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MVVM & Databinding for Unity3d
Loxodon.Framework is a powerful tool for your game development. It helps you make games more easily. It has a powerful data binding features and completely separates your game view and game logic. Don't you try?
assetstore.unity.com/package…
LoxodonStudio retweeted
这条真给我看傻了。
SpaceXAI 刚把 146 个 Grok Bot 模板免费放出来了,原本要花 29,200 美元。
这种机器人平时一个就得 50 到 200 美元,这还只是官方那套。GitHub 上已经有 700 多个了,里面有整套带专业分工的团队,交接流程是现成的,还有单独的审核角色。
下面 20 个 GitHub 项目建议先打开看看:
01 Agent Org Chart → 工程、市场、客服、销售这些团队结构都是现成的,按你手头的活挑一个组织,不用自己从零设计每个角色
github.com/serenakeyitan/age…
02 Grok Factory → 一个 Firstmate 把软件、研究、日常任务分给对应的专家,再把报告或审过的 PR 拿回来
github.com/jaredtrichard/gro…
03 multiBot → 造专门干活的队友,重活丢给编码 CLI,Grok Bot 只负责协调和收结果
github.com/simo255/multiBot
04 Grok Bot Architecture → 一套蓝图:一个总管、若干专家机器人、结构化交接、接好的工具,加上人工审批节点,全跑在同一台电脑上
github.com/tiagovilasboas/gr…
05 Foreman → 检查托管中的机器人班组,把卡住的活挑出来,把"已完成"的说法记下证据。是否通过由另一个检查角色来判
github.com/Archive228/forema…
06 Grok Bot Second Brain → 五个机器人:Conductor、Capture、Memory、Ops、Research,共用一个知识库,职责划得清清楚楚
github.com/mKay00/grok-bot-s…
07 grokbot-skills → 调试、头脑风暴、写作、观察任务都能复用的技能,上游来源和许可证都保留着
github.com/jeremybrasher/gro…
08 grokbot-x → 一套 X 内容流程:找帖子、写草稿、通过 Typefully 发布,再用记录下来的结果评估写作技能该怎么改
github.com/YannisKiefer/grok…
09 Restaurant Scout → 专门找餐饮品牌和创作者的配置,写带货脚本,再把结果整理进目录流程
github.com/mykemueller1-ctrl…
10 Grok Bot Shopping → 购物技能:搜商品、商家结账、测 Shopify 折扣码、走订单流程,还能加一个 Buyer 机器人
github.com/steve228uk/grok-b…
11 PhoneZero → 给 Grok Bot 一套打电话的流程,比如订餐厅。先拟好通话方案,等你批准再打,最后汇报结果
github.com/function1st/Phone…
12 Unlist → 隐私助理的操作手册,处理人肉搜索信息的下架:记录网站、生成信函、登记提交、跟踪后续
github.com/shawnyeager/unlis…
13 Grok Bot Gateway → 让编码代理和脚本通过一个网关机器人列机器人、读对话、发任务,走的是 webhook 流程
github.com/dimpurr/grok-bot-…
14 grokbot-queue → 在多个 Grok Bot 之间排队派活,再用 SSH 和非官方桌面自动化收结果
github.com/ShuhangGe/grokbot…
15 Thin Grok Bot → 一个派活技能,让机器人团队只管调度,复杂的构建和调查交给编码 CLI 或云端代理
github.com/Luca-Blight/thin-…
16 BOTROSTER → 另一套自托管方案:有固定名字的队友、共享文件、浏览器、定时任务和审批控制
github.com/mandarwagh9/botro…
17 Root Agent → 一个协调者,先判断一个请求需要哪些专家,再分派任务,把具体领域的活交给负责人
github.com/MrBekoX/root-agen…
18 Grok Bot Profiles → 四个专职角色:写规格的、复现 bug 的、出 PR 的、审 PR 的。实现和验证分在不同对话里
github.com/HAEGONG/grok-bot-…
19 Grok Bot Templates → 49 个模板,职责、产出、技能、例行任务和边界都写好了,还有能直接改成自己用的团队配置
github.com/cobusgreyling/gro…
20 HyperGrok Trading Desk → 七个机器人,覆盖行情、研究、策略、风控、执行和复盘。默认从研究模式起步,实盘交易要你点头
github.com/galleonlabs/hyper…
先给第一个团队派个有明确终点的活:一份研究简报、一个审过的 PR,或者一批写好的草稿。
然后看看到底接了多少活、产出花了多少成本。阵容变大只有在结果变好时才值。
配置本身可以免费。花钱让好几个机器人重复查同一件事,照样是亏。
先存下来,别又花一个周末去搭一个已经有人做好的流程。
LoxodonStudio retweeted
Look at our second movie: xitter.gq/NatureDeveloper/status…
A few more words about R.A.M 3 - Fence system. You can create nice cliff with just few clicks even from photoscanned data or classical fences like road borders. You can transfer normals from terrain into the fence mesh to get a perfect blend. Fence could be vertex painted via our lake or river (wetness, emission or any other effect). You can read points from a lake, river, road, or other fence and create a parallel object.
