Making 3D easier since 2010.

Joined July 2019
Three.js r186 released 🥐 threejs.org/changelog/?r186
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Three.js retweeted
Best decision for my render pipeline? Stop testing boxes and build a real world. 90 FPS at 3K on my RTX 4080. In a browser with @threejs. Still WIP. Going open source soon. Stay in touch! 👀 #threejs #WebGPU #GameDev
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three-mesh-bvh & compute-shader powered lightmap generation💡✨
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Three.js retweeted
My WebGPU path tracer is open source! 🎉 Physically based rendering, running right in your browser. MIT licensed. - WebGPU compute shader path tracing, with WebGL 2 fallback - Two-level BVH built using parallel Web Workers, based on TinyBVH. A 4.6M-triangle scene's BVH builds in just 0.5s on my M4 Max - Clean results from just a few samples with OIDN denoising - OpenPBR 1.1 materials - Physical camera with f-stop depth of field, AgX tone mapping, and bloom - Drop-in Three.js scene synchronization github.com/pissang/mutracer
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