
A world of prophecy, power, and peril. Your story begins here. Powered by Unreal Engine 5. Built by @salvcraft
SALVCRAFT STUDIOS
Joined October 2021
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⚔️ The Spellblade is taking shape
Every detail, from the sculpt to the armor, is bringing this character closer to the world of @lastsalv
Incredible work in progress on our Elf Spellblade, brought to life by our Character Artist, Andy Kerr! ⚔️✨
From the sharp facial sculpt and detailed hair groom to the game-ready high-poly armor, the team is cooking up something truly special for @lastsalv
We can’t wait to show you the full character once it’s complete. Stay tuned! 🔥
#UE5 #characterdesignㅤ
From performance capture to the battlefield. 🎬⚔️
We’re getting closer to bringing Eudoria to life.
Testing out real-time facial mocap tracking for the Orc Rig in @lastsalv! 🎬
Still, it needs improvement, but here is the small devlog update showing live performance tracking mapped directly to the character setup.
Next step: Testing mobile depth capture to map out facial 3D depth data, building high-fidelity MetaHuman identities, and customizing performance rigs.
#UnrealEngine #MetaHuman #FacialMocap #LastSalvation
Last Salvation retweeted
Testing out real-time facial mocap tracking for the Orc Rig in @lastsalv! 🎬
Still, it needs improvement, but here is the small devlog update showing live performance tracking mapped directly to the character setup.
Next step: Testing mobile depth capture to map out facial 3D depth data, building high-fidelity MetaHuman identities, and customizing performance rigs.
#UnrealEngine #MetaHuman #FacialMocap #LastSalvation
The warriors of Eudoria are taking shape. ⚔️
Every animation, detail, and lighting pass brings us closer to the battlefield.
More to come. 🩸
Shadows fall, but he remains standing. ⚔️
A fresh look at our Orc Warrior in @lastsalv, testing dynamic key lighting, skin shaders, and crouch movement sets in UE5.8.
Would you trust him as an ally or cross paths as an enemy? Drop your take below! 👇
#LastSalvation #UE5 #UnrealEngine5 #GameDev #characterdesign #metahuman
Last Salvation retweeted
Shadows fall, but he remains standing. ⚔️
A fresh look at our Orc Warrior in @lastsalv, testing dynamic key lighting, skin shaders, and crouch movement sets in UE5.8.
Would you trust him as an ally or cross paths as an enemy? Drop your take below! 👇
#LastSalvation #UE5 #UnrealEngine5 #GameDev #characterdesign #metahuman
Behind every satisfying combat system are countless iterations.
This is another step toward bringing the world of Last Salvation to life. ⚔️
GMGM! ☀️
🎬 Animation WIP
Here's our latest Windblast animation for the Elf Druid in @lastsalv
Every animation is another step toward making combat feel satisfying and responsive.
Feedback is always welcome!
#GameDev #UnrealEngine5 #Animation #IndieGame #RPG #Web3
Gameplay first. Always. ⚔️
I think the biggest mistake we’ve made is trying to build economies before building games people genuinely love.
A sustainable economy can’t carry weak gameplay forever.
The game itself has to be the reason players stay.
Web3 should enhance the experience, not become the experience.
If players would still enjoy your game without tokens, rewards, or speculation, you’re building on a much stronger foundation.
That’s the direction I believe Web3 gaming needs to move toward.
👀
Every hero has a story. Every detail matters.
Here's a work-in-progress look at Grunock, one of the heroes of @lastsalv
Final reveal within 15 days. ⏳
This is exactly why we’re building @lastsalv the way we are.
Couldn’t agree more.
God of War and Assassin’s Creed are two of my favorites for the same reason.
Players don’t fall in love with technology. They fall in love with characters, stories, worlds, and emotional connection.
Great gameplay gets players in the door. Great storytelling gives them a reason to come back.
That’s exactly the standard we’re aiming for with @lastsalv.
Last Salvation retweeted
Early look at one of our Orc characters for @lastsalv
What makes this interesting is that we’re using a heavily modified MetaHuman workflow for a fantasy creature, something very few teams attempt since MetaHuman is built mainly for realistic humans.
