Bright Sunshine ☀️ (@KindaSortaMaebe) header
Bright Sunshine ☀️ (@KindaSortaMaebe) profile picture

Animation Pro - Games: Marvel 1943, Intergalactic, TLoU, Borderlands, Battleborn, +more; I don't talk about work, I post selfies and shitposts; Lover girl

Joined February 2012
Photo by Bright Sunshine ☀️ (@KindaSortaMaebe)Photo by Bright Sunshine ☀️ (@KindaSortaMaebe)Photo by Bright Sunshine ☀️ (@KindaSortaMaebe)Photo by Bright Sunshine ☀️ (@KindaSortaMaebe)Photo by Bright Sunshine ☀️ (@KindaSortaMaebe)Photo by Bright Sunshine ☀️ (@KindaSortaMaebe)Photo by Bright Sunshine ☀️ (@KindaSortaMaebe)Photo by Bright Sunshine ☀️ (@KindaSortaMaebe)Photo by Bright Sunshine ☀️ (@KindaSortaMaebe)Photo by Bright Sunshine ☀️ (@KindaSortaMaebe)
had a rough week, so I got back on here for a bit. brain seek dopamine go brrr. but time I got back on my offline bullshit, see y'all 👋
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I spent so many years focused almost solely on my transition that I woke up a complete woman with a very incomplete life. Professionally, I’ve been lucky, though not entirely unscathed. Everything else feels so broken.
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Shit news. Seems clear to me that BioWare shutting down is the result of about 15 years of problems piling upp - Lost sight of what made their games special in the first place, while chasing industry trends. - Years of development wastedd on projects that kept changing direction, with entire systems being scrapped. - Lost a ton of veteran developers and creative leads, taking decades of experience and knowledge with them. - Games became increasingly expensive to make, with development cycles stretching to 5–10 years. - Constant changes in leadership, creative direction, and priorities. - Three consecutive disappointments with Andromeda, Anthem, and Veilguard. That's a LOT of money spent without the returns EA wanted. - Meanwhile, Baldur's Gate 3 showed there's still a massive audience for the kind of RPGs BioWare used to make. - And now EA has even more pressure to cut costs and focus on franchises that reliably make money. I think the biggest issue is that BioWare simply couldn't afford to keep making these mistakes. When your games take 5–10 years and hundreds of millions of dollars to make, you don't get many chances to get it wrong. And after three consecutive disappointments, EA probably looked at the cost of rebuilding the studio, the years before another Mass Effect would release, and decided the numbers just didn't make any fucking sense anymore. Really sad outcome for a studio that helped define an entire genre.
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The first game a game studio makes is usually the most time-consuming, and game a studio ever makes. But it could also be the investment that makes the next 3 games possible at a fraction of the development effort. That shit can't happen if you layoff your team after a launch.
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Suddenly makes sense why lots of Epic devs have been saying they're trying to leave, recently
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I'm gonna keep working on videogames ✨
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my sheva alomar cosplay from resident evil 5
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a friend informed me this got posted to a tttt subreddit... these people are just so normal. definitely normal. no brainworms here.
I never take body photos, maybe I should more
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But hey thank you u/DiceInTheCards! It's my favorite haircut I've ever gotten 🥰
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EVERCOLD
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…🪰
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▨ Hidden Girl◌Turquoise
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when i was little, i always told my teachers i wanted to be an artist when i grew up 🥹 i've been studying game VFX art at a dedicated program (9art shanghai) and it's been so fun learning something new! i wanted to show you guys the latest assessment i made and im really happy with how it turned out ☺️ #VFX #UE5
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I never take body photos, maybe I should more
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no single artist's music has helped me more than In Love With a Ghost when I'm feeling low over the past 10 years
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Ty @LVGHSTmusic you've pulled me through some of my hardest times
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marathon...
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testing out a face rig i put together for Mina 🧍 i've been meaning to animate some of her voicelines for a WHILE now
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