The official twitter feed for the Frostbite game engine

Stockholm, Sweden
Joined March 2009
At Frostbite we love research and we are excited to share more of our work. To start, here's a sneak peek of the new hair system being developed by our Physics and Rendering teams: ea.com/frostbite/news/frostb…
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At @EA we inspire the world to play - so we’re pleased to have recently joined @thekhronosgroup to jointly develop open standards for compute, graphics, and multimedia that’ll help us pioneer new gaming innovations for players in the years to come.
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At GDC and love tools? Check out "9 Things Learned While Building Frostbite's Cinematics Tools" by @ludovicchabant . It's today March 18th from 3:50-4:20 in Room 301 (South Hall). schedule.gdconf.com/session/…
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It’s been just over 10 years since the release of our first game powered by Frostbite, Battlefield: Bad Company. Now we’re giving you a glimpse at the awesome team behind it all, Come join us! 🌟 ea.com/frostbite youtu.be/IaAXvAov32Y
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Want to know how to model your game's data in ways that are both artist-friendly and runtime performant? @ludovicchabant explains it all in "A Tale of Three Data Schemas" at #gdc2018 Slides: ea.com/frostbite/news/a-tale… Recording: gdcvault.com/play/1025284/To…
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Learn about the physically driven characters on @EAStarWars Battlefront and @EASPORTSFIFA. @Dr_JalS takes you behind the scenes on how we are bringing physics and animation closer together. Slides: ea.com/frostbite/news/physic… Recording: gdcvault.com/play/1025210/Ph… #gdc2018
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Feast your eyes upon shiny particles in "GPU Emitter Graph System in Star Wars Battlefront 2" by @SebHillaire and Anders Egleus at #gdc2018. Slides: ea.com/frostbite/news/frostb… Recording: gdcvault.com/play/1025132/Fr… @EA_DICE @eastarwars #StarWarsBattlefrontII
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We know you're interested in seeing what we've been doing with @nvidia RTX. Watch "Real-Time Raytracing for Interactive Global Illumination workflows in @FrostbiteEngine using DirectRaytracing" by @SebHillaire at gdcvault.com/play/1024801/ Slides: ea.com/frostbite/news/real-t… #gdc2018
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Want to know how we handled DOF in @EAMaddenNFL? Check out "Circular Separable Convolution Depth of Field" by @kechogarcia at #gdc2018. Presentation: ea.com/frostbite/news/circul… Recording: gdcvault.com/play/1025082/Ci…
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Battlefield 1 Official Single Player Trailer youtube.com/watch?v=C-vAxVh8… Built by DICE, powered by Frostbite
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Battlefield 1 reveal trailer! youtube.com/watch?v=c7nRTF2S… Built on Frostbite by the talented @Battlefield team @EA_DICE
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