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Profile pic made by: @BonniieA

Joined November 2017
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Our latest album, 東方百穢渡 〜 Reckless Eloquence Xenagogue, is completed! It has been quite the journey to reach here. The album premiere would be on 15th November 9am EST! We hope to see you there! Promotional video on our YT. #東方Project​ #TouhouStyle​ #東方風自作曲
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STAHWP SHMUP POLICE: Have you ever seen something that just resonates with you deeply and gives you hope for humanity? @Zirolux I love you, man, for being an excellent part of the shmup-o-sphere! youtube.com/watch?v=Cm6US4TS… #Shmup #indiegame #ModernRetro #videogames🌟🎮
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A somewhat common but strange response to the consumer request for AI disclosures on products is to suggest that if you did this, you should have to disclose all sorts of other things (how many people worked on the product, what other software you used, what hardware it was made on, etc.) I can understand that some people don't like the idea of having AI disclosures, so they immediately try to think of arguments against it. But respectfully, this one makes no sense. Product labeling requirements are driven by demand, either from consumers or from competitors. There is no significant cross-section of the public asking to know if a game was made on machines with AMD or Intel hardware. There is no significant cross-section of the industry demanding that their competitors list whether or not they used Adobe Premier. Product labeling is not about giving you a complete set of information about how a product was made. It's about giving the consumer information that a significant number of them might want to know before making a purchase. Which ones of these get codified can be driven by consumer demand, competitor demand, or - most commonly - a combination of the two. This is not weird. It's good, actually. And it's especially good if an industry takes proactive steps to voluntarily label their products accurately, because then they avoid the inevitable alternative, which is that the consumer demand for the missing labeling produces a political movement which ends with mandatory labeling designed by a political body.
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【東方蒼仙京 ~ Land of Oracular Zeitgeist】 The game is now participating in Steam's Next Fest event! Please try it out if you haven't played it yet! 🔗: store.steampowered.com/sale/…
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In honor of Chromium finally getting JXL support, I want to remind y'all that in 2022, an art competition was held, and the winning piece is only 34 Bytes in size. No, really. 34 Bytes.
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a nia plushie is now open for preorders (and adoption…) until november 7th 🖤 please keep her safe...
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94 days until Android changes how sideloading works. 71 open-source organizations across 23 countries are pushing back, while F-Droid is already rebuilding parts of its ecosystem around the new rules. Read More
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I published a new blog post explaining the steps I used to reverse engineer the original "Comanche: Maximum Overkill" terrain/map files. 🔗pikuma.com/blog/comanche-map… It seems like, lately, anything related to decompilation, reverse engineering, & other retro game stuff has AI written all over it. Even though I get it, it all feels as good as drinking water when I'm not thirsty. Not this time! I've literally decided to hide myself off-grid using only a 486 with no internet for this one. 10/10 would recommend! 😂
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Demoscene Report 28 September 2026 youtu.be/-JHU0Kxd0to
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"The Real Flandre Scarlet" a Touhou character analysis, is now up on my YouTube! This is a conclusion to my month of making videos about Touhou 6 (and also why I've made those Flandre posts as of late!) The art was drawn by my good friend @cinna_supreme ! l1nk below!
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My dark fairy tale metroidvania, Well Dweller, is OUT NOW!! I'm really proud of this game and I am so excited that it is finally out. You can play Well Dweller on Steam, GoG, Switch 1+2, PS5, and Xbox!
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Summer playlist of our monthly radioshow. Come chillout by the pool with us! enoughrecords.scene.org/rele…
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Two days until Well Dweller is released!! There is an embargo lifting tomorrow, so there will be some reviews and more info released. I'm very nervous!! It is my 4th game released and it somehow never gets any less scary
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Demoscene Report 16 September 2026 youtu.be/L8bJxqQQ0As
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