Aidan the Demon (@Gamer14F) header
Aidan the Demon (@Gamer14F) profile picture

|21| Autistic, Artist, Writer, and Composer. Likes FNaF and Call of Duty! WARNING: SUGGESTIVE and 18+🔞 Minors be warned. PFP by: Me

Washington State,USA
Joined September 2019
Aidan the Demon retweeted
Heads up to the #darkdeception community, my post earlier wasn't me "trying" to hate on Vince Livings. Because again, I really don't hate the guy and besides all I said is that I was disappointed with the action he did on doing this "experiment." In my opinion, I think people have gone too far on this and look it's fine to SHOW you're concerns and disapprovals about this action that Vince did for Dark Deception. But it doesn't mean that we should harass Vince in the comments either, besides AT LEAST I'm glad he admitted that what he was doing was only experimenting and that's about it. It's just the way I see this community, some of the people we're defiantly going too far. And yes, I understand people getting upset about this "AI drama" but thing is that again Vince said it was only made as a social experiment to show his partners that using AI art is heavily wrong and not right. And yes, I know Glowstick Entertainment has "issues behind the scenes." But it doesn't mean WE should harass the creator for doing this you know? Because again, the post was made as an experiment and that's it pretty much. Now look, on my last post even though it might have gone a little too far I still wanna say that; that post wasn't meant to harass Glowstick Entertainment. All it was ME showing how I felt and yes, I understand that I probably went too far as well. But I do wanna say, I do apologize for going too far (If I did of course) but still I am sorry for last post and hope you all understand that the post was all meant for showing how I felt about the topic. Nothing more than that and which again, hope you all understand that as well. But again, I digress on that one.
This "teaser" really upsets me, mainly because it's made with AI. Like I swear, not only am I loosing interest into Glowstick Entertainment, but I'm also loosing interest into the Dark Deception series as a whole. Mainly because of how Vince is using AI for a teaser, like come-on I understand that you're not using AI for you're games. But for a teaser? Hell to the no, again I don't think Vince is an awful person but THIS teaser right here just feels like a slap in face to the Dark Deception community who's been waiting for Chapter 5 for a long fucking time. Hell, I'm just wondering if they're even gonna release anything about Chapter 5 at this point. And as someone who's both a developer and a fan of Dark Deception, I feel so disappointed in Vince's decisions nowadays. (Heads up as well, this doesn't mean I hate Vince for making a Teaser with AI. I am just frustrated at the fact that Vince was using AI, that's about it and besides atleast he's not bad as Mob Entertainment).
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Heads up to the #darkdeception community, my post earlier wasn't me "trying" to hate on Vince Livings. Because again, I really don't hate the guy and besides all I said is that I was disappointed with the action he did on doing this "experiment." In my opinion, I think people have gone too far on this and look it's fine to SHOW you're concerns and disapprovals about this action that Vince did for Dark Deception. But it doesn't mean that we should harass Vince in the comments either, besides AT LEAST I'm glad he admitted that what he was doing was only experimenting and that's about it. It's just the way I see this community, some of the people we're defiantly going too far. And yes, I understand people getting upset about this "AI drama" but thing is that again Vince said it was only made as a social experiment to show his partners that using AI art is heavily wrong and not right. And yes, I know Glowstick Entertainment has "issues behind the scenes." But it doesn't mean WE should harass the creator for doing this you know? Because again, the post was made as an experiment and that's it pretty much. Now look, on my last post even though it might have gone a little too far I still wanna say that; that post wasn't meant to harass Glowstick Entertainment. All it was ME showing how I felt and yes, I understand that I probably went too far as well. But I do wanna say, I do apologize for going too far (If I did of course) but still I am sorry for last post and hope you all understand that the post was all meant for showing how I felt about the topic. Nothing more than that and which again, hope you all understand that as well. But again, I digress on that one.
