Luke Balmforth retweeted
As I expected, the "thermal nerf" isn't going to do all that much. If anything it's going to encourage MORE people to sit out of the circle and spot.
Happened into a match this evening with a guy selling them, so I grabbed one and loaded a backpack full of batteries. Whole thing cost $9800 even with the thermal guy charging $4,000.
Even with the nerfs to how much you make spotting, I ended up nearly top score on the team and I never even used up all my batteries.
Well when flying is shit, find something else to do....
the "something else" @WARDOGS
I know this post will get as much blind hate and criticism as the last one, but I'm right.
This is my area of expertise.
Most pilots cannot take off and land without a youtube tutorial, yet you expect us to aim and track better than your fully kitted rifle setups.
Why?
Small @WARDOGS calibre damage comparison, including the heli, against soldiers.
The helicopter is underpowered.
It's easier to hit 5-10 bullets sitting in a bush with a rifle than it is to hit 5-10 bullets while aiming an unrevivable $20.000 helicopter everyone's looking at.
The minigun heli in @WARDOGS is COOKED.
One bullet of .308 FMJ out of a rotary cannon now deals 19 damage to the CHEST of a tier 1 armoured player. I need 7-8 bullets to kill a single soldier regularly, which isn't easy to do, especially if you don't want to be forced on mouseyaw/rifleaim as a control scheme.
I literally LOSE 1v1s against infantry that just shoot back WHILE im on target now.
We deal the same amount of damage - he just doesn't have to fly, control and navigate an ENTIRE HELICOPTER, just raises his rifle.
This isn't a 25% damage nerf, it's more like 25% of the damage REMAINED after you took the rest away. (shoutout @SilkOCE for coming up with that analogy)
You also take twice as much damage from all sources (UNANNOUNCED SHADOW PATCH) - a group of 2-3 people that simply spray back can kill you just by hitting 1 mag each, this is with AK/starter weapon FMJ.
Heli costs twice as much to buy, a nerf targeting the already broken economy: my entire community consisting of pilot mains was telling me they never profited from helicopters already. I barely broke even in season 1.
CIWS has been BUFFED like crazy: It now looks almost directly up, removing the entire skill of being able to stay in the cone above it (while you are INCREDIBLY exposed to other threats btw, so this was never overpowered) and you also need twice as many bullets to kill the operator as outlined before.
So: maneuvering yourself for a kill shot is more dangerous, you take more damage in the leadup (and on the comedown), you have to hit more bullets, and the safety margin is smaller. You just lose.
Even the newly introduced metal sheet roofs are EVERYWHERE all of a sudden and almost fully exclude helicopters from helping on a FOB.
And it doesn't end there: It seems the entire helicopter can get fully killed by as little as 15 BULLETS from the new M2 browning, which is small and can hide everywhere.
Visibility has been decreased for literally no reason by applying a film of dirt to the windshield. I would literally pay 5k per life just to buy a rag that can wipe it away. This is especially horrible in the rain, where rain+dirt just completely take your clarity of vision away. You CANNOT SEE in the rain.
Overall, we are facing 5-6 changes that solely nerf the minigun helicopter, a helicopter that BARELY generated profit for the top 1% of pilots before this patch, and I suspect it's just because we can't figure out how to balance the havoc and the rocket heli - both of which just need to be vaulted until we have an actual vision for their place in the game.
But taking away the ability to be effective in any capacity in the minigun helicopters (you will see this play out in the coming weeks, trust me) is not the play - it's the only heli that requires skill and is fun to improve at.
And before you think I'm crying and blowing things out of proportion - I went 184-3 today in my first full game with the miniguns. I can just see issues before they play out, and I want this helicopter to be playable by others, not just the best 10 pilots.
Keep in mind: The new HARDCOUNTER to helicopters, the Gepard, IS NOT EVEN PART OF THIS EQUATION YET. And it will completely shut down air entirely once that's out there, especially miniguns.
I don't look forward to the next few weeks if this doesn't get a buff and might just ditch it entirely, which is sad. It's the funnest thing in the game for me.
Luke Balmforth retweeted
My clip with my legends in the pirate community got top 5!
Honestly sent the clip to the Devs because I think it was the most men in the vehicle at that point & to give them a laugh, the 100k was secondary. But chuffed to see us up there! Thanks for the pick! ❤️ S2 incoming!
Thousands of clips. #WARDOGS100K is over.
Choosing the top 100 was hard.
99 take home $100,000 in-game cash.
One takes home $100,000 in real cash.
Every winning moment in one reel. Thank you all.
youtu.be/HDUrnzNmMBU
Here is my my wardogs 100k Submission, Please like and Repost so @Brammflakes @L0SSY and the rest of the @WARDOGS team sees it PLEASEEEE!! youtu.be/s8gVv7i0JXM
#WARDOGS100K
Luke Balmforth retweeted
Surprisingly, the last one upset some people. So here’s another one 🫡😂 #wardogs
Early morning update to address crashes and exploits. Season 02 will bring a much larger update, with new map conditions, equipment, balance reworks and more!
We'll share more on that next week.
Stay tuned.
PSA: WARDOGS will be entering a maintenance window at 8:00 UTC, est 1hr. Services will be offline while we deploy update 0.1.2.
This update intended to fix the WD-L020 Crash Error alongside patching out some key exploits and bugs.
Patch Notes:
store.steampowered.com/news/…
Luke Balmforth retweeted
Replying to @BigfryTV
Almost as if the devs knew this and kept the season short while we balance it and it was met with negativity but maybe there’s a bigger plan 👀
The big failure, was not balancing.. that’s always best guess and evolves with time, and we won’t even get it right season 2. The failure was community servers and us not hosting official infantry and level cap servers.
It’s an evolving situation, we’re learning, adapting, improving, nerfing, buffing.. but all with the long term plan in mind.
Luke Balmforth retweeted
Replying to @Astrixxss
Mate I wish I was unemployed… if we make it for the unemployed it’s too grindy
if we make it for the normal player influencers say it’s too easy.., if we make it too simple it’s boring…
What do you want brev. Upload a profile picture? I’ll buy dinner, tell me how to improve the game, I’m all ears and dick mate,
Today, we’re sharing more about the future of Bungie, including our plans for Destiny, Marathon, and how we’re changing the way we work.
Read more on Bungie.net: bung.ie/bungiefuture
youtu.be/OTmvCn34nLo feel free to have a watch, some of my funniest moments captured from @WARDOGS in the first week putting some of @HiebDE Lessons into practise too



















