This probably won’t come as a surprise to anyone, but I’m sharing a bit of progress at the request of users who have been supporting the project.
I’ve implemented fully functional 3D grass across the entire field—with zero FPS loss—along with adjustable grass height in #MES;
I’m continuing the work; I’ve made a slight adjustment to the number of clubs for precise testing—adding 50 to reach a total of 800. It’s running perfectly across all modes. There are still some minor bugs, but I’ll fix them in the coming days,
but I want to complete the full support of the .cloth file, if this does not help, I will try 2 more hypotheses, but you can already make very deep networks and modified networks, then I will record videos of several options and show how it works.
Guys, I've got some news I can't help but share!)
Those who know about it will blow their minds right now ;)
Another new features! 3D menu in #MES
Wait a minute, what's this?! It's face in the player folder in the new database structure. Does this work?
Yes!
youtu.be/_8tq5UREnDU?si=cLfG… via @YouTube
A mini-preview of how the database will work
youtu.be/Fmem9S7zxMQ
























