hi i'm a fox | Twitch Partner @Twitch_ANZ | #minecraft and #sonic enthusiast | [email protected]

Auckland, New Zealand
Joined October 2016
18 NEW ZEALAND INDIE GAMES ARE COMING TO PAX AUS! Yep. EIGHTEEN. NZ CODE is bringing a whole bunch of Aotearoa's latest indie games to Booth #1840, and there is a frankly unreasonable amount of weird, wonderful stuff to play. Here’s a tiny (XD) taste of what you can find: 🧪 Apothecurse Play as an aspiring alchemist, brew potions and uncover the dark secrets of a plague-ridden city. 🧙 Bashful Adoration Four competitive witches. One crush. Bombastic combat. Love, rivalry and friendship. Obviously. 🐋 Beyond These Stars Build a city on the back of Kewa, a SENTIENT SPACE WHALE, and journey across the stars. 🍔 Burger Bois Run a food truck, make burgers and attempt to turn around a failing food business. 🛼 Canvas City Turn-based tactics. Roller skates. Street artists. Rebellion. Take back the city one map at a time. 🍳 Cooking For MA! Cook your way through the spirit world to save your grandma from an evil sea serpent. 🚁 spkl.io/60137TxKb Take control of a drone and tackle high-risk missions where stealth and split-second decisions matter. 🎱 Dungeon Baller Pinball meets dungeon crawling. Launch tiny heroes, smash monsters and hoard ridiculous loot. 🌽 FarmZ Farm by day. Defend your farm by night. And yes, your crops can become weapons. 🎣 GO PHISH Go fishing. Go phishing. Pay your rent. Crack passwords and drain savings in this rogue-ish debt-builder. 🧟 Killing Things With Your Friends Team up, tear off mutant limbs and use them as weapons. Friendship has never been so... medically questionable. 💼 Middle Management Build an office, manage your workers and delve into brains to create the perfect employees. ✈️ Night Plane You're a flight attendant on a doomed plane. Check tickets, serve passengers and work out which ones are secretly demons. ⚔️ Nothing Lost Every death makes your next hero stronger. Battle through ever-changing dungeons and combine the powers of your fallen heroes. 🪐 PlanetSmith Build, explore and survive across fully spherical alien planets. Then build a rocket and LEAVE THE PLANET. 🧩 Shape Sender Deluxe Meet Sendy. Solve 90+ handcrafted physics puzzles. Then make your own. Keep an eye on Sendy. 🌌 Star Catcher Fish for lost souls across a sea of stars, explore ancient islands and venture into the great cosmic unknown. ⚔️ The Order of the Damned A grimdark Arthurian action-RPG where one of the last knights of a fallen order must face an ancient darkness. And that's just the tiny preview XD! Come meet the developers. Play the games. Find your next indie obsession. 18 games. One booth. Probably several games you didn't know you needed to play. Go discover something.
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1 year ago, the wait of 7 years ended and Silksong has finally released. I will forever be grateful for this experience that changed my life, and I don't have the words to describe my love for it and everyone involved in this journey. Thank you Silksong, and happy anniversary!!
The hunt is on! Hollow Knight: Silksong is available now on all platforms, including day one on Xbox Game Pass!
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Sooon!
one month. 🚊🚊🚊
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FoxNZ retweeted
at last... sitting in minecraft
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The reaction to the Chapter 1 blog post has been beyond positive, and honestly a big relief. It confirms we can get creative and lean into the RPG elements we all love. Hytale is going to drastically change in the coming months and years. It's the hardest path to take, but the right one! If you have any questions about the game's future, feel free to comment here, and I will be actively replying!