This "teaser" really upsets me, mainly because it's made with AI. Like I swear, not only am I loosing interest into Glowstick Entertainment, but I'm also loosing interest into the Dark Deception series as a whole. Mainly because of how Vince is using AI for a teaser, like come-on I understand that you're not using AI for you're games. But for a teaser? Hell to the no, again I don't think Vince is an awful person but THIS teaser right here just feels like a slap in face to the Dark Deception community who's been waiting for Chapter 5 for a long fucking time. Hell, I'm just wondering if they're even gonna release anything about Chapter 5 at this point. And as someone who's both a developer and a fan of Dark Deception, I feel so disappointed in Vince's decisions nowadays. (Heads up as well, this doesn't mean I hate Vince for making a Teaser with AI. I am just frustrated at the fact that Vince was using AI, that's about it and besides atleast he's not bad as Mob Entertainment).
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Aidan the Demon retweeted
This "teaser" really upsets me, mainly because it's made with AI. Like I swear, not only am I loosing interest into Glowstick Entertainment, but I'm also loosing interest into the Dark Deception series as a whole. Mainly because of how Vince is using AI for a teaser, like come-on I understand that you're not using AI for you're games. But for a teaser? Hell to the no, again I don't think Vince is an awful person but THIS teaser right here just feels like a slap in face to the Dark Deception community who's been waiting for Chapter 5 for a long fucking time. Hell, I'm just wondering if they're even gonna release anything about Chapter 5 at this point. And as someone who's both a developer and a fan of Dark Deception, I feel so disappointed in Vince's decisions nowadays. (Heads up as well, this doesn't mean I hate Vince for making a Teaser with AI. I am just frustrated at the fact that Vince was using AI, that's about it and besides atleast he's not bad as Mob Entertainment).
📰 New Chapter 5 Teaser? A possible new teaser for Dark Deception has been shared on Glowstick Entertainment's official Instagram account. Thoughts? #darkdeception
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This "teaser" really upsets me, mainly because it's made with AI. Like I swear, not only am I loosing interest into Glowstick Entertainment, but I'm also loosing interest into the Dark Deception series as a whole. Mainly because of how Vince is using AI for a teaser, like come-on I understand that you're not using AI for you're games. But for a teaser? Hell to the no, again I don't think Vince is an awful person but THIS teaser right here just feels like a slap in face to the Dark Deception community who's been waiting for Chapter 5 for a long fucking time. Hell, I'm just wondering if they're even gonna release anything about Chapter 5 at this point. And as someone who's both a developer and a fan of Dark Deception, I feel so disappointed in Vince's decisions nowadays. (Heads up as well, this doesn't mean I hate Vince for making a Teaser with AI. I am just frustrated at the fact that Vince was using AI, that's about it and besides atleast he's not bad as Mob Entertainment).
📰 New Chapter 5 Teaser? A possible new teaser for Dark Deception has been shared on Glowstick Entertainment's official Instagram account. Thoughts? #darkdeception
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Aidan the Demon retweeted
Okay I need some help, does anyone who knows anything about execrating models from Black Ops 7: Zombies know what the code name for the Oni Model? And if you wanna know, the reason why I am doing this because I wanna make fan-made renders/fan-art with the official models from the game. And if so, please let me know on the post or DM me please and thank you. Also if you wanna know what tool I use it's GrayWolf. Mainly because, it's the only tool I see that doesn't "REQUIRE" you to bypass the "Ricochet Anti-Cheat." But again, please let me know in the post or leave me DM if you can help me out know what the file name of the Oni or even the other special enemies file names for their models.
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Okay I need some help, does anyone who knows anything about execrating models from Black Ops 7: Zombies know what the code name for the Oni Model? And if you wanna know, the reason why I am doing this because I wanna make fan-made renders/fan-art with the official models from the game. And if so, please let me know on the post or DM me please and thank you. Also if you wanna know what tool I use it's GrayWolf. Mainly because, it's the only tool I see that doesn't "REQUIRE" you to bypass the "Ricochet Anti-Cheat." But again, please let me know in the post or leave me DM if you can help me out know what the file name of the Oni or even the other special enemies file names for their models.
