My WebGPU path tracer is open source! 🎉
Physically based rendering, running right in your browser. MIT licensed.
- WebGPU compute shader path tracing, with WebGL 2 fallback
- Two-level BVH built using parallel Web Workers, based on TinyBVH. A 4.6M-triangle scene's BVH builds in just 0.5s on my M4 Max
- Clean results from just a few samples with OIDN denoising
- OpenPBR 1.1 materials
- Physical camera with f-stop depth of field, AgX tone mapping, and bloom
- Drop-in Three.js scene synchronization
github.com/pissang/mutracer





