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Hapland Trilogy is now out on Steam! https://xitter.gq/t.co/cmRsZxfjI4 Blackshift is still out too: https://xitter.gq/t.co/Z8KAZNObR2

Joined August 2020
Photo by Foon (@FoonGames)Photo by Foon (@FoonGames)Photo by Foon (@FoonGames)Photo by Foon (@FoonGames)Photo by Foon (@FoonGames)Photo by Foon (@FoonGames)Photo by Foon (@FoonGames)Photo by Foon (@FoonGames)Photo by Foon (@FoonGames)Photo by Foon (@FoonGames)
Did a Ludum Dare for the first time in a while. Made this puzzle game.
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I joined Alakajam this weekend and ended up making this little puzzle-platformer. alakajam.com/19th-alakajam/1…
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Couple of pics from the recent Blackshift “lore update” for #ScreenshotSaturday. Until now, Blackshift has been pretty abstract, but now interested players can hunt for lore tablets to learn more about the game world. #indiegames #puzzles #gamedev
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That new, uh, that new place everyone is... trying... I'm on there. Name's rogual. ...OK, don't think he heard me...
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Anybody else noticed Google has decided Wiktionary is now called "Wikipedia"?
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The new Blackshift update is finally out! I added some lore with this update, so I've called it the Storytime Update. Also included is some meaty post-game stuff for the completionists, along with the usual polish and bug fixes.
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Added Dear IMGUI to Blackshift. This is way better than my old debugging setup. New update is imminent. #gamedev #indiegames
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Quite pretty for a bug!
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Started making this old mockup into an actual game.
To pixel or not to pixel? #gamedev
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Huh, Apple removed the right-click context menu in Activity Monitor. You gotta go up to the toolbar and press this thing now.
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Update: Just checked my old Macbook and you could never right-click there. I just hallucinated a feature that never existed and got annoyed at them for removing it.
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Oh well, I think we all know we're just buying Apple for the hardware these days.
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I'd heard the new Settings was bad but wow
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A bit of Blackshift gameplay 💥 Level by: LangsamSpieler Runner: Mills #gamedev #indiegames #speedrun
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Adding some Z-Axis to Blackshift. It's still all 2D gameplay, really, but I thought it might be nice to make the most of the 3D graphics.
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The whole thing is a rendering trick; the level geometry is really all on a flat plane.
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Pics from the next Blackshift update for #screenshotsaturday
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