César 🇩🇴♈️🏳️‍🌈 kaisergeyser.bsky.social (@KaiserGeiser) header
César 🇩🇴♈️🏳️‍🌈 kaisergeyser.bsky.social (@KaiserGeiser) profile picture

Senior 3D Environment Artist in what's left of the game industry.

Austin, TX
Joined August 2008
Photo by César 🇩🇴♈️🏳️‍🌈 kaisergeyser.bsky.social (@KaiserGeiser)Photo by César 🇩🇴♈️🏳️‍🌈 kaisergeyser.bsky.social (@KaiserGeiser)Photo by César 🇩🇴♈️🏳️‍🌈 kaisergeyser.bsky.social (@KaiserGeiser)Photo by César 🇩🇴♈️🏳️‍🌈 kaisergeyser.bsky.social (@KaiserGeiser)Photo by César 🇩🇴♈️🏳️‍🌈 kaisergeyser.bsky.social (@KaiserGeiser)Photo by César 🇩🇴♈️🏳️‍🌈 kaisergeyser.bsky.social (@KaiserGeiser)Photo by César 🇩🇴♈️🏳️‍🌈 kaisergeyser.bsky.social (@KaiserGeiser)Photo by César 🇩🇴♈️🏳️‍🌈 kaisergeyser.bsky.social (@KaiserGeiser)Photo by César 🇩🇴♈️🏳️‍🌈 kaisergeyser.bsky.social (@KaiserGeiser)
And to anyone going around saying that the game is made with AI or has NFTs (none of which is true), I sincerely hope a scorpion lays eggs inside your pee hole.
1
240
The Great Migration of Artists to Bluesky is truly a wonderful thing to behold. 🦋
2
185
César 🇩🇴♈️🏳️‍🌈 kaisergeyser.bsky.social retweeted
169
3,787
193
30,738
713,411
No #PortfolioDay post from me since I'd just post the same pics as last time. Still working on the new stuff! here's a preview: The second hero building in my latest UE5 scene: A stylized version of the Baquero building in Santo Domingo 🇩🇴 About 90% done with the art blockout.
8
272
So when anyone asks me: “what’s your type?” This. This is my type.
3
231
César 🇩🇴♈️🏳️‍🌈 kaisergeyser.bsky.social retweeted
652
67,072
1,767
465,696
15,996,783
César 🇩🇴♈️🏳️‍🌈 kaisergeyser.bsky.social retweeted
23
832
54
7,140
166,152
César 🇩🇴♈️🏳️‍🌈 kaisergeyser.bsky.social retweeted
Put your @rive_app in your @UnrealEngine
5
10
161
8,021
Life's been lifing hard lately but I'm still chipping away at my personal project while filling out job apps left and right (and dealing with constant rejection 😤) But screw that, here's a scene update! art blockout of 1 of 2 hero buildings, based on IRL location. #gameart
1
5
295
It was hard to extract stylization from such a rigid, boxy reference, I hope I did it justice. Fellow 3D Environment nerds, what do you think? Did I do it justice? pointers? tips? Here's the real building for reference:
174