Best pivot point placement for modular assets:
Walls, doorways, windows: bottom corner front vert
Floors: top corner vert
Ceilings: bottom corner vert
Columns: either at bottom corner vert or bottom center
But these can vary if you know how these work.
youtube.com/watch?v=f2AW6vlV…
What is the best pivot point placement on modular assets that makes up your environment foundation?
Walls, floors, ceilings, doorways, doors, windows etc
Modular Tips & Tricks 1: Best Pivot Point Placement on Modular Environment Assets.
Breakdown on YT: youtube.com/watch?v=f2AW6vlV…
Replying to @Tomidesigns
No Blender. Just Maya and Unreal.
WorldofLevelDesign retweeted
"Modular Environment Design Masterclass" tutorial course is now available.
Includes:
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Download this Standard 32-Pieces Modular Base Mesh Kit.
Perfect for blockouts, prototyping and creating environment interiors, exteriors or both.
You get UE5.3+ assets. Maya scene file. FBX files.
Become WoLD Patreon supporter and download:
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Need more of step-by-step?
Check out this tutorial: UE5: Definitive Guide to Custom Collisions in Unreal Engine 5 for Static Meshes (UE5 and Maya)
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Learn more and create modular assets with "Modular Environment Design Masterclass":
worldofleveldesign.com/store…
Maintaining similar texel density across all modular meshes helps to prevent & minimize texture inconsistencies.
This way textures appear at same level of detail across all meshes. This avoids texture on some meshes looking blurry & stretched while others look detailed & sharp.
You don't need much to begin with.
Standard default modular base mesh kit assets to start with for most interiors or exteriors.
Wall, floor, ceiling, column, doorway, door, window, stairs.
Create these then expand from here.
FULL GUIDE: Beginner's Guide to Your First Modular Base Mesh Kit for Environment Design Interiors and Exteriors.
This tutorial breaks down how to create modular environment base mesh kit, which will become the foundation for everything else you build.
worldofleveldesign.com/categ…
Proven and trusted grid and scale reference scene setup in Maya for environment asset creation. Modular or otherwise.
Replying to @cannibal_elk
Yes, I would need email that was used to buy PDF guide so I can look it up. If you don't have access to that email, then I'd still need old email to find it, as well as order details (last name used) to verify it then I could send future updated guide to new email.
Replying to @cannibal_elk
I update them when I can.
The version you have, v2 is the most current version.
I do want to update it again just not sure when that will be yet. But you have the latest version.
WorldofLevelDesign retweeted
Here is how to use #UE5 Simulate Physics for Static Mesh props to randomly and naturally place props around your environment in 60 seconds.
Why I create all modular environment assets that make up the blueprint of the environment in the same scene file...
The road ahead: worldofleveldesign.com/store…
Blocktober, Blocktober, the month of October...
2017, Michael Barclay game designer from Naughty Dog started hashtag on Twitter to honor blockots.
9 years later it is still going strong...
Blocktober: Your Quick Start Guide to Blockouts worldofleveldesign.com/categ…
17 Maya Beginner Tutorials: Introduction to Learning and Using Maya in Just 4 Hours
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