Fierce Pears (@FiercePears) header
Fierce Pears (@FiercePears) profile picture

Solo Game developer of #Frutiverse a 2D space sim. https://xitter.gq/t.co/Mg5Z10s2Rn

/dev/null
Joined March 2022
Photo by Fierce Pears (@FiercePears)Photo by Fierce Pears (@FiercePears)Photo by Fierce Pears (@FiercePears)Photo by Fierce Pears (@FiercePears)Photo by Fierce Pears (@FiercePears)Photo by Fierce Pears (@FiercePears)Photo by Fierce Pears (@FiercePears)Photo by Fierce Pears (@FiercePears)Photo by Fierce Pears (@FiercePears)
I am working on a new trailer for #Frutiverse. Platforms still butcher the quality, but what do you think? #indiegames #gamedev
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And it is happening. All aboard the Ark for the great exodus! #indiegames #gamedev #devlog
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I was struggling for some time to give more meaning to defending the planet, and I finally found it. While you defend, you have to build a big evacuation ship so that all the Fruits on the planet can evacuated to another system. #indiegames #gamedev #devlog
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Protect your planet by towing asteroids to a safe course! #WishlistWednesday #indiegames #gamedev
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After all the graphical upgrades, I am working on a new trailer for #Frutiverse. I am really happy with this cut showing merciless planetary defense. #indiegames #gamedev #devlog
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Look who is happy to see your ship flying nearby! #MotivationMonday #indiegames #gamedev
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All hail cellular automata and music theory. I am putting together another part of the OST. #indiegames #gamedev #devlog
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I am starting to feel satisfied with my SFX. I am just not sure how loud it should be. #indiegames #gamedev #devlog
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It is always nice to look back and see how #Frutiverse has evolved over time. It is not just about more features but the visuals have gained more depth.
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I did not plan it, but I am adding short tutorial scenarios. The good thing is that I can reuse parts of the system I used for debugging the bots behavior, where they had to play predefined scenarios. #devlog #gamedev #indiedev
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Having a custom SFX engine gives me lots of options for sound manipulation, but boy, setting and balancing all these sounds is pain. #devlog #gamedev #indiedev
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I am more than happy to have incorporated the unique co-op mode, which I tried in my other projects, into #Frutiverse. #devlog #gamedev #indiedev
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Man, I just found out that the SF2 lib I use is not really under a CC license. I found an open replacement. Good news is that my ambient music sounds better, but all other SFX is garbage now. At least I have not created all of them yet. #devlog #gamedev #indiedev
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Would you still love #Frutiverse even if it gets Worms? #indiegames #gamedev #indiedev
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I finally decoupled rendering from the physical simulation. Now the renderer uses linear interpolation between two simulated states. Now I can run physics at a lower FPS like 50, and still have a nice smooth game running at 165+. #devlog #gamedev #indiedev
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Sometimes it is nice just to chill on the planet and watch the sky. #devlog #gamedev #indiedev
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Planetary defense needs more hands on deck, so guess who started building new ships in #Frutiverse! #devlog #gamedev #indiedev
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And I put together a small server for collecting error logs. Hopefully, it will not cause any problems while doing that. #devlog #gamedev #indiedev
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Finally, my SteamPipe is set. It was surprisingly painful to do it correctly for a Java game. #devlog #gamedev #indiedev
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