AI → Money → Freedom Building in public.

Joined August 2026
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top: gummy bears bottom: gummy bears made by someone who has only heard about gummy bears 😭 Opus 5.5 ($7.20) vs Gemini ($22). same prompt
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same scene: an icebreaker smashing through the arctic under the northern lights 🧊 MiniMax H3 vs Claude Opus 5.5 MiniMax went realistic. thin cracks, calm wake, feels like a documentary Opus went full blockbuster. ice chunks flying, spray everywhere, name on the hull which one would you put in a movie? 👇
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jelly Tesla Roadster Grok: $0.70, actual jelly Gemini: $2.20, a blue car 🫠 via @semichenkko
top: gummy bears bottom: gummy bears made by someone who has only heard about gummy bears 😭 Opus 5.5 ($7.20) vs Gemini ($22). same prompt
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none of this is real 💀 the ramp, the flip, the thrusters, the landing in the smoke. Kling 4.0 generated all of it even has the telemetry at the bottom like an actual test run flying car ads are about to get way cheaper
same prompt: a flying car doing a kickflip, broken down frame by frame top: DeepSeek V4.1 Flash bottom: Gemini 4 Argon DeepSeek went full car commercial. pink smoke, clean 360, even a tagline at the end Gemini went full physics nerd. force arrows, flight phases, replays from 3 cameras which one are you picking? 👇
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Opus made a jelly jack-o'-lantern 🎃 Gemini made the pumpkin your neighbor buys at walmart on oct 30th 😭 same prompt. Opus $2.10, Gemini $4
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prompt Build a single self-contained HTML file: a simple 3D "Jelly Pumpkin" demo using three.js from a CDN. Keep the code short and basic. SCENE - One orange pumpkin in the centre made from a low-poly sphere (about 24x16 segments) with 8 shallow ribs, flat shading. - MeshPhongMaterial, slightly transparent (opacity 0.9), bright orange with a little emissive colour. No transmission, no environment map, no post-processing. - Jack-o'-lantern face made of flat black 2D shapes (two triangle eyes, triangle nose, zigzag mouth) placed just in front of the pumpkin surface. No glow from inside. - Simple green cylinder stem on top. - Three small low-poly pumpkins (purple, green, orange) and four small flattened spheres as candy around it. - White background, ambient light plus one directional light, basic hard shadows on the floor. INTERACTION - Click the pumpkin: it squashes slightly (scale Y down, X/Z up) and springs back quickly with no extra wobble. - Drag the stem: draw a straight thin green cylinder from the stem to the cursor. Dragging upward lifts the whole pumpkin rigidly; release and it falls, with one small bounce. - "Carve Face" button: instantly swap to a second face (two black circle eyes, round mouth). - "Glow" slider: changes the emissive intensity of the pumpkin a little. - "Add Candy" button: drops 16 small spheres from above; they fall, bounce once on the floor and stop. No collision with the pumpkin. UI - Plain HTML: title "Jelly Pumpkin" in bold Arial top left, subtitle "Click the pumpkin to make it wobble!". - Top right white box with border: colour buttons (Orange, Purple, Green), Glow range input, "Carve Face" and "Add Candy" buttons with default browser styling. - Bottom left small grey text with stats: "Wobble: 0.6 | Face: 1 | Candy: 0".
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round 2: jelly pumpkin 🎃 👇 xitter.cf/KinzFin/status/2110891…
Opus made a jelly jack-o'-lantern 🎃 Gemini made the pumpkin your neighbor buys at walmart on oct 30th 😭 same prompt. Opus $2.10, Gemini $4
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i post a new AI model showdown every day. follow if you want round 2 🤝
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PROMPT Build "Gummy Bears" - a single self-contained HTML file (three.js from a CDN is the only dependency): a handful of translucent gummy bears on a white table that you can grab, stretch, squash, throw and pour. The bears - Classic gummy bear silhouette: round head with two ears, short snout, plump body, stubby arms and legs, tiny molded eyes and nose - Every part melts smoothly into the next - build the body as an implicit surface (metaballs / marching cubes), not separate spheres - Material: real gummy candy. Translucent with transmission and refraction, colored light absorption that gets deeper in thick parts, glossy clearcoat with sharp highlights - Colors: cherry red, orange, lemon yellow, apple green, clear pineapple - Soft colored shadow under each bear, tinted by the bear's own color Physics (this is the whole point - it must feel like jelly, not plastic) - Each bear is a soft body: mass points for head, ears, snout, body, belly, hands and feet, held together by volume-preserving shape matching - Limbs and neck are rendered as stretchy strands between points, getting thinner as they stretch - Grab any part and pull: it stretches like rubber, the rest of the bear leans after it, on release it snaps back with a damped wobble - Pull the head up: the neck stretches, the body follows, on release the bear squashes and hops - Press down on the head: the bear pancakes, bulges sideways, then launches itself back up - Throw a bear: it flies, squashes on landing, bounces and pushes other bears out of the way - Bears collide with each other and never pass through one another - Idle bears do small random hops with squash and stretch - "Pour more bears" drops a handful from above into a wobbling, jiggling pile UI - Editorial product-page style on a white background. Large italic serif title "Gummy / Bears.", a short subtitle, a minimal card on the right with flavor swatches, a wobble slider, live "Stretch" and "Bounces" readouts and a "Pour more bears" button - A subtle circular cursor that grows while grabbing - ACES tone mapping, environment reflections, soft key and back light. Smooth 60fps
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Opus 5.5 just mogged Astra in the jelly test and it’s not even close. That citrus slice looks real. Glossy, juicy segments, soft folds when you stretch it. Astra tries, but those sharp creases look more like a crumpled candy wrapper than actual jelly. And it’s cheaper too. $7.57 vs $10.15. Would you still pay more for Astra after seeing this?
