Ince (@Ince_FS) header
Ince (@Ince_FS) profile picture

20 y/o programmer and math enthusiast (making games, i should post more lol)

Argentina
Joined November 2016
i'm not a big fan of doing this, but it was fun to give it a try. my clankers decompiled then transpiled balatro to roblox (yes, some sprites, most of the shaders were built from scratch, so some of it's glitchy, the shader math is faithful to love2d) #RobloxDev
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guess what
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rigid bodies i think (just solving intersections rn no time of impact yet but it've already done that)
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some free time for today so i continued with my TOI solver idea for angular velocity (roughly solves it, needs some numerical fixes + native code), i'm moving on to my own physics engine because roblox engine doesn't meet my needs xd
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energy constraints (badly doen)
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silly bouncy spheres (yeah everything is anchored there, i'm just updating their transform + minkowski shapecast)
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this fun but accurate approach is quite fast <10μs per call, some tricky vector math and native code is behind to make it fast
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rehice mi modelo de transmisión y embrague para hacer predicciones no lineales :steamhappy:
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diseñé un control automático del embrague para gente silly como yo, pero funciona, previene que se apague el motor y otros factores, lo siguiente es la transmisión
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también un wip de supercharger
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