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Replying to @cultofthelamb
Show him a random postive review rating on Steam of Cult of The Lamb
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Pitching to shark tank rn, wish me luck
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YEAHHHHHHH
Minecraft Dungeons II is coming this year! Take on high-stakes encounters, thrilling challenges, and new locations in the Minecraft universe! Wishlist now on your platform!   #MinecraftLIVE  #DungeonsII
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How about that healthcare and education for the rainbow community. Oh that’s right they’ll march while undermining those things. Hypocrites
Urgh seriously? Just why? 🥴
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FoxNZ retweeted
Roblox prioritizing shareholders over creators is not surprising at all; they are a public company, and that's their duty. If you want to understand the direction the company is heading, don’t look at the marketing aimed at creators. Read how they talk to investors vs how they talk to developers and artists. In investor communications, the focus is on scalability, efficiency, margins, and AI-driven growth. In creator-facing messaging, the word “AI” is often avoided entirely, replaced with vague buzzwords like “real-time dreaming” or “4D.” That disconnect is calculated. The strategy is clear, though: leverage developer and artist content to train their own AI labs and reduce dependence on human-created UGC over time. Whether that future arrives in 2 years or 10, the direction is obvious. At the end of the day, platforms under investor pressure look for ways to scale content creation without scaling payouts. It’s visible in earnings calls, investor decks, hiring patterns, and the language used, depending on the audience. Creators should pay attention because the story told to shareholders contrasts with the one told to them. What do I know? I've been on both sides: as a successful UGC creator and now as a UGC game/platform. I met with many of the big companies you can think of and was part of many discussions on monetization and business strategy for those businesses. I know this space from the core; I started from absolutely nothing and worked through every aspect of the business. But hey, that's just my personal opinion ;)
Replying to @Roblox
In our research lab, we are building “real-time dreaming” - the ability to generate fully playable video worlds prompted from any text or image. Our real-time, action conditioned world model (currently running internally at 16fps at 832x480p) is trained on a combination of data, including proprietary Roblox 3D avatar/world interaction data. World models are different from multiplayer engines in that they store state and memory in video latents. Roblox is multiplayer, and we are actively researching optimal ways to simultaneously store state for thousands of players, and keep them in sync with their environment. Our world model leverages database technology which stores all user interactions on Roblox in a vector format that can be used to re-render video and interaction from any camera angle. We see several immediate uses for our Roblox world model. We will use it side-by-side text, image and video prompts as a way to launch auto-generation of immersive worlds. In Roblox Studio, a creator could walk around and use prompts to “paint” a world and then convert it into a 3D representation or direct to Roblox native as a way for many people to play simultaneously. All of this comes alive as we explore the notion of a “Dream Theater” - where one user is dreaming, while others watch and prompt them. 2/4
Readers added context they thought people might want to know
The beginning of the video has stolen assets/design from Clair Obscur: Expedition 33 by Sandfall Interactive. The environment is the Flying Waters area and the girl in the video is Maelle. store.steampowered.com/app/1903340/Cl… expedition33.wiki.fextralife.com/Flying+Waters clair-obscur.fandom.com/wiki/Maelle
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FoxNZ retweeted
It's been almost one week since Early Access launch. This has been beyond our wildest dreams. We will continue to work hard for all of you. Thank you ❤️
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Replying to @Simon_Hypixel
@Simon_Hypixel "One day, we'll look back at where we started, and be amazed by how far we've come."
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IMPORTANT We expect over 1 million players on the early access release day for Hytale (January 13). Please download the launcher today and log in now to help us significantly reduce launch-day stress. Let us know if you are having any issues. Download now: hytale.com/download
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FoxNZ retweeted
Friendly reminder! Interest in Hytale is growing exponentially right now, and I feel like I need to remind people that we only got the game 7 weeks ago and that we are launching an actual early access experience, with all the issues that come with it. In the long run, we will be fine, but the next few weeks will be chaos. The team is fantastic. I am beyond happy with how things are going; they will make Hytale the dream game we always wanted it to be. I am 100% sure of it. Please give us some time to launch, patch and work towards that dream. I suggest you don't take a day off work on launch day; we WILL have launch-day issues with the launcher, logins, downloads, and other areas that could go wrong. Rest assured, once you have downloaded and logged in once, you can be offline without issue. We received far more pre-purchases than we expected, and we are doing our best to welcome everyone as soon as possible.
