Paul Jackman (@GameDevMachine) header
Paul Jackman (@GameDevMachine) profile picture

Lead Games Developer @FunFairTech. Games industry 20+ years. Console, PC, mobile, blockchain, casino.

Realm of Magic (UK)
Joined January 2012
Photo by Paul Jackman (@GameDevMachine)Photo by Paul Jackman (@GameDevMachine)Photo by Paul Jackman (@GameDevMachine)Photo by Paul Jackman (@GameDevMachine)Photo by Paul Jackman (@GameDevMachine)Photo by Paul Jackman (@GameDevMachine)Photo by Paul Jackman (@GameDevMachine)Photo by Paul Jackman (@GameDevMachine)Photo by Paul Jackman (@GameDevMachine)Photo by Paul Jackman (@GameDevMachine)
Term of the day: Gimbal Definition: A mechanical frame for a gyroscope or power unit, usually with two perpendicular axes of rotation.
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Word of the Day: SMOTHER-FART (17th century) - a snobbish, pretentious person.
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vec3 p,q=vec3(-.1,.65,-.6);for(float j,i,e,v,u;i++<130.;o+=.007/exp(3e3/(v*vec4(9,5,4,4)+e*4e6))){p=q+=vec3((FC.xy-.5*r)/r.y,1)*e;for(j=e=v=7.;j++<21.;e=min(e,max(length(p.xz=abs(p.xz*rotate2D(j+sin(1./u+t)/v))-.53)-.02/u,p.y=1.8-p.y)/v))v/=u=dot(p,p),p/=u+.01;} #つぶやきGLSL
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Smoke usually doesn't behave like a liquid, because its particles tend to rise, carried by convection currents. But there are conditions in which smoke can drip like water, especially when it can cool down and condense, becoming denser than air xitter.gq/Law001Kaycee/status/17…
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Exactly 10 years ago I revealed "WORLD": → aem1k.com/world/ A mesmerizing 3D globe encapsulated in its own source code! This #quine is crafted in just 1024 bytes of pure HTML + JavaScript, with no external dependencies. Make sure to view the source!
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«Low resolution 3D printed vase» It's an octagon that's been linearly extruded upwards with a bit of rotation every few millimeters. Each "layer" of the vase is scaled (width-wise) based on a sine wave. [📹 u/risakable]
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"Nebula" in 192 bytes: for(vec3 p;o.a++<1e2;o.r+=.03/o.a/abs(snoise3D(p)+2.*dot(sin(p),cos(p.yzx))))p=vec3(FC.xy*2.-r,r)/r.x*(fsnoise(FC.xy/r)+o.a)*.1,p.y-=1e1,p*=rotate3D(t*.1,r.yyx);o.gb+=texture(b,FC.xy/r).rg/.7;
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#つぶやきGLSL for(float i,g,e,s;i++<80.;o+=.1/exp(e+3.+sin(vec4(1,1.5,2,0)-log(s)))){vec3 p=vec3((FC.xy*2.-r)/r.y*g,g);mat2 m=rotate2D(t*.2);p.xz*=m;p.yz*=m;p.z+=t/PI;p++;s=8.;for(int j;j++<9;p/=e)p=mod(p-1.,2.)-1.,p.xz*=rotate2D(PI/4.),s/=e=exp(dot(p,p)-1.6);g+=e=length(p)/s;}
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float i,e,R,s;vec3 q,p,d=vec3((.5*r-FC.xy)/r.y,.5);for(q=--q*rotate3D(PI,hsv(t/16.,.4,1.));i++<2e2;i>170.?e+=.001,d-=d+1.:d){o+=log(e*R+1.)/2e2;p=q+=d*e*R*.4;p=vec3(log(R=length(p))-t/8.*PI,e=-p.z/R,atan(p.x,p.y));for(s=1.;s<6e2;s+=s)e+=exp(cos(PI*(dot(cos(p*s),p/p)))-1.5)/s;}
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vec3 p,q,d;d.zx=(FC.xy-.5*r)/r.y;d.y--;d*=rotate3D(.5,hsv(t/6.,9.,p.y+=.3));for(float i,j,e,S;i++<1e2;i>70.?e+=2e-4,d/=d,o:o+=.01/exp(e*1e4),p+=d*e*.5)for(j=e=p.y;j++<9.;e=min(e,length(q-clamp(q,-.2,.2))/S))q=p*(S=exp2(j-fract(t))),q.xz=fract(q.xz)-.5;o+=log(p.y)*.1;#つぶやきGLSL
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Feels right to test this one again 🥶 #UE5.1 #RealTime #Puppets
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Have a look at this impressive CRT display animation created entirely with Blender's Geometry Nodes by @sab_3d. Details: 80.lv/articles/crt-display-a… #blender #blender3d #b3d #geometrynodes #3dart #gamedev #indiedev
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シューティングゲームのボス、 R-TYPEのライオスにインスパイアされた。 #Spine2D #madewithspine
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twigl.app?ol=true&ss=-NOB5qM… #つぶやきGLSL vec2 n,N,q,p=(FC.xy*2.-r)/r.y;float S=5.,a,j;for(mat2 m=rotate2D(5.);j++<30.;S*=1.2)p*=m,n*=m,q=p*S+j+n+t*4.+sin(t*4.)*.8,a+=dot(cos(q)/S,r/r),n+=q=sin(q),N+=q/(S+60.);o+=.1-a*.1;o.r*=5.;o+=min(.7,.001/length(N));o-=o*dot(p,p)*.7;
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#define R rotate2D vec2 c=FC.xy,q,p=(c+c-r)/r.y,n;float S=6.,a,i,d=dot(p,p),e=2e2;p/=.7-d;p+=t/PI;for(;i++<e;o0+=(texture(b1,(c/r-.5)*i/e+.5))/e)p*=R(5.),n*=R(5.),a+=dot(sin(q=p*S+i-abs(n)*R(t*.2))/S,r/r),n+=cos(q),S*=1.1;a=max(s,.9-a*.2-d);o0+=o1=pow(a+a*vec4(8,4,1,0)/e,o0+40.);
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A quick big hair test #UE5.1 #RealTime #Puppets
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not everything in the forest is evil #gamedev #indiedev #unity3d #madewithunity #themilklake
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I wrote a custom shader graph shader for flickering hologram screens in Unity. Supports both still images and video files. Tutorial in the link echoesofsomewhere.com/2023/0… #indiedevhour #adventuregame
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Oldie but a goldie from @jagarikin
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