
Indie creators forging immersive worlds | Building @lastsalv | Reaching beyond.
Joined September 2024
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Gameplay first. Always. ⚔️
GMGM! ☀️
🎬 Animation WIP
Here's our latest Windblast animation for the Elf Druid in @lastsalv
Every animation is another step toward making combat feel satisfying and responsive.
Feedback is always welcome!
#GameDev #UnrealEngine5 #Animation #IndieGame #RPG #Web3
It’ll be back when Web3 games stop building games around the token.
It’ll be back when Web3 games start prioritizing the gameplay over anything.
It’ll be back when there are games that can still attract players even without rewards.
That’s the bar Web3 games should keep.
Rest will automatically fall into place.
We’re slowly heading towards that, man!💜
I was just in my discord playing crypto games with my community.
We’re in a deep bear especially for gaming, but there are still 40 of us showing up.
Going thru the bear is better with friends.
When the cycle comes back… best belief that @GamingGridx will be on 🔝
I think that’s exactly why founders with a genuine long-term vision need to stand out.
Every new chain attracts a wave of short-term projects chasing the narrative. The problem isn’t the chain itself. It’s the lack of commitment.
We need fewer launches and more founders building lasting IPs.
Aight guys, let's pause the NFTs on Robinhood chain shall we?
Or at least take a deep breath
I've already seen +50 NFT projects by now
Robingals, Robinhoodkitty, RobinElves, RobinPunks, RobinZuki, RobinApes, RobinTrolls, RobinGoblins, CatHood, MonkeyHood, MusterbateHood, RobinDeezNutsHoob, RobinCum, HoodisGAY, AnyRobinCanSuckDem, HoodLadies, RobinTheNonRobin, HoodBull, RobinFrogs, Robinhood bandits, RobinBears, Hoodbunnies, SuckdemnutsHood, hoodHole, ...
All are probably coming from the same people
- AI art
- cheap mint price
- high supply
- accounts created yesterday, mints in 3 days
- no founder, no nothing
Repeat, till the funds dres from the chain
Then we move back to ETH slaving there ...
We have seen it happening before in:
- aptos, apechain, berachain, blast, sei, abstract
Ty for your attention to this matter 💚
Gameplay will always be the foundation. Everything else should build on top of it. ⚒️
I think the biggest mistake we’ve made is trying to build economies before building games people genuinely love.
A sustainable economy can’t carry weak gameplay forever.
The game itself has to be the reason players stay.
Web3 should enhance the experience, not become the experience.
If players would still enjoy your game without tokens, rewards, or speculation, you’re building on a much stronger foundation.
That’s the direction I believe Web3 gaming needs to move toward.
Respect to everyone who keeps showing up despite the setbacks. ⚔️
👀⚔️
Every hero has a story. Every detail matters.
Here's a work-in-progress look at Grunock, one of the heroes of @lastsalv
Final reveal within 15 days. ⏳
Building something that lasts!
There are no shortcuts to creating great art.
There are a lot of derivative projects out there.
If you’re serious about what you’re building, you shouldn’t settle for creating something that feels like an existing project.
Every NFT project should have a long-term IP vision.
Think bigger.
Build something that can scale.
That’s only possible when the art, characters, and the world you’re creating feel truly unique.
One of my upcoming IPs started its art journey over a year ago, and it’s still not finished.
Not because it’s taking forever.
Because we’re committed to refining every character, every detail, and every creative decision until it feels right.
It’s not just about how much time you spend.
It’s about how unique the project is.
- The characters.
- The universe.
- The lore.
Everything that revolves around it should feel intentional.
Appreciation to some of the amazing people who continue showing up for NFTs and genuine builders, regardless of the market. 🤝
A few who immediately come to mind:
@AdamWeitsman @BR4ted @Tma_420 @breyonchain @dogacan @crypto_czar_eth and @paschamo ( the silent sweeper 🧹)
Couldn’t agree more.
God of War and Assassin’s Creed are two of my favorites for the same reason.
Players don’t fall in love with technology. They fall in love with characters, stories, worlds, and emotional connection.
Great gameplay gets players in the door. Great storytelling gives them a reason to come back.
That’s exactly the standard we’re aiming for with @lastsalv.
More web3 games shutting down but not surprised
What do some of the BEST games we all know and love have in common?
• GTA franchise
• RDR2
• Halo
• Assassins Creed
• God of war
its story telling, can’t name you ONE solid story being told here and that is a HUGE problem
I don’t want to play a character with no background, no real motive or real incentive to do anything but build blocks or aimlessly shoot at other players online
The majority of gamers aren’t into that, they just aren’t.
Most are casual gamers like myself that want to experience a great story that they can control
When I’m gaming I put myself into these characters shoes
• I pretend I’m them
• I feel for the NPCs misfortunes and want to save the day
• I want to maximize my ability to show the true hero that I am within that world
• I want to control my characters fate
• I want the best outfits to match the character I’m trying to portray
There’s nothing like that in Web3 gaming
There has to be an emotional connection between the player and the character they’re playing in the game
With that being said Web3 gaming is still in its infancy, it is the future, we just need to tell better stories
SALVCRAFT STUDIOS retweeted
Early look at one of our Orc characters for @lastsalv
What makes this interesting is that we’re using a heavily modified MetaHuman workflow for a fantasy creature, something very few teams attempt since MetaHuman is built mainly for realistic humans.
To make this work, we had to do the following:
• Reconstruct and sculpt non-human anatomy
• Preserve realistic facial deformation & expressions
• Rework proportions/topology for Orc features
• Do extensive R&D before actual production
This is also one of the reasons development takes time. A huge amount of work happens behind the scenes before assets even enter full production.
The Orc is still only around 20% complete, but the realism and facial rig tests are already looking very promising. 🔥
You should also check this out.
app.screencastify.com/watch/…
The facial rig, deformation tests, and realism are already looking very promising for an Orc warrior, and there’s still a lot more polishing, detailing, hair work, skin work, armor integration, and optimization left.
#gamedev #indiedev #UnrealEngine5 #3DArt #metahuman #orc #fantasygame #web3gaming



















