
Currently without a team #LFT. Last seen in @Rainbow6Benelux. Software Engineer https://xitter.gq/t.co/I9ywE60wDA
Nederland
Joined September 2017
- Tweets9.8K
- Following427
- Followers422
- Likes11.8K
R6 players and analysts: AfterScrim is in open beta and I need your honest feedback.
It turns your Siege replays into 2D round replays and stats. The full version is free until the beta ends.
What would make it useful for your team?
afterscrim.com
#R6Siege #RainbowSix
You can also upload official matches of your opponent. AfterScrim analyses all the data to give your team a better insight in what your opponents do, including ofc the 2d replay.
Feedback from analysts would be great on how to improve this part of the application to give value.
Find out what happened during each kill. Quick 5 second replay of each kill and the situation around it.
Check it out for your own team 馃憠 afterscrim.com/
Now replaying Rainbow Six Siege matches in 2D, straight from the .rec file. Extracted:
- Teams, winner, win reason
- Operators, loadouts, spawns
- Positions and aim at ~30 Hz
- Health, downs, revives
- Kills, headshots, every shot
- Plant and defuse
- Reinforcements, barricades
Went 3d, but now I have disco dancers... Its progression I guess.
#GameDev #R6EsportManager
The foundation of the match engine works. Really happy with the result so far. AI seems to take different decisions each round. R6 Esport rules also work as intended with the correct round format. Next up is to create reinforced walls, soft breach and hard breach logic.
Slowly starting to get somewhere. Had to rebuild the entire match engine. Players can now walk on the map to a specific point and go through doorways.
Next step is to make goals that the AI wants to achieve, like killing the entire team or plant the bomb.
One of the thing you'll be able to do is to train players on specific operators. Some players are more experienced in certain operators then others, which will impact their ability in the match engine. It will also be a factor to take keep in mind when building your team.
Football Manager, but for Rainbow Six: Siege. I love FM but I have always wondered how that would be for Esports. Its been something I'm prototyping.
I'm wondering what you would like to see, and what features really needs to be included. Let me know!
UI is not final.
Any cool projects lf2 players? Me and @xaknu are together looking for a team.







