Jacob Merrill (@GameMechanical) header
Jacob Merrill (@GameMechanical) profile picture

Blender Instructor Python Instructor Human-ish-like substance in metal wrapper. Supreme Overlord of Unknown Forces Game Studio, High functioning autism.

Unknown forces Game Studio
Joined April 2014
Photo by Jacob Merrill (@GameMechanical)Photo by Jacob Merrill (@GameMechanical)Photo by Jacob Merrill (@GameMechanical)Photo by Jacob Merrill (@GameMechanical)Photo by Jacob Merrill (@GameMechanical)Photo by Jacob Merrill (@GameMechanical)Photo by Jacob Merrill (@GameMechanical)Photo by Jacob Merrill (@GameMechanical)Photo by Jacob Merrill (@GameMechanical)Photo by Jacob Merrill (@GameMechanical)
Jacob Merrill retweeted
Those little LED panels are so handy for quick interactive lighting; we had to film fast because it was an aggressively drizzly January. Also a quick timelapse from the Patreon tutorial! #b3d
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youtube.com/watch?v=LEcBu9Y_… #blender3d #b3d #gamedev #indiedev #art #procedural #geometrynodes #upbge this is 100% procedural - points are tesselated using blenderGIS (can be tweaked after) - py then fixes the intersections to be equal angles - geonodes generates the city from here
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Claw Slices Test #b3d #geometrynodes
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Jacob Merrill retweeted
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Jacob Merrill retweeted
#Crunchyroll trash servers
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Jacob Merrill retweeted
Hey, all! I could use some Wing Leader feedback and opinions. Which do you prefer, a pure pixel-art render, or *with* CRT-esque effects turned on? I'm about to update the rolling demo, and I was curious what the preference might be. :) Here's a video switching it on and off!
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UPBGE fork of #blender - track following system capable of branching - gameplay can be recorded to f-curves and rendered offline. (animating a race shot with physics can be painful by hand) gravity is track local.
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Jacob Merrill retweeted
Explosions are fun. :D
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Jacob Merrill retweeted
Real-time, GPU-driven, 3D Contour Curves, both visible & hidden lines. Once I couple this with contour-adaptive remeshing and my old 2D contour curve algorithm, this will be the most powerful lineart renderer ever existed.
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