Lizzergas (@Lizzergas) profile picture

solo dev working on rts games Maybe ill make a game better than stormgate ;oo join discord for playtests https://xitter.gq/t.co/1ug6o06bhb

Lithuania
Joined February 2024
Photo by Lizzergas (@Lizzergas)Photo by Lizzergas (@Lizzergas)Photo by Lizzergas (@Lizzergas)Photo by Lizzergas (@Lizzergas)Photo by Lizzergas (@Lizzergas)Photo by Lizzergas (@Lizzergas)Photo by Lizzergas (@Lizzergas)Photo by Lizzergas (@Lizzergas)Photo by Lizzergas (@Lizzergas)
Working on some improvements to animations to humanize the assets as they looked too simple and never blinked! #gamedev #indiedev #rts
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I've added localization to the game and stress-testing font-scaling for different resolutions:) #gamedev #indiedev #rts #korean
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Improved procedural generation for my RTS, now there are camps, bridges, better water support with ponds, balanced out resource spawns and critter spawn control! Can't wait to play with real players some 3vs3 RTS chaos fiesta! #gamedev #indiedev #indiegames #rts
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Website and Steam is almost done, need to prepare some videos, GIFs, maybe create a trailer and announce the game finally!
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Checked lines of code on my current project and I am shocked... It has 10-15x less LOCs than Clankerfront... Reusability in Unity ecosystem is insane From 1.5 mil to ~100k #gamedev #indiedev #rts
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Frozen combat looks epic af ;o Will prolly use this on the Steam page whenever I get to it! #gamedev #indiedev #rts
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First larger combat test! Last piece I am missing is proper VFX! #gamedev #indiedev #rts
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Working on pathfinding and performance improvements to support more units, bigger maps and dynamic gameplay with dynamic terrain! Getting close to a likeable state for the new game refactor #gamedev #indiedev #rts
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Google Cloud being down is so disruptive, god damn...
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My mini phone farm for validating the performance of my RTS:) #gamedev #indiedev #rts
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Also taking about internal tools, I made an adb wrapper to work with phones faster to test out APKs. Since I have multiple phones and plan to have even more + iOS, I needed more control and queue when multiple agents can test out performance bottlenecks! #gamedev #indiedev
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also it installs APKs to Android so they auto-connect under my wifi, since connecting it and pairing is annoying and monotonous :D
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So I made my own Auto LOD tool that works somewhat better than the default Unity's introduced at 6.2 version. This is what AI is for, making tools to debug, automate and inspect faster than ever! #gamedev #indiedev #rts
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Working on my own Auto-LOD tool for the assets to see if it can do a better job than Unity's Mesh LOD What do you think, who's winning by the looks of it? Unity has more triangles, but more distortion from the original imo #gamedev #indiedev #rts
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Working on a map editor #gamedev #indiedev #rts
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So I've finished working on my unannounced RTS prototoype, had some playtests, and the game loop is alright. if you're interested to play my playtest, join to my Discord and message me, I'll send you the build In background, I am rewritting the game from scratch... AGAIN This time I am focusing on Photon Quantum as for prototype I skipped it and used Unity Netcode for GameObjects. And now I am slowing down and trying to measure every bit of performance and bottlenecks. Working on LOD, tools that cut down vertices and triangles from the assets I have and so on. I have three phones always benchmarking: - OnePlus N100 - Google Pixel 1 - Galaxy Z Fold 7 I've written a script where after building APK with Unity, we launch some scenarios to stress-test the phones. I measure memory leak, temperature throttling, battery impact, frame size bottlenecks and so on + FPS hitches that look like an anomaly, so I can dig up on it later. Lots of good tech coming along with my new RTS engine. I hope I'll be able to make Clankerfront with it too after I finish my smaller scope RTS:)
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working with ai be like
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Working on profile implementation to my game, still lots of polish to be done, but I like to make it more... alive:) #gamedev #indiedev #rts
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