Jerrynon (@Jerry_non) header
Jerrynon (@Jerry_non) profile picture

Hey! I’m developing indie games, draw pixel art, and create & play music.

Czech Republic
Joined October 2015
Photo by Jerrynon (@Jerry_non)Photo by Jerrynon (@Jerry_non)Photo by Jerrynon (@Jerry_non)Photo by Jerrynon (@Jerry_non)Photo by Jerrynon (@Jerry_non)Photo by Jerrynon (@Jerry_non)Photo by Jerrynon (@Jerry_non)Photo by Jerrynon (@Jerry_non)Photo by Jerrynon (@Jerry_non)Photo by Jerrynon (@Jerry_non)
I actually like the fully lit version of this dungeon more 😄 #pixelart #aseprite
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Testing some UI Health animations 👀 #pixelart #animation #gamedev #IndieDevs
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What if... 🤔
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Sounds about right 😂
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I guess I'll have to nerf the player's immunity vs spikes 😄 Also, the spikes are so much sensitive even something light as a coin can trigger them🤔 #indiedev #gamedev #pixelart
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I know that floor spikes are such a cliché for dungeons but they just work well 😄 #pixelart #animation #aseprite
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Finished the player animation for the game over screen! Well, now I gotta implement it in the game 😄 #pixelart #aseprite #indiedev #gamedev
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When the pouch of coins is full, you can play Sokoban with those you did not pick up 🤣 #screenshotsaturday #indiedev #gamedev
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Me when I solve a #gamedev issue in my sleep. #pixelart #animation #aseprite
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A sketch of the player's game over animation. After the player is completely defeated, they will wake up in a bed realizing that it was all a dream 😄 #pixelart #animation #aseprite
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Actually had a bigbrain moment today and sketched an animation im preparing (ik, usual for others 😂). I wonder if this is actually readable for anyone other than me, since my handdrawing skills are same as my swimming skills (i mostly drown). #gamedev #indiedev
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Back in the #gamedev after a break, yay! I started with a small color shift hit animation and then realized that I have to write a specific shader for it 🤣 which translates the sprite colors into "damaged red" colors that fit into my limited 64-color palette.
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I really haven’t done any work on pixelart or gamedev recently because of my vacation 😄 I’m trying to stay outside as much as I can and enjoy it! So I’m posting this picture instead, which hopefully can inspire someone here 😬
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I created a randomizer that makes each tile look a bit different by putting several sprites together. To add more variations, I can just add new sprites into scriptableObject that stores the setting. 😄 #gamedev #indiedev #unity #pixelart
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I finished subtle idle animations 😄 Now I gotta delve into procedural generation. I have an idea on how to implement it but I'd still rather read something about it 🤔 Did anyone seen a good article/video about this topic recently? #gamedev #indiedev
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It's #followfriday and I'm looking forward to my 4-day extended weekend. Check out these amazing people, they do crazy stuff are awesome human beings! @r1kgames @Supguy44 @TheKalvino @bitsandfoxes @JambonBurst @PixelArtJourney @ArdenJD @EmperorParadox @disemq @bomblin12
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"Be my light, guide me through the shadows!" I like the idea of having runic magic you can cast on the ground. It's too early to implement it now, so I made some animations while I still have it on my mind. 😄 #pixelart #aseprite #indiedev
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I Tinkered a bit with the values and made it more pleasant to watch than before (based on your feedback, thank youuu😄) But I'm still not sure about the speed of flickering. My pick would be A or C, what do you think? #gamedev #indiedev #pixelart
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I'm going with a tiny bit slower variant than B plus I added a phase offset to one of the main brightness circles to break the uniformness a bit. Thank you all for your wise words it helped me a lot! 😄🙏
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