
Animator and commentator. 1m Youtube subscribers! [email protected]
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Joined January 2012
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Also considering most if not all modern programs have a type of learned behavior or prediction in it, this is a new step for it.
Ron Ducats | HaloFollower retweeted
3D animation is getting easier
6 Cascadeur updates you might have missed: real-time rendering, Unreal Engine Live Link, motion generation, Easing, Animation Layers, and Collision Penetration Cleaning.
Another update is on the way. What should we add next? ↓
Ron Ducats | HaloFollower retweeted
This is a perfect example of a human and AI working together to make a game. Ignore the anti-AI crowd and just keep building. Really hope this turns into an awesome game in the end!
I did some world building for this game. I have no idea what this game will end up becoming, but I'm enjoying the journey so far.
I'm just letting my imagination take me along for the ride. I do know it's probably going to be about souls trapped in physical vessels and its up to you to free them.
Vibe coded on @kaigen3d engine.
Yeah frankly it's always about how you use the tools. Alot of artists use AI procedural tools for years anyway - remember when Photoshop first released? Motion capture?
Artists will win the AI thing imo - perhaps new ones will and renewed interest for certain tech. Games are about to reach a whole new level in my opinion.
Ron Ducats | HaloFollower retweeted
Prototype is taking shape. Does this look like something you'd play ? Love to hear your thoughts and feedback #GodotEngine #indiedev
Ron Ducats | HaloFollower retweeted
Our launch has been incredible so far, and the response from the community has been amazing!
- Inspired by MMO classics
- 100 Player Servers, Co-op, or Solo
- No Microtransactions
Our introductory price that steam allows us to setup with launch ends soon, so there aren't going to be many better times to hop in!
2 years*
And probably riots or nation wide protests are sooner than people are expecting imo
Hey @grok, if AI replaces millions of jobs over the next 5 years, how will people pay their rent, mortgages, and groceries?
Ron Ducats | HaloFollower retweeted
I’ve been working on air support in Ebbtide. Here’s a closer look at the aircraft, their roles, and the choices you make when calling them in.
• F-35: Air-to-ground missile strikes.
• F-15: Large-scale bombing.
• F/A-18: A versatile all-rounder.
• A-10: Close air support, with more improvements in this update.
The AC-130 and MQ-9 are in action too. I’ve also included a look at changing loadouts aboard the carrier and using napalm against the hordes.
You can pause to plan your attacks, then resume the action or speed things up to 4x.
Which aircraft would you call in first?
Early development footage.
#indiegame #gamedev
Vr glasses using this in Ar gonna pop off
Real grape, real hand, real footage and the dragon just reacted. Made with @Simulon Reality Aware Rending
Introducing Reality-Aware Rendering in @Simulon, a completely new way to create with the real world.
Place neural assets with your phone and act out the scene. When you stop recording, Simulon renders the take, reading everything in it (what you do, what you say and the place around you), and your assets respond to all of it.
The final is regenerated from your recording: a new performance of the scene, not a copy of the footage.
Available now on iPhone. Coming to Android soon.
Will be in VR lmao
Introducing Reality-Aware Rendering in @Simulon, a completely new way to create with the real world.
Place neural assets with your phone and act out the scene. When you stop recording, Simulon renders the take, reading everything in it (what you do, what you say and the place around you), and your assets respond to all of it.
The final is regenerated from your recording: a new performance of the scene, not a copy of the footage.
Available now on iPhone. Coming to Android soon.
Ron Ducats | HaloFollower retweeted
Sign-ups are now open for our public pre-alpha playtest. You can register right away on our Steam page. store.steampowered.com/app/4…
Its so fun to experiment
I did some world building for this game. I have no idea what this game will end up becoming, but I'm enjoying the journey so far.
I'm just letting my imagination take me along for the ride. I do know it's probably going to be about souls trapped in physical vessels and its up to you to free them.
Vibe coded on @kaigen3d engine.
No one has any idea what's coming.
Terrifying
> real time changes to your favorite movies or shows
> real time "live action" creation or planning
> video games made in real time and photo realistic
> vr game creation in real time or step into your favorite movies or shows/games
> endless GTA like "gameplay" with unique individuals in games you can interact with, be friends with, or Webcam with later if you want
A lot of people may not understand the purpose of world models, but I think Genie 4 gives us a clearer glimpse of how they could help us get closer to AGI.
Google is already combining Genie with Gemini (unfortunately, 3.8 Flash in the live loop). Gemini can watch the simulation, break goals down into simpler steps and adjust its plan as the world changes.
Eventually, pairing an LLM’s reasoning with a world model’s learned physical dynamics could give agents a way to test actions and improve their spatiotemporal reasoning. Similar to how humans can imagine a real world scenario and think through what might happen before doing something.
This gives agents a place to compare actions and learn from simulated outcomes before trying them in the real world, assuming the simulations are accurate enough.
I think this could help with some of the spatial and physical reasoning problems models still struggle with. Humans can mentally rehearse what they’re about to do. But LLMs are only able to do text based reasoning and can describe physics and math possibilities, in text, but an interactive world model gives AI a way to play them out.
The physics and long-term consistency still need work, obviously, but this is a great step toward giving AI richer environments to interact with and learn from.


















