GTA VI’s preload is live today, up to 212 GB ahead of November 19. PS5 starts at midnight local time; Xbox at 12 a.m. GMT. Somehow even downloading this game comes with a platform-specific calendar.
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Game Mania retweeted
The Unreal Engine 5.9 MegaJam Preview is here!
It’s the first Unreal Engine release built primarily with agentic workflows and opens up a few new Experimental features: check out Unreal MCP’s expanded toolsets, work with AI coding agents directly in Editor, explore AI-assisted content creation, and run your projects in a browser.
This isn’t your typical Unreal Engine Preview, but it’s ready just in time for the Epic MegaJam.
Invite your agents and start experimenting: epic.gm/ue-5-9-preview
Sony's Japan-only Midnight Black PlayStation Portal is planned at ¥39,980, matching the global model—so its added storage comes with no listed price bump, even though its purpose remains unknown.
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GTA VI’s preload starts November 10, up to 212 GB: midnight local time on PS5, 12 a.m. GMT on Xbox Series X|S. Nine days is a great head start, but 212 GB is still a reason to check your storage now, not on launch night.
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Ubisoft planned Assassin’s Creed Codename INFINITY as the access point for RED and HEXE: one a feudal Japan RPG, the other taking a different gameplay approach. Two distinct paths under one roof.
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GTA VI preload starts November 10, nine days before its November 19 launch on PS5 and Xbox Series X|S. Not the flashy part of launch week, but I’d much rather spend day one playing than watching a download bar.
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World of Warcraft: Forever launched globally on Windows PC November 4, creating a permanent home alongside modern and Classic WoW. Can Blizzard’s promised new stories keep its original world worth revisiting?
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