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Aidan the Demon retweeted
You know, as someone who enjoys BOTH "Classic" and "Modern" Era of Call of Duty: Zombies. I still think Treyarch can improve upon the mode and evolve it, but here's the thing after what happened with "The Dark Aether" storyline there's a lot of people WHO don't trust in Treyarch anymore after the release of Rex Infernus. Mainly both gameplay and story wise with COD: Zombies, but I got a few ideas on HOW Treyarch can fix this issue. So, let us begin with the examples. • STORYTELLING: - Hire a new writing team, who knows the ins-and-outs of the Call of Duty: Zombies storyline and who ACTUALLY care about telling a story. - Plus, this also means we need a new "Narrative Director" for this mode too. - For Example, Craig Huston due to him writing really good character dialogue for both Tempus and Requiem crews; I think he deserves to be the Lead Narrative Director for the mode. - Few other things are making a new story that is interesting to the players, don't waste any potential of any of the "Zombies Intel" systems, and don't use any key jingles or nostalgia bait for storytelling unless it's used properly. • GAMEPLAY: (Main Mechanics): - Curse Mode mechanics from Black Ops 7: Zombies are the main mechanics for the main "Standard" Mode for Zombies (Unless they do something new). Examples being the following: - Mannequin Turrent which lets us spawn in with no armor (but we still get golden armor from a Wall Buy because that's a Zombies exclusive system). - Classic points system. - No rarities (Unless on Easy Mode). - No loadouts (Unless on Easy Mode). - Regular Wonderfizz Machine. - No scroestreaks unless they fit the map. - No damage scaling (more like how they we're in the classic era of zombies being down in like 2-3 hits without Jug while 3-6 hits with Jug). (Difficulty Mechanics): - Changing Difficulty like how it was in BO4 Zombies but it has a twist examples being: - Easy: Easy Mode will have the modern zombies system from CW-BO7. - Normal: Normal Mode will have the systems just like Curse Mode, but with a few restrictions. - Hard: Hard Mode will be like the Classic Systems from WAW-BO3. (Experimental/Quest Mechanics): - Directed Mode should stay for players who want to learn how to do "Main Easter Egg Quests". - Curse Mode should stay with us getting new relic for the mode. - Make new "Permanent Modes" for the Zombies Mode mainly for experimenting. - Make both Easter Egg Quests and Super Easter Egg Quest complex, but not too complex where it's not unbeatable. - Make the Main Wonder Weapon quests more interesting, plus it also makes the lore more interesting too. Now these examples is what I want Treyarch to do for their next game, mainly for COD2028. And again, if Treyarch WANTS people to come back to the mode then they're gonna have to listen to ON WHY the community (including myself) want these things. And hell, even if they don't do all of these that are listed above; I still think if they do something "new" then they are gonna have to SHOW actions more than saying it by "words". But again, that's all I gotta say about what I think they can do for COD2028.
