ONICKZ ARTWORKS PRINTS is now live.
Limited edition Fine Art photographs, printed to order in Paris, hand signed and individually numbered.
New works will be added regularly.
photo.onickz.com #FineArtPhotography #PhotographyPrints
Fred Moreau retweeted
In this tutorial, I show how to create transparent materials - like glass - using Unreal's Substrate. I also explain related topics like Index of Refraction and Mean Free Path (MFP).
youtu.be/sf-K257zWh8
CriTickal Heat, our #GMTK2026 entry is live !
A steampunk rhythm game where you keep the Great Furnace running.
#madeingodot with Squix, Itooh, @julienju2pom, Willy and a lot of coffee.
Play it here 👇
squixreal.itch.io/critickal-…
#indiedev
Fred Moreau retweeted
Quick Tip: You can use custom shaders directly in UI Toolkit 💡
🔗 Watch the full tutorial: on.unity.com/CustomShaders_Y…
Fred Moreau retweeted
It’s official! We’ll be launching Real-Time Water in Unity: From Splashes to Oceans soon! Help us reach 2,000 wishlists 🌊 jettelly.com/store/real-time…
#unity3d #indiedevs
Fred Moreau retweeted
Updated the Metatex, Metamesh, and Metawire packages for Unity 6.5 compatibility. My bad — they rely on an undocumented class, so the update was required 😞
github.com/keijiro/Metatex
Fred Moreau retweeted
A friend of mine created a physical game mixing roleplaying mechanics without the need of a game master, with adventures taking place during the 1920s. I played the prototype and it was excellent! Order yours here and support this great project! fr.ulule.com/mysteria-1920-e…
Fred Moreau retweeted
Want to build your own node-based tools right inside the Unity Editor?
The Graph Toolkit lets you create custom visual tools so your teammates can design game systems without touching code.
Check out the full tutorial here 👇
Fred Moreau retweeted
Released BodyPixSentis v5.0.0 for Unity 6. Migrated the pre/post-processing shaders to a functional graph, and switched from .onnx to baked .sentis files. github.com/keijiro/BodyPixSe…
Fred Moreau retweeted
Added some improvements to StrobePages — a flipbook-style post-processing effect for Unity URP. I’ve also updated the sample scene with a more stylized look.
github.com/keijiro/StrobePag…
Fred Moreau retweeted
Unity URP needs volumetric fog.
> Surprise! I've released my volumetric fog, lighting + shadows, and mist shader for FREE.
✅ AERO - Volumetric Fog & Mist: assetstore.unity.com/package…
#unity3d #gamedev #indiedev
Happy to share an experiment into interactive #vfx in #unity3d. Watch VFXGrass wave in the wind in real time and some tips and tricks.
Grab the free project + assets:
github.com/OrsonFavrel/VFXGr…
Or watch the livestream:
youtube.com/watch?v=4nrv6RK2…
Fred Moreau retweeted
Looks expensive to render, right?
💡 Have I got a surprise for you :)
It's fast and works on web + mobile...
Fred Moreau retweeted
#GLSL: Animated, "Hand-Drawn",
🔥 Stylized Fire w/ Math.
float CircleWave(vec2 u, float h, float f, float s, float r)
{
u = Rotate2D(u, r);
float n = 24.0;
float t = iTime;
t = floor(t * n) / n;
float p = (t * 3.14) * s;
float x = (u.y * f) - p;
float a = (fract(x) * 2.0) - 1.0;
float c = sqrt(1.0 - (a * a));
float e = (clamp(smoothstep(0.5, 0.5, fract(x / 2.0)), 0.0, 1.0) * 2.0) - 1.0;
float w = c * e;
float m = pow(u.y, 0.5);
m = smoothstep(0.5, 1.0, m);
return (w * h) * m;;
}
^Generates an offset to apply to sampling.
Use it with a raindrop/capsule image, texture.
Try it INTERACTIVE:
👉 shadertoy.com/view/tcKfz3
#gamedev #indiedev #realtimevfx #vfx
Fred Moreau retweeted
Simple 2D outline shader for Unity 6, URP:
🦊 I've made the repository + source public.
Do whatever you'd like with it!
> github.com/MirzaBeig/2D-Outl…
#gamedev #indiedev #unity3d
Fred Moreau retweeted
I ported Unity’s PS4-grade Spaceship tech demo to iPhone & iPad.
A playable AAA HDRP showcase with advanced lighting, VFX, and a full benchmark mode — now running on A17 Pro devices and later.
TestFlight: testflight.apple.com/join/xA…
Github: github.com/mrmacright/Spaces…
Fred Moreau retweeted
It seems people really liked this effect! 👀
What if I released it free on GitHub?
HERE YOU GO!
🔗 github.com/MirzaBeig/Chromat…
🔴🟢🔵 ~chromatic distortion sphere~
Below is a video from this exact same project.
#unity3d #gamedev














