Platforming sections from the demo. Enough variety, or is something missing? #indiedev #metroidvania
Demo's combat, as it stands. New: slash wave perk, a bit of polish.
#indiedev #gamedev #metroidvania
Still working on the platforming.
#indiedev #metroidvania
New bombs built around the game's risk-reward design, and a reason to use Charge Throw.
#indiedev #metroidvania
Added a new Overload effect and reworked enemy deaths. Every robot now shatters into scrap.
#indiedev #metroidvania
Five regions from Sylvaris: Black Reign. Which one has the best atmosphere to you?
#gamedev #indiedev #indiegame
Reworked the purple area's environment design. The old version didn't feel cohesive, so I redefined the area's visual language and rebuilt the parallax system, so the background layers now move with proper depth. Showing just one room here. Here's a quick look at the development process!
What do you think of the new atmosphere?
#indiedev #gamedev #metroidvania
