Javi M. G. (@Gladark_DEV) header
Javi M. G. (@Gladark_DEV) profile picture

(23 he/him) Junior Game Designer at @ungulab prev VFX artist at @Ungulab head of @WindsofAva_soft (ESP / ENG / 日本語学習)

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Joined January 2023
Photo by Javi M. G. (@Gladark_DEV)Photo by Javi M. G. (@Gladark_DEV)Photo by Javi M. G. (@Gladark_DEV)Photo by Javi M. G. (@Gladark_DEV)Photo by Javi M. G. (@Gladark_DEV)Photo by Javi M. G. (@Gladark_DEV)Photo by Javi M. G. (@Gladark_DEV)Photo by Javi M. G. (@Gladark_DEV)Photo by Javi M. G. (@Gladark_DEV)Photo by Javi M. G. (@Gladark_DEV)
the video on shadow of the colossus graphics is finally out 🥹 here’s an extract from it, hope you find the time to watch the full thing (wont take you longer than 5 min) and help this small artist (you know where to find it👇)
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Javi M. G. retweeted
Simple things that make your shaders look cheap, and how to fix them: Starting with colors
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Javi M. G. retweeted
All courses at VFX School are now free. thevfxschool.com/ #3d #Houdini #SideFx
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It’s so weird (and dumb) that to make Unity Text Mesh pro working with japanese characters requires to manually type Hiragana, Katakana and Kanji… For people like me who are making a VN and to plans to hire a Japanese localisation this could be hellish
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I will make a game dev related announcement the 15th of february
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Javi M. G. retweeted
I tried recreating the scene in Arknights: Endfield where the triangular floor tiles move up and down randomly. It just takes a bit of UV prep on the mesh, and you can do it pretty easily with a noise texture and WPO animation! #vfx #UE5 #UE5Study #Material
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任天堂からデータ盗んで学習させて、パラメーターも減らない、それっぽいリアルタイム動画生成して、それで満足なんですか?それでお金とって楽しいんですか?みんなで守ろうよものづくりの理念本物のものづくりするクリエイターがいなくなっちまうぜ
Holy moly... Genie 3 just created this mock 3D game world from Breath of the Wild. How I did it + prompts in comment.
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Not related to VFX, but do you know some webpage, course or recomended Youtube channel to study Game Dessign? I always wanted to study it, and now that I have some days for rest I thinks it's the time
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Javi M. G. retweeted
It’s genuinely sad to see an artist of your level someone who’s worked on major projects turn to AI just to work faster. Art has never been about speed or efficiency. What matters is the creative process itself, everything that happens between the idea and the finished piece. But by trying to accelerate things, you’re turning your own art into something almost industrial. It loses its soul, its intention, the sweat behind it everything that made your style feel alive. It comes across like a purely capitalistic view of art: produce more, produce fast, produce something “pretty” but completely empty. AI strips away what made your work unique. And that’s the painful part.
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After some time not doing nothing VFX related on my free time... today I started something... do I will have the will to finish what I have on mind? I dunno, only time will say
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I didn't did much of VFX related things for a while that aren't work related, but for the development of my own game / VN I think I did an interesting shader... It's use is rather too much niche (as the type of game), but I think that I can share a video of it if I see interest
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Javi M. G. retweeted
How to snap lines to surfaces in Niagara without ribbons small trick #realtimeVFX #UnrealEngine #gamedev #VFX #UE5
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Last Chance: The free Unreal 5.7 Witcher VFX Crash Course closes Nov 24. Learn cinematic real-time VFX from scratch and recreate every effect in this trailer. ➡️ redefinefx.com/witcher
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Javi M. G. retweeted
Por fin lo terminé😭 Me ha costado meses. youtube.com/watch?v=eQ_HBvtd…
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Next week on saturday I will be attending to the indiedev day (or whatever now it’s called) on Barcelona. If anyone is going to attend to the event too and want to talk, feel free to say me!
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