Since everyone is making AI tools and mods, can we please update Blender so that it's sculpting is as smooth as ZBrush so I never have to touch that horrid program again?
Game Dragon retweeted
I've been fighting Blenders UI for a long time and really needed this editor.
A place where I can just organize access to what I need in Blender the way I want it.
It started with the need for a good Pose Picker and grew into what it is today.
The Beta of Vision Canvas is finally available on my Gumroad (maciejgliwa.gumroad.com/l/wk…).
For now just the Windows build, but Mac version to follow very soon.
Here is a quick look how it can help you
Game Dragon retweeted
Walk around pre-rendered scenarios of FF7 and Resident Evil 2, it collides with the navmesh. Depth scaling is also taking into consideration like the game.
All RE2 fixed cameras are also imported, with in-between room transitions.
#FF7 #FinalFantasy #FFVII #PS1 #PSX #RetroGame
Pet project:
1) Advanced PS1/N64 game extraction (+all animations).
2) Website where you can browse and compare models, textures, animations, FMVs, for preservation.
Already have FF7, Mega Man Legends 1 and 2 and MediEvil fully ripped.
#FF7 #FinalFantasy #FFVII #PS1 #PSX
Opus 5.5 ultracode is unreal.
I just built the game I wanted most as a kid on PS2 — Dynasty Warriors — with Opus 5.5 ultracode. Zhao Yun vs 300 soldiers: combos, dodges, Musou.
Halfway through I wanted it to go faster. Then I opened the preview link and just… stopped. Let it cook.
Play it :bubucn.com/en/ai-model-evals…
Repo:github.com/mike007jd/voxel-m…
stack:three.js
Game Dragon retweeted
Hi, I made a steam page for my game, Soft Ruin. If it seems interesting, please consider giving it a wishlist. Thanks!
store.steampowered.com/app/2…
UV unwrapping isn't hard. Blender's default UV tools just make it feel hard.
That's the honest reason so many people avoid it, put it off, or let auto-unwrap ruin a good model.
UniV is an open-source add-on that adds the small quality-of-life UV tools that should probably have shipped by default. It's free.
Is UV work genuinely your least favourite part of modeling, or is that just a meme at this point? #b3d #Blender3d
Game Dragon retweeted
Let’s celebrate the upcoming release of #Asemulator with a giveaway!🎁
5 winners will receive an @aseprite key + an Asemulator template bundle key.
How to participate:
Like, repost, and follow this account!
Winners will be picked on release day, August 28th 🎉
Game Dragon retweeted
Unity ECSで、複数のEntityが人体を形成する表現に回避機能を追加したクリエイター(OmarItani10氏)
物体が通過すると粒子が自動で身体から離れ、通過後は元の位置へ復元される。今後はキャラクターの回避演出にも活用予定だそうです。この表現は制作の幅が結構広がりそう。
Game Dragon retweeted
^-^
Game Dragon retweeted
#Asemulator v1.0.0 releases on August 28th! 🎉
The Top-down and Side-scroller templates will be available on the same date.
Get ready to preview, test and share your characters' animated sprites in context, directly in @aseprite!
Reposts highly appreciated~
Game Dragon retweeted
Oh man - this is seriously impressive and generally just awesome!
Gilad Baruch has built an edge decal generator for blender - and it looks incredible.
artstation.com/marketplace/p…
Game Dragon retweeted
Castle walkthrough, part 2. Another run through the inside of the castle, still in blockout 🛠️
Instagram → @nicoperin3d
#EnvironmentArt #GameArt #3DArt #GameDev #Castle #LevelDesign
Game Dragon retweeted
Pardon all the work in progress UI nonsense.
Just out here trying to get some wood in peace.

























