Ever call match coverage and wonder why your corner followed someone across the field?
We’ve got almost 6 hours of video explaining those assignments, and how they change with the offensive alignment.
Make sense of it all 👇
huddle.gg/27/gameplans/342-m…
Our Match Gameplan is LIVE 🧠
Almost 6 hours across 80+ videos covering every match/man check, how it applies to every alignment, and each defender's responsibilities.
Want to really understand the coverage you’re calling? Start here 👇
huddle.gg/27/gameplans/342-m…
Having 3 blockers watch a defender walk right past them in a send 1 scheme makes people quit the game.
The end goal is to push towards more realistic features if you want the player base to grow. Nobody is going to be watching Madden and see 3 offensive lineman sit and watch a rusher walk past them, and then want to play the game.
It dumbs down the game, but more importantly it’s horrible visually for the game in all aspects.
People are failing to realize that “Untarget” does not mean “ignore no matter what”. It allowed the offense to essentially tell the offensive line who the bigger priority was if all of the players were blitzing.
What I am gathering today...
Comp Madden misses the ability to have blitzes that took advantage of bad targeting and got quick consistent pressure despite your opponent knowing exactly who was blitzing.
They do not want to sacrifice numbers to get home and want their 4 man loops, outside DB Fires or ability to mug the gap to cause other abuse of bad targeting blitzes to come in.
In the past, comp madden has had the luxury of building their defenses around these type of little risk / high reward blitzes.
I understand their frustrations that without pressure, at their level, people are too good at the game to make stops on defense. So without these types of blitzes, it makes comp madden so much less balanced.
I am just not a believer that we should go backwards with the pass protection tools in the game in order to allow for these types of blitzes to be more effective.
I would rather like to see EA attack other issues in the game that makes offense more ahead of the defense rather than change mechanics to open up the blitz game as the solve.
"Untarget" did not mean "Do Not Block"
It told your line who to view as the highest priority on a given play.
If the blocker's primary target dropped into coverage, they would then look for work and see where they could help out.
That is now gone, and blockers will just stand there and watch a player run directly past them.
Everything now depends solely on the pre-snap adjustment, with zero logic for the offensive line once the ball is snapped.
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Interested to hear your guys thoughts on this one…
Could be a really bad look if you untarget the user and they drop 10 in coverage, only blitzing the user. Based on this wording, the line will completely ignore the untargeted defender regardless if the rest of the oline has work or nots
If you’re looking for something new to run in CFB 27, check out Trey’s Minnesota offense.
There’s a lot to work with in Trips TE Y Slot, plus some Wildcat when you feel like switching things up 👀
👉 huddle.gg/27/gameplans/341-m…
🚨 CFB players, we’ve got a new offense for you.
@Treythomas_’s Minnesota Offense is LIVE on Huddle!
Trey goes over Gun Trips TE Y Slot, Wildcat Wing Slot, and everything you need to take into your next game 👀
Get started here 👇
huddle.gg/27/gameplans/341-m…
This is one of the best ways to attack Cover 0👀
It’s an easy play to attack the blitz, even when they drop defenders into curl flats.
We break down the setup and what to look for in today's video 👇
youtu.be/x8xCtoy2IN0
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