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PROMPT: Build "Citrus Jelly" — a single self-contained HTML file (inline JS/CSS, no libraries) with a real-time WebGPU soft-body jelly shaped like a half-moon citrus slice that the user can grab, stretch and let go. Object - A rounded half-moon slice: half-disk profile extruded into a thick slab with softly rounded edges; flat cut edge on the bottom, arc on top. - Three material zones by radius: translucent fruit flesh inside, a pale pith band, and a thin glossy rind along the arc (the cut edge is all flesh). - Inside the jelly: thin milky radial membranes between the segments (inset from both faces), a few seeds, small air bubbles with a faint rim and a pin-point highlight, and tiny sub-surface glints like sugar crystals. Physics (XPBD tetrahedral soft body) - Mesh: 2D Bowyer–Watson Delaunay of the profile, extruded into prisms and split into tets. Render mesh embedded in sim tets with barycentric coordinates. - Constraints: - co-rotational per-tet shape matching (warm-started quaternion, Müller 2016), which recovers inverted tets; - tet volume constraints for near-incompressibility; - hard edge strain limits (max 1.8×, min 0.35× rest length). - Fixed timestep, "small steps" XPBD (many substeps, 1 iteration each). - Damping: relative-velocity damping along edges, light air drag, and settling that bleeds off residual jitter. - Floor contact with Coulomb-style positional friction (static and kinetic). Never crush the held patch into the floor; lift the patch instead. - Grab and pull: - pick a surface point with the mouse or touch; - the patch around it is attached softly; - reach is bounded, so stretching is strong but never unbounded; - on release the slice wobbles back. - Safety: reset gently if any value becomes NaN. Rendering (WebGPU / WGSL) - Procedural photo studio: pale cyclorama paper sweep, overhead softbox, back-left strip light, front-right fill card. - Jelly material: - refraction of the scene through the slice; - view-ray thickness from a back-face depth pass, used for Beer–Lambert absorption; - Fresnel studio reflections and a key highlight. - Soft PCSS-style floor shadows, tinted by the jelly color. - Post: exposure, Khronos PBR Neutral tone mapping, sRGB, dither. Optional mesh-overlay debug view. UI (minimal editorial style, English) - Corner label "Material Studies / No. 010", big title "Citrus / Jelly.", hint "Grab. Stretch. Let go." - Variety swatches: Orange, Blood Orange, Lemon. Each changes the flesh, pith and rind colors. - Sliders: Firmness (log-mapped edge compliance) and Internal damping. - Buttons: - "Give it a nudge": a small hop with a twist; - Reset; - Pause. - Keys: Space to pause, N to nudge, R to reset. - Fallback screen "This slice needs WebGPU." when the browser has no WebGPU. - Responsive: works on mobile with touch and no horizontal scroll.
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You can check it out here: Claude Opus 5.5 claude.ai/artifact/GCUQzRvj3… Astra citrus-jelly.vercel.app
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2002 me: building 40 footmen to take down an Undead base 2026 me: walking in with an AWP 😭 someone made Counter-Strike inside Warcraft 3. press F6 to switch back to RTS
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Opus 5.5 made Mario Kart but with drones and missiles 12 racers. 4 drones to pick from. you hit 600 km/h through the savanna and blow people up for position and it runs in a browser tab. just three.js
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Avatar cost $237 million to make this one is 370 KB and runs in a browser tab 😭 flying mounts, floating mountains, storms, glowing forest at night. zero 3D models, all code by Opus 5.5 go fly it yourself 👇
this whole game is 370 KB smaller than a photo on your phone 💀 someone told Opus 5.5 to build an Avatar-style game with one rule: no assets. no models, no textures, nothing so every cliff, tree and glowing leaf is made in code. the entire world grows from a single seed you ride a winged creature between floating mountains, race through rings, fly into storms runs in a browser tab
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someone asked Opus 5.5 to make Attack on Titan inside Minecraft 1 hour. under $25. and it's multiplayer 💀 you and your friends flying around on ODM gear slicing titans made of blocks this used to be a whole modding team and a summer of free time
THIS IS F*CKING UNFAIR opus 5.5 put Minecraft inside GTA 5, and then it got worse they did not copy Minecraft into the game. they wired in the part of Minecraft that loads content WHAT THAT MEANS → you install a mod in Minecraft the normal way, in its own folder → it shows up in GTA 5, standing in the street, lit by the city's own lights → nobody touches GTA for any of it WHY IT WORKS → the bridge sits under the content instead of beside it. GTA is never told what a block is, it is told how to load whatever Minecraft is loading → so new content is not a new port, it is a file in a folder → the ceiling stopped being what one person built and became whatever the modding scene makes next WHAT IT QUIETLY UNLOCKS → fifteen years of mods are now GTA content that nobody had to make → the people who wrote them have never heard of this and do not need to → one engine inherited another engine's entire catalogue in an afternoon the first version put Minecraft in GTA this one put everything Minecraft can load in GTA, and the city still thinks it is a normal tuesday
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it runs right in your browser, go try it 👇 attack-on-titancraft.netlify… grab a friend and make them play titan
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