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You know, as someone who enjoys BOTH "Classic" and "Modern" Era of Call of Duty: Zombies. I still think Treyarch can improve upon the mode and evolve it, but here's the thing after what happened with "The Dark Aether" storyline there's a lot of people WHO don't trust in Treyarch anymore after the release of Rex Infernus. Mainly both gameplay and story wise with COD: Zombies, but I got a few ideas on HOW Treyarch can fix this issue. So, let us begin with the examples. • STORYTELLING: - Hire a new writing team, who knows the ins-and-outs of the Call of Duty: Zombies storyline and who ACTUALLY care about telling a story. - Plus, this also means we need a new "Narrative Director" for this mode too. - For Example, Craig Huston due to him writing really good character dialogue for both Tempus and Requiem crews; I think he deserves to be the Lead Narrative Director for the mode. - Few other things are making a new story that is interesting to the players, don't waste any potential of any of the "Zombies Intel" systems, and don't use any key jingles or nostalgia bait for storytelling unless it's used properly. • GAMEPLAY: (Main Mechanics): - Curse Mode mechanics from Black Ops 7: Zombies are the main mechanics for the main "Standard" Mode for Zombies (Unless they do something new). Examples being the following: - Mannequin Turrent which lets us spawn in with no armor (but we still get golden armor from a Wall Buy because that's a Zombies exclusive system). - Classic points system. - No rarities (Unless on Easy Mode). - No loadouts (Unless on Easy Mode). - Regular Wonderfizz Machine. - No scroestreaks unless they fit the map. - No damage scaling (more like how they we're in the classic era of zombies being down in like 2-3 hits without Jug while 3-6 hits with Jug). (Difficulty Mechanics): - Changing Difficulty like how it was in BO4 Zombies but it has a twist examples being: - Easy: Easy Mode will have the modern zombies system from CW-BO7. - Normal: Normal Mode will have the systems just like Curse Mode, but with a few restrictions. - Hard: Hard Mode will be like the Classic Systems from WAW-BO3. (Experimental/Quest Mechanics): - Directed Mode should stay for players who want to learn how to do "Main Easter Egg Quests". - Curse Mode should stay with us getting new relic for the mode. - Make new "Permanent Modes" for the Zombies Mode mainly for experimenting. - Make both Easter Egg Quests and Super Easter Egg Quest complex, but not too complex where it's not unbeatable. - Make the Main Wonder Weapon quests more interesting, plus it also makes the lore more interesting too. Now these examples is what I want Treyarch to do for their next game, mainly for COD2028. And again, if Treyarch WANTS people to come back to the mode then they're gonna have to listen to ON WHY the community (including myself) want these things. And hell, even if they don't do all of these that are listed above; I still think if they do something "new" then they are gonna have to SHOW actions more than saying it by "words". But again, that's all I gotta say about what I think they can do for COD2028.
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Aidan the Demon retweeted
If this is true, then I don't blame Treyarch because again they're forced to make stuff for both IW and Sledgehammer's games. And hey, if they did this just to sabotage on Activision then hey good on Treyarch for doing this for us to make mods for Black Ops 7!
Heard that it’s highly possible that the bo7 scripts in the game weren’t an accident. Treyarch devs are pissed about having to work on mw4 ranked play when they wanted to focus on bo6-7 zombies. So they added the scripts in the files.
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If this is true, then I don't blame Treyarch because again they're forced to make stuff for both IW and Sledgehammer's games. And hey, if they did this just to sabotage on Activision then hey good on Treyarch for doing this for us to make mods for Black Ops 7!
Heard that it’s highly possible that the bo7 scripts in the game weren’t an accident. Treyarch devs are pissed about having to work on mw4 ranked play when they wanted to focus on bo6-7 zombies. So they added the scripts in the files.
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Aidan the Demon retweeted
To celebrate The Wolf Among Us Remastered releasing on October 29th! I am doing a worldwide giveaway for five copies of the game on PS5/Xbox/PC Rules to Enter: 1. RETWEET and LIKE this Tweet 2. Follow Me on Twitter/X Winners are picked on Thursday November 5th at 8 PM EST!
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Aidan the Demon retweeted
Okay look, I can understand you guys saying a FNaF "fan-game" does better than originals. Which again, that's very true on that one. But here's the thing, if you don't like what Steel Wool makes then don't play it and besides you ain't force to play it either.
One of the reasons why I think we need a better studio than Steel Wool for FNaF Games, literally FREE games from the community are better than official ones
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Okay look, I can understand you guys saying a FNaF "fan-game" does better than originals. Which again, that's very true on that one. But here's the thing, if you don't like what Steel Wool makes then don't play it and besides you ain't force to play it either.
One of the reasons why I think we need a better studio than Steel Wool for FNaF Games, literally FREE games from the community are better than official ones
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Anyways, I am sorry for this little rant and sorry if this all sounded "childish" too. I just wanted to give my honest thoughts on HOW I feel about this situation, which again I don't mean any harm in this community either and I hope ya'll understand that this all my opinion.
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And nothing more than that; but again hope you all understand that regardless. But again, I digress on that one.
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