Go splat some Gorecats 💥🐱 hunt the rares!
SPLAT-A-GORECAT IS LIVE 💥🐱
Backed by Emmy Winning team & in partnership w @Collector_Crypt
Splat Gorecats. Dodge the explosives. Hunt the RARES!
Hit a Rare Gorecat to win a Pokémon Gacha Pack, then rip it for a shot at a $5k card 🙀
🎮 PLAY NOW: splat.gorecats.io
instructions below 🧵
Gorecats launched with us and never stopped building. Real project, persistent dev, respect to the team. Go play SPLAT-A-CAT 🩸
THINK YOU GOT THE SKILLS TO WIN POKEMON GACHA PACKS?!
Introducing SPLAT-A-CAT🩸
A BRAND NEW skill-based game from @GORECATS in partnership w @Collector_Crypt
🐱 Hunt RARE Gorecats
🔫 Unlock weapons, lives & rewards
🎁 WIN Pokémon Gacha Packs worth up to $100!
🚀 LAUNCHING THURSDAY OCT 22
Trigger fingers ready 🔊
There's a new version of this post
This probably is the biggest feature that will change the game.
There's an update at @indiedotfun
Phase 1 backers can choose between token or SOL (original backing amount). They will have up to 28 days to decide this.
Regardless of how the token performs, Phase 1 backers will be able to recoup their original SOL.
It's been a while since we launched a project on IndieFun.
Super bullish about @mecharoyalecom
My slop is better than yours. @mecharoyalecom
Token launching on @indiedotfun
Playable now. Link below 👇
(turn sound on)
$TASM never left
👀
If we decide to migrate to SOL (re-launch), the top scorers on our leaderboard will be whitelisted
indie.fun/leaderboard/mecha-…
Come check new games at indie.fun.
We are going through a major update.
If you're a game developer, you can submit your games!
Keep on shipping ser
Everyone talks about one-shotting their own Call of Duty with Claude Code.
@mecharoyalecom took me 2 months and roughly 3,000 prompts.
It’s a browser-based battle royale where 100 mechas fight across one massive map.
My favorite part is squad mode. One person pilots while teammates control different weapon systems.
So you’re basically trying to operate one giant war machine together while 99 other mechas are hunting you down.
Built with threejs + Box3D and powered by ARRR multiplayer infrastructure.
I’m still polishing it, but it’s finally ready to share.
Would love to hear what you think.
🤖🤯
I made a game where 100 mechas fight it out in a battle royale.
The feedback from early testers has been overwhelmingly positive.
Launching on MechaRoyale.com. September.
The revival begins this week.
It's time to grow our ecosystem.
solana:5u83eeMKS5drqAdchhJQeUpt7x4DNaU7ZBnaMZjUpump shall rise on @indiedotfun.
Bullish af
Something crazy just happened.
Arrr.fun was approved for Basic Launch on CrazyGames, one of the biggest gaming portals in the world.
Since yesterday, the average playtime went from 4 minutes to 8 minutes. IT DOUBLED. IN ONE DAY.
This wasn't me. It's the community that improved the game. Crowdcoding works.
$ARRR
Launch on @indiedotfun boss
Should I launch on @Pumpfun or @indiedotfun ?
I was originally planning to launch $ARRR on @pumpfun, but several people warned me about the rampant sniping there.
Or maybe the better move is to launch on @indiedotfun. This way, I can whitelist early supporters a fairer entry.
Where should I launch?












