Come hangout with me on streams and in my server! I love to vibe, wiggle and yap with peeps who wanna play with me!

Twitch
Joined March 2022
I finally released VRCFluid: my boundless, high-quality SPH fluid simulation for VRChat worlds! 🌊 Up to 1M particles, simulated on the GPU which works without compute shaders! My demo world: vrchat.com/home/world/wrld_a… Booth page: misham.booth.pm/items/904786…
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BLEHHH! #Vrchat #VRC
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Cuddles? #vrchat #VRC
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a naruto remake of the anime with 0 filler would actually trend every week like JJK
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Goodmorning cuties #vrchat #VRC
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liberate yourself from a tracker on your head continuous calibration of your playspaces using only your slam cameras one day project, tested with only my setup github.com/CreoleVR/QuestLHS…
made my qpro recognize the lighthouses with its slam camera and calibrate the playspace off it lmao, 0 trackers needed
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Un besito por si has tenido un mal día
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absolutely insane that the best VR controller is basically only available from third party sellers and that no one can make a better controller because valve patented the best feature (the grips) valve you have infinite money please just make a V2 or license out the patent to bigscreen or something
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Index to Steam frame for vrchat: first impressions after 4 hrs in vrchat. Operating a new overlay was frustrating - it’s different enough from index that you feel like you’re having to learn something new You have to click both inside triggers to enable the laser mode when pulling up the steam overlay - this took me a very frustrating amount of time to figure out and feels like a totally unnecessary addition. Steam overlay would sometimes not go away and you had to play a game of “click the overlay button on other controllers” to try and get it to go away Overlay keyboard still sucks - no improvement. Xsoverlay still required for any productive typing Not having the headset even recognize in the lighthouse environment is such a huge upset - steam has such an opportunity here to sync the playspace of steam vr devices the way index does with a wireless headset with just a few IR emitters in the faceplate. Why they didn’t do this is absurd. Without lighthouse recognition, it makes no sense why I wouldn’t just buy a prismXR router and a quest 3 at this point - I’m going to have to strap a tracker to the headset anyways, I might as well do it to a headset I didn’t pay $1500 for. The controller hand “base resting” pose is 1:1 accurate. Sadly this means that if you want to close your hand in VR you have to click every single button with all your fingers. Otherwise only your ring and pinky finger can close all the way Battery life wasn’t impressive - 2 hours and I was having to sit down and tether for power. Recommend a belt mounted battery pack. Face interface was sweaty from just sitting - can’t imagine physical activity - mask doesn’t breathe at all and this thing does generate heat Audio died completely at one point - had to restart the device entirely to fix. I can hear the fans as well which is new and ruins the immersion every time I hear them stop or start. At the end of the day it just feels like an over priced quest 3 woth battery strap - with less features.
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For the last week I've been working on a fast enough way to render realistic light refraction through multiple layers of liquid in my VRChat fluid simulation. Ended up using a multilayer screen space ray marching solution to approximate the path of light.
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taked a look at your peeneur... heh heh...
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People having fun in my VRChat fluid simulation test world 🙃 Improving the performance bit by bit. Also thank god it works on AMD GPU's from the beginning somehow (that never happened before 🤨)
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