We are delivering on our promise and releasing Hytale into Early Access on January 13, 2026, with all the consequences that come with that decision. In just a few weeks, we merged roughly 300 branches, modernized a four-year-old code & asset base, scaled the team from 8 people to 50 core developers plus ~250 helping hands, tracked close to 1,000 bugs and fixed hundreds of them, added Mac and Linux support, and built an Exploration Mode that simply did not exist before. When we started the mission to save Hytale, we made a clear promise: Launch without any delays, at any cost. We are keeping that promise, even though it is a herculean task. In an alternate timeline, the most intelligent production decision would be to delay launch by 3-4 months, complete the obvious work in front of us, and avoid the overhead and distractions of maintaining a live product. The game would objectively be better on day one. That is not what we are doing. Moving this fast also comes with very real downsides, and you have already seen them. We make visible progress every week, sometimes so much that key community members work overtime to keep up with the news - but you have also seen us drop the ball. Some concrete examples: 1- Name reservations were intended to reward longtime fans. Still, we lacked sufficient time and information to verify the email list's integrity, and some longtime fans were missing from it. 2- The username generator produced unintended results, and our name filters failed to catch some unacceptable cases. 3- The payment system continues to report issues. 4- Communication regarding avatar customization, Steam release, modding, and pricing was insufficiently detailed, leading to misinterpretation or confusion. 5- Blog posts and technical write-ups have landed on an unpredictable schedule. 6- Game server providers, server owners, creators, and business inquiries are not receiving responses as quickly as we would like or as they deserve. This is the tradeoff we all have to accept: You can’t make an omelette without breaking a few eggs. We wish we had more time to double-check every step and spend more time on communication, but that time comes at a steep opportunity cost. Extra polishing reduces the overall impression of Hytale on January 13. Our primary focus is the game. The team is in a constant release cycle. Every week until launch is tightly scheduled, and we are doing this with a core team of around 50 people assembled in weeks, not a massive AAA organization. That means we are taking hundreds of calculated risks every day. Most pay off. A small fraction doesn’t - and when they don’t, the impact is very evident. If I could ask for one thing from the community, it’s this: Please keep reminding each other what this pace implies - especially newer players who were not around for the #SaveHytale moment and may not know what the Early Access experience is meant to be for us. Some people will not be able to get their desired username. Some will run into payment issues. Some information will arrive later than it ideally should. This is not because we don’t know better; it’s because we are choosing to keep a promise. For us, Early Access success looks like this: you start a world, and the first impression and immersion leave you thinking, “This is much better than they said.” After more time, you also start to see the rough edges - and still end your first day thinking, “This game has a lot of potential. I’ll come back and keep up with updates,” or get you inspired to get into making maps, content, mods or a minigame server. As you will be playing through the first week of Hytale, we will already follow up with the first patch. We will release updates rapidly in the first few weeks, with pre-releases available more frequently. You start on the 4-year-old archeology project, but within months, you will find yourself in a flow of rapid development, previously unthinkable. We appreciate that the community has high expectations for Hytale, but please remember that we are fulfilling a promise we made early on: to release as soon as possible. That is what the core community asked for. Our biggest fear right now is not criticism - it’s that the story of #SaveHytale gets forgotten during Early Access, and the team ends up wishing we had simply delayed those extra four months instead of keeping our word.
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2026 is 0% complete.
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Happy CRL opening year!
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FoxNZ retweeted
2025 is cringe ngl
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🎉 CONGRATULATIONS 🙌 The results of the 2025 App Store Awards are in and NZ's own Black Salt Games wins the iPad Game of the Year award for Dredge !!  See the full list of the 17 stand-out developers here apple.com/nz/newsroom/2025/1…
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I don't have a reply, here is a bowl of shit instead.
Replying to @cultofthelamb
I don’t have one, but here is an AI picture
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Hytale early access date is now set for January 13, 2026. This is true early access, meaning it’s still very much unfinished and broken, but you have my and the team's commitment to make Hytale the game we’ve always wanted it to be. The game isn't good yet; eventually, it will be. If you don’t feel comfortable pre-ordering or participating in Early Access, please don’t. Hytale and Hypixel Studios are independent again, and we are returning to the original vision from the 2018 trailer. Because we went back to an older game build from 4 years ago that was now meant for prototyping, some parts of the game will feel behind, but our momentum is strong, and we’re working fast to make this into the game we all dreamed of. Modding and creative tools are in a decent state; however, they’re not where we want them long term. That being said, they’re ready for players who want to create content on day 1. This is a good moment for modders, server owners, and creators to step in early! They will play a significant role in Hytale’s future. The first impression will be rough, but the path ahead matters more. More details are coming soon. Follow our social channels for updates, and we hope to see you on January 13, 2026. Thank you, everyone, for your support. Hytale has been through a long journey, and soon, we will be home.
Hytale Early Access JANUARY 13, 2026
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