To make this work, we had to do the following:
• Reconstruct and sculpt non-human anatomy
• Preserve realistic facial deformation & expressions
• Rework proportions/topology for Orc features
• Do extensive R&D before actual production
This is also one of the reasons development takes time. A huge amount of work happens behind the scenes before assets even enter full production.
The Orc is still only around 20% complete, but the realism and facial rig tests are already looking very promising. 🔥
You should also check this out.
app.screencastify.com/watch/…
The facial rig, deformation tests, and realism are already looking very promising for an Orc warrior, and there’s still a lot more polishing, detailing, hair work, skin work, armor integration, and optimization left.
#gamedev #indiedev #UnrealEngine5 #3DArt #metahuman #orc #fantasygame #web3gaming
For gamers, by gamers
Hey gamers! I’ve been thinking… what if we built a game that’s a crazy mix of God of War, Elden Ring, PUBG, and Tekken/Mortal Kombat? A game where you could switch between an epic single-player story, intense fighting duels, and massive multiplayer battles. We will call it Next-Gen Multimode MMORPG.
Imagine playing multiple modes like
Team Deathmatch for intense squad action
Free-for-All when you just want chaos
Battle Royale for huge last-person-standing fights
Horde/Survival to test your endurance
Boss Battles that push your skills to the limit
Custom Modes to create your own fun
Arcade/Story Mode to dive into the lore
Versus Mode to challenge your friends
I want to hear from you; what mode would you jump into first? Which ones would keep you coming back? Let’s brainstorm this together and make something unforgettable. Drop your thoughts below!
Last Salvation retweeted
Week 2 of @Aptos September? 2X the alpha. Recap:
• @Chainlink's Cross-Chain Interoperability Protocol (CCIP) is live on Aptos mainnet, unlocking access to institutional and DeFi liquidity for the Aptos ecosystem
• With CCIP on Aptos, GHO by @Aave and assets issued by @Bedrock_DeFi can now expand into the Aptos ecosystem
• Aptos devs can use the Cross-Chain Token (CCT) standard to enable Aptos support for cross-chain transfers across 60+ blockchains using CCIP
• Event-Driven Transactions were introduced by @AptosLabs, enabling onchain subscriptions and unlocking new real-world uses and DeFi solutions (coming soon)
• The Aptos Experience Builder Scholarship was announced, with winners earning sponsored trips to Aptos Experience: NYC from October 15-16, powered by Aptos Labs
• @ASHAWONN (SVP & Head of Ecosystem, Aptos Foundation) joined @therollupco to chat all things Aptos
• @AveryChing (CEO & Co-Founder, Aptos Labs) joined @Cointelegraph to chat all things Aptos
• @SolomonTesfaye_ (Chief Business Officer) joined @TACoalition and @CNBC's Crypto World to chat all things Aptos
• From September 10-17, @PetraWallet is covering gas for Free Transactions Week, powered by @GeomiDev Gas Station
• @aptos_ind's CTRL+MOVE Bangalore Edition concluded, ft. 24hrs of building, 200+ registrations, 150+ participants, and 35+ submissions
• Aptos India also hosted Ecosystem Call #4 with @thecaptaingates
• @shelbyserves dropped another video featuring @rpranav (Head of Infrastructure, Aptos Labs)
• @DecibelTrade dropped another video featuring @decibel_ming (CEO, Decibel Foundation) and @marissa_trew (Ecosystem Product Marketing, Aptos Labs)—you can join the waitlist now, ICYDK
• Welcome @BlockdaemonHQ, the newest validator of the Aptos blockchain
• New interview dropped hosted by @aptAlix ft. @ekidenfi's Founder, @dervoiedk
• 5 days since testnet launch, Ekiden shared that there have been 2500+ traders from 70 countries, and $50M+ in volume
• ICYDK: Aptos has +1.2B in native stablecoins and a median transaction fee of ~$0.0006
• IDYDK: Wall Street asset managers like BlackRock, Franklin Templeton, and Apollo are building on Aptos
• ICYDK: Aptos sits firmly in the Top 3 for USDT supply across chains
• August Rewards for the Kaito Aptos Leaderboard were granted. Congrats to the Top 100 and the extra 15 yappers selected by Aptos Foundation's global Community Team!
