Interested in Science and Tech

USA
Joined December 2022
J-tweets retweeted
Do not quote retweet this or I will be forced to give people $42.0 or $420! This is not engagement farming, it’s 1am and I’m bored AF and we all deserve a 420 break! Do not quote retweet or you might get smashed with X Money
Anyone need $4.20 in x money
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Which one do you think will be kinder to America and the West? A China Machine God or an American Machine God. It comes down to that simple question.
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Me trying to get into the Duskbloods Network test
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HAPPENING NOW: Twin Falls, Idaho Pray for the victims.
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its over, @Kimi_Moonshot Kimi K3 won. Time to shut down openai @sama
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Someone needs to make a real documentary about the fall of Gaming. Similar to "Who Killed the Electric Car". Look at everyone involved: Devs, Execs, Access Media, even the Gamers. Heck add even more to take a look at.
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John Carmack did nothing wrong. Pushing tech forward takes drive and determination. Just imagine if everyone worked as hard as he did. xitter.cf/ID_AA_Carmack/status/2…
There are a few things that I look back on as my mistakes in the early days. Quake was overly ambitious technically. We could have done all the great multiplayer and modding work inside a Doom++ engine, allowing the designers to work with a more stable base instead of rug-pulling everything out from underneath them a couple times. The follow up game could have then brought in full 6DOF environments and characters. I pushed everyone too hard. I didn’t appreciate how maturing companies need more slack, and that running people at startup intensity constantly will wear them out. Quake was also where I really had to accept my personal limits. I was working pretty much as hard as humanly possible, and I was still slipping past my goal points. On all of the founders’ shoulders, our original corporate stock arrangement and buy/sell agreement was a mistake, and resulted in bad incentives. We wanted to ensure that all ownership rested in the hands of people working hard on current projects, but the Silicon Valley standard approach of vesting stock would have worked out better. One real problem that I don’t accept the blame for is that we were insisting that level designers be not just game designers, but also have strong visual design esthetics. They needed to make things that not only played well, but looked awesome, and it got more challenging as the technology provided a richer palette. Romero covered that well, which set our company expectations early on. We should have figured out how to pair up artists and designers earlier, but there was infighting among the designers, and the ones that could manage the visuals were happy to disparage the ones that couldn’t. Sorry, Sandy.
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If you cant afford $100 for the best videogame ever, you aren't a real gamer.
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It’s been one year since the launch of the official NEOGEO account 🎉 A huge thank you to all the fans for your continued support! ✨ To celebrate 1st anniversary, we’re running a special giveaway campaign! We’d love for you to join—don’t miss out! #NEOGEO #SNK
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I am listening to this every day until the AES+ comes out. youtube.com/watch?v=Q_kGJBv6… #neogeo
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The End of Berserk has leaked! Wow!
🤖 Made with AI
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/ METAL SLUG 30th Anniversary Campaign‼️ \ We're giving away METAL SLUG merchandise sets to 5 lucky winners 🎁✨ ✅ How to Enter ① Follow this account ② Repost this post 📅 Entry Period April 20 (Sun) – May 3 (Sun), 11:59 PM PDT #MetalSlug30th
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It's Joever for $NVDA
Today, we’re announcing a multi-year, multi generation strategic partnership with @OpenAI that puts AMD compute at the center of the global AI infrastructure buildout. ✅ 6GW of AI infrastructure ✅ Initial 1GW deployment of AMD Instinct MI450 series GPU capacity beginning 2H 2026 ✅ Enabling very large-scale AI deployments and advancing the entire AI ecosystem More here: bit.ly/3KzsnFk
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