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📢Ghostlore full release on 17th/18th May!📢
Wish us luck!
#screenshotsaturday #gamedev #indiedev #IndieGameDev #indiegame #indiegamedeveloper #RPG #indierpg #pixelart #isometric
Andrew Teo retweeted
Subnautica 2 dev thinks early access teams should worry less about adding features that are "very ugly, incomplete, or prototype" bit.ly/47K85kM
Andrew Teo retweeted
Welcome to Mossport!🧹
Witchbrook, our magical life sim, is coming in to PC, Nintendo Switch 1 & 2, Xbox and PS5 on Jan 28th!
#Witchbrook
Andrew Teo retweeted
I’m sorry but these contrarian takes aren’t cool or edgy. Hating the most popular bands & novelists of all time doesn’t make you intelligent. It suggests a lack of engagement with the history of the media you’re discussing. Sometimes the beloved thing is beloved for a reason.
Andrew Teo retweeted
Replying to @Notcertaim
Andrew Teo retweeted
Nature really is the best reference for character concepts:
Readers added context they thought people might want to know
このイラストはLeria_Vさんによって描かれたものです
x.com/cpamg1/status/…
Andrew Teo retweeted
التوجه حيكون 2.5D وهذا يعطي فرص اكبر للاستكشاف
الجزء الاول كان "مليان" اسرار من مناطق و موارد
الجزء القادم اتوقع من العلاّمة كوجي اقاراشي يتفوق ع نفسه و ينتج اللعبه الي كان يتمناها من ايام ما كان مع كونامي.
Bloodstained: The Scarlet Engagement - Drop In
Andrew Teo retweeted
Because the traits you select for which are beneficial today might turn into a detriment in the future as the conditions you don't control suddenly change. A diversity of traits safeguards against this.
The selected traits might also lead to an unsustainable drift in expectations. If everyone started genetically modifying their children so they would all grow to be six feet tall, then sexual selection would decide six feet isn't tall enough because it's now the average. People would then start modifying their children to be taller and taller until it has negative effects on their health and quality of life.
This is exactly what we've done to dogs.












































