Solo game dev experimenting with AI tools. Confluence: a Spellbreak inspired game on @spawn (coming soon)

Joined May 2026
I've hit a pretty major milestone in the development of Confluence, my Spellbreak inspired mage arena game. I have created enough spells and interaction to put together a fight simulation between bots and it is coming together pretty well, but these bots are only scratching the surface with what they can do to make spell combinations. Being able to build something like this out of nothing has been amazing. A big thank you to @spawn for building such an awesome platform.
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Devs using "No AI" labels at Next Fest as their selling point is laughable. No amount of virtue signaling about how a game was made will determine if it's good. Highlight what makes your game a unique experience and show me gameplay instead of telling me your game is GMO free.
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Just when I thought Jaben couldn't be more based. Here's your crown king 馃憫
I鈥檓 going to spend $1 million on Fable 5.5 tokens making your Spawn game even faster than it is today. When Fable 5.5 drops, I'll spend the next weeks upgrading the engine and making Savi better every way we can find. You'll wake up to your game being even faster, more stable, and running on even more devices. Then I'll do it again with every major new model. 馃
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People are acting like AI invented shovelware. Steam was already putting out around 19,000 games a year before anyone was vibe coding, and most of them were dogshit then too. The good ones still found their players.
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My game Confluence is all about blending magic together, but I figured I would showcase each element on their own, starting with fire. Here is a mock fight that I had with a bot. This took multiple attempts to get a win and the bot beat my ass a lot . I'm bad at my own game, but maybe when I publish there will be some prodigies in the @spawn community that will go crazy.
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Everyone's worried the market will get flooded now that anyone can make a game. Most people are consumers to their core. Finishing something still takes hundreds or thousands of hours, and the vast majority will never put that time in no matter how easy the tools make it.
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Nobody asks if a house was built with a nail gun or a hammer. They ask if it鈥檚 a good house. Games are no different.
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Building with Claude, Blender, Godot and Meshy/Tripo works well and I鈥檝e been able to make a ton of progress that way. But describing something in plain English on @spawn and watching it get built in front of you, then playtesting it right there without jumping between 4 different programs, is a completely different experience.
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Here is another update to my Spellbreak inspired game on @spawn. I have continued working on the fire and wind combinations and now have a vortex that turns into a firestorm when combined together with any fire that it makes contact with.
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I have been messing around in @spawn for the past week now, and started creating a game inspired by Spellbreak. Spellbreak had a really cool concept with its magic system that allowed players to mix magic together for some really cool combinations, but the game was shut down. This is my spin on that concept. I intend on building it out to be an arena where players can fight each other, there will be a leaderboard, and I will continually work on adding more content. Here is glimpse of my starting point with a standard fire and wind combo.
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I have had to stop all of my game dev due to hurricane Isaias taking out my power for the last 4 days. I am being forced to sit in a dark house, with no internet, taking cold showers, and all I can think about are all the things I want to work on for my game. This is torment.
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When the neighbor's kid makes you lose your ground beef and pasta
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I'm checking out @spawn for the first time tonight. I am currently building One Trip using Godot with the intention of publishing on Steam, which is the more traditional route. Using a platform like spawn to make games will be a fun experiment to compare the experience.
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I started working on One Trip about a month ago, and it is crazy to see how much progress has been made. Here is an old clip from then vs my newest version next to each other for comparison:
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He will not be making a second trip. #ScreenshotSaturday #indiedev #gamedev
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The anti-AI crowd is so brainrotted that they are beginning to hallucinate. You can't even have a wholesome conversation about the future without them coming to shit on anyone with a positive outlook on AI.
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You might lose a few groceries on your way home when attacked by... BEES?!?!
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I'm trying to update the character model for the player character, but he has been turned into a linebacker. Please bro, just relax 馃槶
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