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Made Violet Wisteria. Working on Conjunctivitalizer, vertical shmup that breaks the genre 「神業美」鋭意製作中 email: [email protected] #retrogaming

日本
Joined May 2022
Photo by KaniPro Games (@KaniProGames)Photo by KaniPro Games (@KaniProGames)Photo by KaniPro Games (@KaniProGames)Photo by KaniPro Games (@KaniProGames)Photo by KaniPro Games (@KaniProGames)Photo by KaniPro Games (@KaniProGames)Photo by KaniPro Games (@KaniProGames)Photo by KaniPro Games (@KaniProGames)Photo by KaniPro Games (@KaniProGames)Photo by KaniPro Games (@KaniProGames)
Hong Kong 2097 is the OFFICIAL sequel to Hong Kong 97, codeveloped by Kanipro and Happy Soft. Throw morality out the window and decimate an entire country in this twin stick shooter from hell. Coming December 2025 Chin is ALIVE (Steam link in comments)
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Jetlag is horrible this time around. Slept for 12 hours when I finally got home so I figured I would be awake all day. Nope. Fell asleep again at 5 pm and woke up around midnight. Great
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KaniPro Games retweeted
Dear Playasia community, Just a bit of an update from our side. We've been back online for a good week now. It took the attackers less than two hours to come knocking again, attempting to probe our platform. Thankfully, our security measures held up and their attempts were unsuccessful. As you may have noticed, we've temporarily pulled down our blog. It runs on a separate third-party platform that also needs to undergo our security audit as part of our ongoing efforts to strengthen our systems. While none of the information published on the blog is secret, of course - it's a blog after all - the platform itself still needs to meet the same security standards we're putting in place across Playasia. It just goes to show that these attacks continue relentlessly, and that those behind them keep looking for different ways to get through. Our team has been working day and night, keeping watch and thwarting attempts to compromise our systems. We're starting to settle into the mindset that this may well be the "new normal" in an age where technology, including AI, can be weaponised in the wrong hands and cause havoc across the globe. Rest assured, we put you, your personal data, and of course, your desire for gaming as our very top priority - just as we have for the past 24 years. And we'll continue doing everything in our power to keep those MOFOs locked out of our community. As we're ramping our digital business back up these days, stay tuned! You'll see more and more items and services coming back online every day. I truly appreciate all the support this community has given us, and all the encouraging comments and messages I've received. The outpouring of positivity has meant a lot to me personally. It really helped the team and me hang in there, pick ourselves up, and get back on our feet after the initial attacks. Our anniversary is coming up soon. And much to the demise of our attackers, it won't be our last either! We built this great community together, and we won't let anyone take it from us. We've been here for more than two decades, and we'll remain here for decades to come. Bring it on! 💪🏽 Jan
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Survived the journey and now I'm back in Japan. Now that I can get serious again, the first step is to prepare a demo for Utopia '97
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Hong Kong 2097 is half off for the Itchio Halloween sale. If you thought $10 was too much (which it is), here's a slightly better deal. kanipro.itch.io/hong-kong-20…
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I'll be visiting home for the remainder of October. It's been a little over 2 years. Assuming I make it back in one piece, step one is to put together a demo for Utopia '97
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最近の「レトロ調」ゲームのほとんどはファミコンのスペックを再現しているけど、マークIIIっぽいゲームを作る義務を感じます
【今日は何の日?】 1985年10月20日 セガ・マークIIIが発売。今年で41周年 famitsu.com/article/202610/9… 『ファンタシースター』をはじめ、『スペースハリアー』や『アフターバーナー』といった体感アーケードゲームの移植作が大きな魅力の、後方互換性も備えたファミコンのライバル機。
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I decided to reskin HK2097 into Utopia '97 because, although being a "side project", as it neared completion I realized it was really fun to play. Nothing revolutionary, but the shield mechanic keeps you on your toes, and it's good for bite sized play sessions. #indiegame
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I've seen a lot of posts here and on Reddit of concerns from indie devs about people using AI to steal and clone their unfinished game/demo. What I wonder is, can AI actually clone the fun part of a game? There's so much going on beyond what you see on screen
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I try to do a little work on Conjunctivitalizer nearly every day. Some days, that means just communicating with the artist or composer. But it's still a step forward. With a little luck, we can still have it done mid next year
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Is #wishlistwednesday still a thing? If you're looking for a purely action "arcade" style experience, Utopia '97 has you covered. No roguelike elements, no skill branches, just good ol' fashioned reflexes.
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Using the rainbow shield effectively to absorb green bullets and power up your weapon is key to beating the later levels in Utopia '97. #indiedev #indiegame
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Hmm... I'm using Game Maker Language, not a "real" programming language, so I'm probably missing context, but I've found that in programming, if it works, then it's "right". I've specifically arrived at the philosphy that there's not a single correct answer
Programming is not an art because there is always a best solution to a problem, its pure logic frontend design, game mechanics, then yes that can be a creative expression but i never heard of someone claiming while making a database architecture that they are making art
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KaniPro Games retweeted
It’s #ScreenshotSaturday! 📸 Want us to repost your #indiegame? Do this 👇 🖼 Share ONLY screenshots and the name of your game. ❌ No other text, embedded posts, quote reposts, trailers, or storefront links. 🔀 Repost this. #CelebrateIndies
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Ahhh, I should post about my games every day. It's mentally exhausting using this platform. I've been working on backgrounds but they're still slightly incomplete. I can probably get back to stage design in another few weeks.
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1 week after going public, Utopia '97 has 44 wishlists on Steam. That's slightly less than the 5000 Hong Kong 2097 had after its first week, but hey, it's progress! Would you like to be #45? Can we maybe get to that golden 100? I'll toss the link in the comments
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While you don't have to use them, the treasure chests in stage 2 of Conjunctivitalizer will produce bullets if you attack them with the sword, which you can absorb into your laser meter and increase your score much faster than you would otherwise. #indiegame
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As you all know, I have a tendency to make my games too hard, so I really tried to make sure that Utopia '97 starts out gently and never becomes unreasonably difficult #indiegame #shump
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