#gamedev #indiedev #madewithunity @unity @AssetStore
LoxodonStudio retweeted
Sebastian Schaefer presented Storm HydroFX, an awesome standalone app featuring a new GPU-based FLIP fluid solver.
You can try it in beta: 80.lv/articles/create-unbeli…
LoxodonStudio retweeted
#geometrynodes VDB Color Transfer. Initial color from ground gets transfered and mixed! Great for explosions and such. Wip2 #b3d
LoxodonStudio retweeted
We love this, Vladimir Marychev! 😍 Vladimir is a Motion Designer exploring the intersection of natural and artificial, driven by experimentation to push creative boundaries. He created this "Blue Flame" using #Houdini.
LoxodonStudio retweeted
Pleased to announce the release of iCity 1.6.2 🎉
This update delivers major performance improvements, a more readable UI, an expanded assets library, and a theme remaster. Huge thanks to Mohammed for updating the new UI 👏
#Blender #GeometryNodes #3D #ProceduralDesign
LoxodonStudio retweeted
Screen space mesh blending in Compositor, Blender 4.5. No scripts.
#Blender #b3d #blender #compositor #nodes
LoxodonStudio retweeted
New Unreal 5.6 River tools used in The Witcher 4 demo make it easy to add water simulation to a landscape - it realistically collides, generates whitewater, and even supports buoyancy for floating objects. All in real-time.
Tutorials have been added to the Unreal Megabundle.
LoxodonStudio retweeted
Splashy sim test, will do a pass with foam next to give it some more scale. @insydium_ltd #FUSED #fluidsimulation
LoxodonStudio retweeted
#geometrynodes Ok I accidentally made quite simple Adaptive Subdivision with gnodes. Not just recursive but something that leaves no vertex hanging by itself. #b3d
LoxodonStudio retweeted
Creating a procedural wall is only one of many things you could do with the tools inside the @UnrealEngine plugin Dash.
If you want to see a video collection of our favorite Dash showcases, comment below!
LoxodonStudio retweeted
Create realistic characters with HumanPro, Khanh Vo's Blender add-on that will help you make detailed skin textures and complex wrinkles.
Grab it: 80.lv/articles/bring-your-ch…
LoxodonStudio retweeted
Impressive
Pit 117 done in #DiabloIV
Forgot to post yesterday, just messing around with some setups, lol.
Sorc Society #1
build planner : moba.lol/4fzwr3p
Shockuna Pit Pushing Variant
LoxodonStudio retweeted
3D versus final version of our opening shot, following the blossom from the spirit realm that finds itself in Ionia, kicking off their Spirit Blossom Festival.
LoxodonStudio retweeted
I'm working on a river system update: delete and regenerate paths with flowing water, rocks, and waterfalls. Sound adapts based on position using 2-3 AudioSources. If this sounds interesting you can help me keep development going by buying a $5 game at NimianLegends.com❤️
LoxodonStudio retweeted
We've finished a custom solution that lets millions of scattered objects across the terrain be interacted with.
An AI on the far side of the map can gather rocks or cut down trees — and the player will see the changes happen
LoxodonStudio retweeted
Truck vs. muddy water real-time LiquiGen sim brought into Unreal as alembic + Niagara foam. Full process tutorial will be inside my LiquiGen 1.0 beginner course launching this summer. Join the waitlist - link is in bio.
LoxodonStudio retweeted
The creators of the skiing game SNØ: Ultimate Freeriding showcased an amazing snowboarding visualization.
Check out: 80.lv/articles/check-out-thi…

















