
Jack-of-all-trades game dev and freelance programmer. Currently working on Tumble Rush! https://xitter.gq/t.co/JYIu9lQ3n8 he/him Avatar: @Dewndeym
Edmonton, Alberta
Joined April 2012
- Tweets681
- Following868
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🍊Tumble Rush🍊 is out NOW for iOS and Android!!
It's an action marble maze that you control by tilting your phone! Frantically roll through traps and puzzles, collect coins, and unlock a cast of cute, collectible characters.
Links below! ⬇
A nice review of Tumble Rush! Glad to see people are still finding it and enjoying it now that it's been out for a bit 🙂
minireview.io/arcade/tumble-…
Elliot "TheLastBanana" Colp retweeted
Recently released physics-based marble maze game, Tumble Rush iOS #SNAPPReview!
snappattack.com/2024/02/29/t…
#mobilegame #indiegame #indiedev #pixelart #appstoregames #appstore #iOSgame #gaming
Elliot "TheLastBanana" Colp retweeted
🍊Tumble Rush🍊 is out NOW for iOS and Android!!
It's an action marble maze that you control by tilting your phone! Frantically roll through traps and puzzles, collect coins, and unlock a cast of cute, collectible characters.
Links below! ⬇
Oh hi! I don't post here much these days, or anywhere for that matter. But if you're following here, you're probably following for Tumble Rush, so here's some exciting news:
🍊Tumble Rush is coming out on February 29th, 2024!🍊
If I never had to pick a time and date for an event again, I would be very happy.
Knowing that, I started a game company and am now ramping up a team for a future project where I will have more meetings than I've ever had in my life.
Why am I like this
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Reminder that Unity recently blew $110 million after their model started serving faulty data to customers, and in a separate incident, took in bad data from a major customer that rendered part of their dataset unusable.
But hey, trust them, *this* data model is totally accurate!

ALT A game developer asks "How are installs tracked?" re: Unity's new pay-per-install pricing. Unity: "We leverage our own proprietary data model, so you can appreciate that we won't go into a lot of detail, but we believe it gives an accurate determination of the number of times the runtime is distributed for a given project."
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Elliot "TheLastBanana" Colp retweeted
Sat down to chat with @James_Batchelor for a @GIBiz article about the experiences & trials of being a woman in the games industry.
@AnyaynA, @ashleyriott & I talk about relevant issues as well as actionable strategies for allies
Important, please read + RT. Link below
#gamedev
🌟Tumble Rush🌟 is a fast-paced marble maze that you control by tilting your phone!
Frantically tumble through physics-based tricks and traps, gather coins, and unlock a cast of cute, collectible characters.
Coming soon to a mobile device near you!
More info here, including a mailing list for future updates!
linktr.ee/tumblerush
High time I updated my pinned tweet with a slightly newer trailer, feat. the slick new logo by @SEXONAPIZZAart! Gonna do a soft launch for the game very soon, so hopefully there'll be some more news in the near future 👀
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"It's a game about balls," he said. "How many hands could I possibly have to draw?"
He had forgotten that to make a mobile game, one must first draw a thousand hands interacting with a thousand user interfaces
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Now hold on, why are cartoon robots always drinking motor oil? No machine runs on motor oil alone. This is a pressing issue and I need to get to the bottom of it
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Bye I guess? Maybe?
I don't really know where I'll be going, but follow me at one or both of these if you're so inclined.
mastodon.gamedev.place/@TheL…
cohost.org/TheLastBanana
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Switched to a different keyboard layout lately and feel like my Doomsday Clock for catastrophic typo-based misunderstandings is stuck at 11:59 PM.
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