• Applications for the Fall 2025 Cohort of the @AptosCollective closed on September 5
• @BoysClubWorld announced the winners (and honorable mentions) of the Aptos Experience Travel Scholarship. Congrats to all!
• @SpooksLabs hosted the Decibel team on Spaces
• @panana_predict is live on mainnet
• @metromxyz is now live on mainnet
• @AptosAfterDark hosted Panana on Spaces
• Aptos Collective hosted Discord AMAs with @KGeN_IO and @PathPulse_AI
• @expo2025japan's official digital wallet (powered by Aptos w/ @hashport_io) recently hit +594K users & +4.7M recorded stamp transactions
• Aptos Labs' DevRel Team hosted another CTRL+MOVE Office Hours on the Aptos Discord
• @pictor_network shared a 'Why Aptos' post coming off their mainnet milestone
• @hyperion_xyz shared a bunch of updates from RION staking things to their LP APR Playbook
• @AlphaTeamAptos hosted 'Collaboration over Competition - Building Together on Aptos' Spaces
• @encodeclub is hosting CTRL+MOVE Educate IRL at the Encode Hub in London
• @earnium_io is now live on @GeckoTerminal
• @lastsalv shared more game development updates
• @EchelonMarket has fully removed origination fees and revealed their design refresh across the app
• TVL & Volumes of @ThalaLabs' CLMM are now tracked on @DefiLlama
• @guiinuonaptos' GUI Lottery is cooking on the TL with all the updates and fun going down
• @APTreeio delivered launch party rewards and highlighted 100M droplets in the Aptos Forest and +3,000 seeds planted
• Aptos dropped a Korea Blockchain Week roundup post of all the events going down on-site
• @APTopia_xyz dropped another Aptos Community Spotlight 𝕏 Article ft. @0x_Baba
• @minds_DAO's 'DeFi on Aptos' content contest with support from the Aptos Foundation is now live
‣ Weekly reminder for Aptos Experience: NYC | October 15-16, 2025. Get your tickets now! Agenda/Speaker reveals are happening on the TL as we speak
‣ Weekly shoutout to Aptos Collective, Aptopia, and Minds DAO
𝕏 tag limit reached, and Aptos Autumn is still early.
Cheers to you if you read this far. Get ready for more [𝐑𝐄𝐃𝐀𝐂𝐓𝐄𝐃] reveals coming as early as next week... (source: me).
See you all next week, and have a great weekend 🫰
-CYO Nick ( ꈍᴗꈍ)
Last Salvation retweeted
Last Salvation, a game in development built on top of @Aptos, keeps moving forward 🕹️
Today's video shows some nice combo mechanics 🔥
bullish on @lastsalv
The Queen vs the King
Different visions, same destiny
To be the Last Salvation
Here's a look at Thaloria's latest combo attacks against Grunok, built in @UnrealEngine
We are always cooking
The Queen vs the King
Different visions, same destiny
To be the Last Salvation
Here's a look at Thaloria's latest combo attacks against Grunok, built in @UnrealEngine
We are always cooking
Last Salvation retweeted
Apateu × Last Salvation AMA
A deep-dive into one of Aptos’ most ambitious action RPGs.
From their sold-out Genesis Pass to upcoming gameplay and roadmap, @lastsalv is building something serious in Web3 gaming.
🗓 Wednesday, Sept.3rd 12PM UTC
📍xitter.gq/i/spaces/1eaKbjkAvXkKX
Join us to explore:
– What makes LS different from other Web3 games
– What the Genesis Pass unlocks
– Where they’re headed next
🔁 Set a reminder, bring your questions, and tune in.
$APT to $100
Last Salvation retweeted
The team at @lastsalv keeps shipping! 🕹️
Built on @Aptos, Last Salvation is an A-RPG with various on-chain mechanisms.
Want to know more about the game? Check out the interview we did with the team 🤝
The work continues
More combo attacks in motion for Thaloria
@Aptos gaming is just different




















