "easy" stuff. youtube.com/watch?v=PK7Hy2it…
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Happy May the 4th! Getting chocked by the B-1 droid up in the art department at Skywalker Ranch.
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Additional images from the animation project I art directed over 7 years ago. Forgot twitter X has a 4 images limit (and just found out you can't edit your posts anymore without paying? lol).
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Additional images from the animation project I art directed over 7 years ago. Forgot twitter X has a 4 image limit.
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An animation film from 7 years ago that I art directed. Love these designs created by our talented team. The project eventually changed directions so all these images will remain as concepts only.
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