Graphine (@GraphineSoft) header
Graphine (@GraphineSoft) profile picture

We focus on delivering state of the art texture streaming and texture compression middleware for the games and visualization industries.

Ghent, Belgium
Joined November 2012
Streaming Virtual Texturing is now in preview and freely available in #unity3d 2020.2. It's based on #GraniteSDK You can watch our Unite presentation here youtu.be/qqomQNsLdjA
3
5
You can now experiment with Streaming Virtual Texturing in #unity3d 2020.1.b1 #gamedev forum.unity.com/threads/feed…
2
Virtual Texturing is coming to Unity in 2020! Watch the announcement in the Unity roadmap session at Unite youtu.be/hRJUt3voDHQ?t=1578 #gamedev #VR #AR
The next batch of #UniteCopenhagen session videos is now live on our YouTube channel! Today's video drop: - What to expect in 2020: Unity roadmap - Tips and tricks for increasing LTV in your games - Real-time VFX Workflows in The Heretic & more! on.unity.com/2mVLpuQ
1
2
1
3
Graphine has joined the @unity3d family! We are extremely excited to bring our streaming technology to the massive user base of Unity’s development platform. #gamedev #vr #ar youtu.be/YlcX-O7fRic?t=7171
10
23
8
91
Some thoughts on Texel Space Shading (TSS) for performance on our blog. We’ve compared it with procedural virtual texturing just for fun. The #NVIDIA Turing GPUs can accelerate TSS with new shader extensions graphinesoftware.com/Texture… #gamedev #VR #AR #rendering
10
We've been experimenting with automatic texture data removal for unseen detail. We get 95% file size reduction in @EpicGames A Boy and Kite with identical quality! graphinesoftware.com/blog/20… #UE4 #gamedev #VR #AR
1
5
14
Another day in the our lab at #gamescom18 Join us in hall 4.1 - Aisle B - 050 #gamedev #texturestreaming #granitesdk
4
Day 1 at #gamescom18 of to a good start! Come meet us at Hall 4.1 – Aisle B - 050 to discuss high end rendering, texture streaming and of course, #GraniteSDK 5.0 #gamedev #vr
4
Very happy with our new booth at #gamescom2018! Thanks to @FlandersDC @FLEGAvzw Looking forward to seeing you there! #gamedev
1
2
1
10
We're gearing up for #gamescom2018 next week! You can find Aljosha and Nico at our booth in Hall 4.1 – Aisle B - 050 (Belgian Games). Join us for drinks on Tuesday evening at 5pm! flega.be/road-to-gamescom-20…
1
8
Graphine ondersteunt meer en meer Belgische bedrijven die interactieve #3D/#VR/#AR willen toepassen graphinesoftware.com/blog/20… En we werven aan!
2
Did you know that Granite SDK also contains a classic mipmap streaming system? Or that we support procedural textures? We crammed in so much technology over the years that we wrote a new whitepaper to make sure you don’t miss any of the benefits try.graphinesoftware.com/whi… #gamedev
1
2
We just released Granite SDK 5, the worlds most advanced texture streamer! We look forward to telling you all about it at #GDC! #gamedev #AR #VR graphinesoftware.com/blog/gr…
We're getting ready for #GDC! We'll be on the expo floor so drop by and have a chat with Aljosha, Clement and Nico at booth #2012 (South Hall) in San Francisco #gamedev
3
1
10
Granite for #unity3d is now available for #Daydream (#Android) and #ARCore for ultra high quality mobile #AR and #VR graphinesoftware.com/blog/20…